dredknightBtw can you give a list of valid cases when allied creatures acting before enemy creatures can be considered advantageous (except the obvious archers)?
1) archers
2) casters
3) rushers (first move attackers)
If you restrict rushers (by speed or battlefield size), then bonuses can be greater - up to 10-20-30% ATB (see to Wyngaal spec)
What is even more interesting than in the rush version (original game) - when enemy units begin to move, allied units are already placed in advantageous places on the battlefield (as extended Tactics).