Turned out to be an interesting game, opponent got tome of earth from first tope and pressured me, but didnt get DD in the first 4 builds of necro MG, so I had some time to recover and after 3 builds on both lvl4 and lvl5 in tower I got full control. My first tope gave +5all and +4all, second tope gave nothing, and I tried to develop side heroes with expert earth and air, but none of them got it, and no flux town on map. I entered a treasure in hopes of finding a tope , which I did and it gave blue hat and shackles. Blue hat bought me a bit more time because Gunnar had only advanced wisdom. One turn I made mistake and left slow units on Nagash so I didn't reach rampart AI in center, who had a tope with air book in it. Funnily enough, this might have turned out to be my advantage, because I went offroad in desert treasure with dessa and picked up 15k exp box, resulting in expert air magic after she already had expert earth from a 10k box 2 days before. Now I had 2 heroes with expert log,earth and air, against 1 hero on opponent's side (Clavius). Gunnar and Brissa helped me catch the enemy scout heroes that tried to sneak around and grab my undefended towns. In the end I controlled all the map and was free to gather everything. I made 2 big mistakes towards the end, one was that I didnt think my castle village was reachable in the corner, but it turns out there was a subterranean gate which made it reachable in 1 day, so Clavius attacked me there. The other mistake I made was in final battle when I blocked power liches, and this gave an opportunity to take retal off my big stack of skeletons, but for some reason he didn't do that. Then I was facing 124 earth elementals, but I had black orb and could blind them after killing the remaining troops.
Спасибо за игру!