<?xml version="1.0" encoding="UTF-8"?>
<Table_HeroSkill_SkillID ObjectRecordID="-1">
	<objects>
		<Item>
			<ID>HERO_SKILL_NONE</ID>
			<obj>
				<Texture/>
				<CommonTexture/>
				<NameFileRef/>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef/>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_LOGISTICS</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/Textures/HeroScreen/Skills/Logistics_1.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Logistics_2.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Logistics_3.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/Logistics/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/Logistics/3/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/Logistics/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/Logistics/3/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_WAR_MACHINES</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/Textures/HeroScreen/Skills/WarMachines_1.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/WarMachines_2.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/WarMachines_3.xdb#xpointer(/Texture)"/>
					<Item href="/UI/Universe_mod/Icons/Skills/Warmachines/Warmachines_4.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture href="/Textures/HeroScreen/Skills/WarMachines_1.xdb#xpointer(/Texture)"/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/WarMachines/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/WarMachines/3/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/WarMachines/4/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/WarMachines/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/WarMachines/3/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/WarMachines/4/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_WAR_MACHINES1</Item>
					<Item>SPELL_SKILL_WAR_MACHINES2</Item>
					<Item>SPELL_SKILL_WAR_MACHINES3</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_LEARNING</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/Textures/HeroScreen/Skills/Learning_1.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Learning_2.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Learning_3.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/Learning/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/Learning/3/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/Learning/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/Learning/3/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_LEADERSHIP</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/Textures/HeroScreen/Skills/Leadership_1.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Leadership_2.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Leadership_3.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/Leadership/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/Leadership/3/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/Leadership/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/Leadership/3/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_LEADERSHIP1</Item>
					<Item>SPELL_SKILL_LEADERSHIP2</Item>
					<Item>SPELL_SKILL_LEADERSHIP3</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>-1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>-1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_LUCK</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/Textures/HeroScreen/Skills/Luck_1.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Luck_2.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Luck_3.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/Luck/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/Luck/3/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/Luck/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/Luck/3/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_LUCK1</Item>
					<Item>SPELL_SKILL_LUCK2</Item>
					<Item>SPELL_SKILL_LUCK3</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_OFFENCE</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/Textures/HeroScreen/Skills/Offence_1.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Offence_2.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Offence_3.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/Offence/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/Offence/3/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/Offence/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/Offence/3/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_OFFENCE1</Item>
					<Item>SPELL_SKILL_OFFENCE2</Item>
					<Item>SPELL_SKILL_OFFENCE3</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DEFENCE</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/Textures/HeroScreen/Skills/Defence_1.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Defence_2.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Defence_3.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/Defence/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/Defence/3/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/Defence/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/Defence/3/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_DEFENCE1</Item>
					<Item>SPELL_SKILL_DEFENCE2</Item>
					<Item>SPELL_SKILL_DEFENCE3</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SORCERY</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/Textures/HeroScreen/Skills/Sorcery_1.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Sorcery_2.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Sorcery_3.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/Sorcery/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/Sorcery/3/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/Sorcery/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/Sorcery/3/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DESTRUCTIVE_MAGIC</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/Textures/HeroScreen/Skills/DestructiveMagic_1.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/DestructiveMagic_2.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/DestructiveMagic_3.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/3/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/3/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DARK_MAGIC</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/Textures/HeroScreen/Skills/DarkMagic_1.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/DarkMagic_2.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/DarkMagic_3.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/DarkMagic/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/DarkMagic/3/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/DarkMagic/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/DarkMagic/3/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_LIGHT_MAGIC</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/Textures/HeroScreen/Skills/LightMagic_1.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/LightMagic_2.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/LightMagic_3.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/LightMagic/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/LightMagic/3/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/LightMagic/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/LightMagic/3/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SUMMONING_MAGIC</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/Textures/HeroScreen/Skills/SummoningMagic_1.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/SummoningMagic_2.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/SummoningMagic_3.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/3/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/3/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_TRAINING</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/Textures/HeroScreen/Skills/Training_1.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Training_2.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Training_3.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Training_3.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture href="/Textures/HeroScreen/Skills/Training_1.xdb#xpointer(/Texture)"/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Training/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Training/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Training/3/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Training/4/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href="/Text/Game/Skills/Unique/Training/Common/name.txt"/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Training/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Training/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Training/3/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Training/4/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href="/Text/Game/Skills/Unique/Training/Common/Description.txt"/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_KNIGHT</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_GATING</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/Textures/HeroScreen/Skills/Gating_1.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Gating_2.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Gating_3.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Gating_4.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Gating/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Gating/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Gating/3/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Gating/4/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Gating/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Gating/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Gating/3/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Gating/4/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href="/Text/Game/Skills/Unique/Gating/Common/Description.txt"/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_DEMON_LORD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_NECROMANCY</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/Textures/HeroScreen/Skills/Necromancy_1.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Necromancy_2.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Necromancy_3.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Necromancy_4.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Necromancy/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Necromancy/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Necromancy/3/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Necromancy/4/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Necromancy/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Necromancy/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Necromancy/3/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Necromancy/4/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href="/Text/Game/Skills/Unique/Necromancy/Common/Description.txt"/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_AVENGER</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/Textures/HeroScreen/Skills/Avenger_1.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Avenger_2.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Avenger_3.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Avenger_4.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Avenger/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Avenger/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Avenger/3/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Avenger/4/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Avenger/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Avenger/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Avenger/3/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Avenger/4/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href="/Text/Game/Skills/Unique/Avenger/Common/Description.txt"/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_RANGER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ARTIFICIER</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/Textures/HeroScreen/Skills/Artificer_1.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Artificer_2.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Artificer_3.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Artificer_4.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Artificer/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Artificer/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Artificer/3/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Artificer/4/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Artificer/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Artificer/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Artificer/3/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Artificer/4/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href="/Text/Game/Skills/Unique/Artificer/Common/Description.txt"/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_WIZARD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_INVOCATION</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/Textures/HeroScreen/Skills/Invocation_1.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Invocation_2.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Invocation_3.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Invocation_4.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture href="/Textures/HeroScreen/Skills/Invocation_1.xdb#xpointer(/Texture)"/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Invocation/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Invocation/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Invocation/3/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Invocation/4/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href="/Text/Game/Skills/Unique/Invocation/Common/name.txt"/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Invocation/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Invocation/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Invocation/3/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Invocation/4/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href="/Text/Game/Skills/Unique/Invocation/Common/Description.txt"/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_PATHFINDING</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Logistics_Pathfinding_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Logistics_Pathfinding.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/Pathfinding/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/Pathfinding/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LOGISTICS</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SCOUTING</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Logistics_Scouting_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Logistics_Scouting.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/Scouting/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/Scouting/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LOGISTICS</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_NAVIGATION</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Logistics_Navigation_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Logistics_Navigation.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/Navigation/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/Navigation/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_FIRST_AID</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/WarMachines_FirstAid_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/WarMachines_FirstAid.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/FirstAid/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/FirstAid/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_FIRST_AID</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_WAR_MACHINES</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_BALLISTA</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/WarMachine_Ballista_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/WarMachine_Ballista.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/Ballista/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/Ballista/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_BALLISTA</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_WAR_MACHINES</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_CATAPULT</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/WarMachine_Catapult_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/WarMachine_Catapult.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/Catapult/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/Catapult/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_CATAPULT</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_INTELLIGENCE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Learning_Intelligence_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Learning_Intelligence.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/Intelligence/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/Intelligence/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEARNING</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SCHOLAR</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Learning_Scholar_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Learning_Scholar.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/Scholar/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/Scholar/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEARNING</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_EAGLE_EYE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Learning_Eagle_Eye_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Learning_Eagle_Eye.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/EagleEye/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/EagleEye/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEARNING</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_RECRUITMENT</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Leadership_Recruitment_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Leadership_Recruitment.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/Recruitment/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/Recruitment/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEADERSHIP</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ESTATES</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Leadership_Estates_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Leadership_Estates.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/Estates/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/Estates/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEADERSHIP</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DIPLOMACY</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Leadership_Diplomacy_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Leadership_Diplomacy.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/Diplomacy/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/Diplomacy/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEADERSHIP</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_RESISTANCE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Luck_Resistance_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Luck_Resistance.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/Resistance/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/Resistance/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_RESISTANCE</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_LUCK</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_LUCKY_STRIKE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Luck_LuckyStrike_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Luck_LuckyStrike.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/LuckyStrike/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/LuckyStrike/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_LUCKY_STRIKE</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_LUCK</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_FORTUNATE_ADVENTURER</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Luck_FortunateAdventurer_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Luck_FortunateAdventurer.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/FortunateAdventurer/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/FortunateAdventurer/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LUCK</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_TACTICS</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Offence_Tactics_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Offence_Tactics.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/Tactics/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/Tactics/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_OFFENCE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ARCHERY</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Offence_Archery_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Offence_Archery.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/Archery/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/Archery/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_ARCHERY</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_OFFENCE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_FRENZY</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Offence_Frenzy_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Offence_Frenzy.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/Frenzy/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/Frenzy/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_FRENZY</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_OFFENCE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_PROTECTION</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Defence_Protection_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Defence_Protection.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/Protection/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/Protection/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_PROTECTION</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_DEFENCE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_EVASION</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Defence_Evasion_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Defence_Evasion.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/Evasion/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/Evasion/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_EVASION</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_DEFENCE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_TOUGHNESS</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Defence_Toughness_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Defence_Toughness.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/Toughness/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/Toughness/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_TOUGHNESS</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_DEFENCE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MYSTICISM</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Sorcery_Mysticism_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Sorcery_Mysticism.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/Mysticism/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/Mysticism/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SORCERY</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_WISDOM</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Sorcery_Wisdom_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Sorcery_Wisdom.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/Wisdom/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/Wisdom/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SORCERY</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ARCANE_TRAINING</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Sorcery_ArcaneTraining_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Sorcery_ArcaneTraining.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/ArcaneTraining/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/ArcaneTraining/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SORCERY</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MASTER_OF_ICE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/DestructiveMagic_MasterOfIce_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/DestructiveMagic_MasterOfIce.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/MasterOfIce/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/MasterOfIce/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DESTRUCTIVE_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>-1000</CommanderValue>
						<CollectorSupplierValue>-1000</CollectorSupplierValue>
						<FreelancerValue>-1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MASTER_OF_FIRE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/DestructiveMagic_MasterOfFire_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/DestructiveMagic_MasterOfFire.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/MasterOfFire/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/MasterOfFire/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DESTRUCTIVE_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>-1000</CommanderValue>
						<CollectorSupplierValue>-1000</CollectorSupplierValue>
						<FreelancerValue>-1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MASTER_OF_LIGHTNINGS</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/DestructiveMagic_MasterOfLightnings_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/DestructiveMagic_MasterOfLightnings.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/MasterOfLightnings/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/MasterOfLightnings/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DESTRUCTIVE_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MASTER_OF_CURSES</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/DarkMagic_MasterOfCurses_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/DarkMagic_MasterOfCurses.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/MasterOfCurses/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/MasterOfCurses/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DARK_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MASTER_OF_MIND</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/DarkMagic_MasterOfMind_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/DarkMagic_MasterOfMind.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/MasterOfMind/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/MasterOfMind/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DARK_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MASTER_OF_SICKNESS</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/DarkMagic_MasterOfSickness_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/DarkMagic_MasterOfSickness.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/MasterOfSickness/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/MasterOfSickness/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DARK_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MASTER_OF_BLESSING</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/LightMagic_MasterofBlessings_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/LightMagic_MasterofBlessings.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/MasterOfBlessings/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/MasterOfBlessings/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LIGHT_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MASTER_OF_ABJURATION</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/LightMagic_MasterofAbjuration_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/LightMagic_MasterofAbjuration.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/MasterOfAbjuration/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/MasterOfAbjuration/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LIGHT_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MASTER_OF_WRATH</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/LightMagic_MasterofWrath_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/LightMagic_MasterofWrath.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/MasterOfWrath/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/MasterOfWrath/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LIGHT_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MASTER_OF_QUAKES</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/SummoningMagic_MasterOfQuakes_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/SummoningMagic_MasterOfQuakes.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/MasterOfQuakes/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/MasterOfQuakes/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SUMMONING_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MASTER_OF_CREATURES</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/SummoningMagic_MasterOfCreatures_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/SummoningMagic_MasterOfCreatures.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/MasterOfCreatures/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/MasterOfCreatures/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SUMMONING_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MASTER_OF_ANIMATION</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/SummoningMagic_MasterOfAnimation_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/SummoningMagic_MasterOfAnimation.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/MasterOfAnimation/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/MasterOfAnimation/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SUMMONING_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_HOLY_CHARGE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Training_HolyCharge_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Training_HolyCharge.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Training/HolyCharge/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Training/HolyCharge/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_KNIGHT</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_TRAINING</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_PRAYER</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Training_Prayer_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Training_Prayer.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Training/Prayer/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Training/Prayer/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_KNIGHT</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_TRAINING</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_EXPERT_TRAINER</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Training_ExpertTrainer_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Training_ExpertTrainer.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Training/ExpertTrainer/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Training/ExpertTrainer/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_KNIGHT</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_TRAINING</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_CONSUME_CORPSE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Gating_ConsumeCorpse_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Gating_ConsumeCorpse.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Gating/ConsumeCorpse/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Gating/ConsumeCorpse/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_DEMON_LORD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_GATING</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DEMONIC_FIRE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Gating_DemonicFire_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Gating_DemonicFire.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Gating/DemonicFire/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Gating/DemonicFire/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_DEMON_LORD</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_DEMONIC_FIRE</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_GATING</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DEMONIC_STRIKE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Gating_DemonicStrike_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Gating_DemonicStrike.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Gating/DemonicStrike/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Gating/DemonicStrike/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_DEMON_LORD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_GATING</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_RAISE_ARCHERS</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Necromancy_RaiseArchers_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Necromancy_RaiseArchers.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Necromancy/RaiseArchers/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Necromancy/RaiseArchers/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NECROMANCY</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_NO_REST_FOR_THE_WICKED</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Necromancy_NoRestForTheWicked_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Necromancy_NoRestForTheWicked.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Necromancy/NoRestForTheWicked/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Necromancy/NoRestForTheWicked/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NECROMANCY</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DEATH_SCREAM</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Necromancy_DeathScream_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Necromancy_DeathScream.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Necromancy/DeathScream/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Necromancy/DeathScream/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NECROMANCY</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MULTISHOT</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Avenger_Multishot_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Avenger_Multishot.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Avenger/Multishot/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Avenger/Multishot/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_RANGER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_AVENGER</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SNIPE_DEAD</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Avenger_SnipeDead_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Avenger_SnipeDead.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Avenger/SnipeDead/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Avenger/SnipeDead/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_RANGER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_AVENGER</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_IMBUE_ARROW</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Avenger_ImbueArrow_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Avenger_ImbueArrow.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Avenger/ImbueArrow/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Avenger/ImbueArrow/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_RANGER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_AVENGER</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MAGIC_BOND</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Artificer_MagicBond_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Artificer_MagicBond.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Artificer/MagicBond/name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Artificer/MagicBond/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_WIZARD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_ARTIFICIER</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MELT_ARTIFACT</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Artificer_MeltArtifact_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Artificer_MeltArtifact.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Artificer/MeltArtifact/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Artificer/MeltArtifact/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_WIZARD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_ARTIFICIER</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MAGIC_MIRROR</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Artificer_MagicMirror_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Artificer_MagicMirror.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Artificer/MagicMirror/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Artificer/MagicMirror/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_WIZARD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_ARTIFICIER</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_EMPOWERED_SPELLS</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Invocation_EmpoweredSpells_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Invocation_EmpoweredSpells.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Invocation/EmpoweredSpells/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Invocation/EmpoweredSpells/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_INVOCATION</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DARK_RITUAL</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Invocation_DarkRitual_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Invocation_DarkRitual.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Invocation/DarkRitual/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Invocation/DarkRitual/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_INVOCATION</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ELEMENTAL_VISION</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Invocation_ElementalVision_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Invocation_ElementalVision.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Invocation/ElementalVision/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Invocation/ElementalVision/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_INVOCATION</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ROAD_HOME</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Knight/Logistics_RoadHome_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Knight/Logistics_RoadHome.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/RoadHome/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/RoadHome/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_KNIGHT</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LOGISTICS</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
							<Item>HERO_SKILL_DISGUISE_AND_RECKON</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_TRIPLE_BALLISTA</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Knight/WarMachines_FastBallista_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Knight/WarMachines_FastBallista.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/TripleBallista/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/TripleBallista/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_KNIGHT</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_WAR_MACHINES</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_BALLISTA</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_BALLISTA</Item>
							<Item>HERO_SKILL_DEMONIC_FIRE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_BALLISTA</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_BALLISTA</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_BALLISTA</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_BALLISTA</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_BALLISTA</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_BALLISTA</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ENCOURAGE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Knight/Leadership_Encourage_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Knight/Leadership_Encourage.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/Encourage/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/Encourage/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_KNIGHT</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEADERSHIP</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_RECRUITMENT</Item>
							<Item>HERO_SKILL_HOLY_CHARGE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_RECRUITMENT</Item>
							<Item>HERO_SKILL_DIPLOMACY</Item>
							<Item>HERO_SKILL_DARK_REVELATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FOREST_GUARD_EMBLEM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARTIFICIAL_GLORY</Item>
							<Item>HERO_SKILL_MARCH_OF_THE_MACHINES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_RECRUITMENT</Item>
							<Item>HERO_SKILL_DIPLOMACY</Item>
							<Item>HERO_SKILL_DARK_REVELATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_RECRUITMENT</Item>
							<Item>HERO_SKILL_RUNIC_ATTUNEMENT</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_BATTLE_ELATION</Item>
							<Item>HERO_SKILL_STUNNING_BLOW</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_RETRIBUTION</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Knight/Offence_Retribution_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Knight/Offence_Retribution.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/Retribution/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/Retribution/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_KNIGHT</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_OFFENCE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FRENZY</Item>
							<Item>HERO_SKILL_EXPERT_TRAINER</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FRENZY</Item>
							<Item>HERO_SKILL_FOREST_GUARD_EMBLEM</Item>
							<Item>HERO_SKILL_MULTISHOT</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FRENZY</Item>
							<Item>HERO_SKILL_ARTIFICIAL_GLORY</Item>
							<Item>HERO_SKILL_MELT_ARTIFACT</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FRENZY</Item>
							<Item>HERO_SKILL_FAST_AND_FURIOUS</Item>
							<Item>HERO_SKILL_DARK_RITUAL</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_OFFENSIVE_FORMATION</Item>
							<Item>HERO_SKILL_RUNIC_ATTUNEMENT</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FRENZY</Item>
							<Item>HERO_SKILL_BATTLE_ELATION</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_HOLD_GROUND</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Knight/Defence_HoldGround_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Knight/Defence_HoldGround.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/HoldGround/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/HoldGround/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_KNIGHT</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DEFENCE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TOUGHNESS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TOUGHNESS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TOUGHNESS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TOUGHNESS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TOUGHNESS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TOUGHNESS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TOUGHNESS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TOUGHNESS</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_GUARDIAN_ANGEL</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Knight/LightMagic_GuardianAngel_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Knight/LightMagic_GuardianAngel.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/GuardianAngel/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/GuardianAngel/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_KNIGHT</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LIGHT_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
							<Item>HERO_SKILL_PRAYER</Item>
							<Item>HERO_SKILL_MASTER_OF_BLESSING</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_STUDENT_AWARD</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Knight/Learning_StudentAward_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Knight/Learning_StudentAward.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/StudentAward/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/StudentAward/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_KNIGHT</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEARNING</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INTELLIGENCE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INTELLIGENCE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INTELLIGENCE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INTELLIGENCE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INTELLIGENCE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INTELLIGENCE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INTELLIGENCE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_GRAIL_VISION</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Knight/Luck_GrailVision_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Knight/Luck_GrailVision.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/GrailVision/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/GrailVision/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_KNIGHT</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LUCK</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FORTUNATE_ADVENTURER</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FORTUNATE_ADVENTURER</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FORTUNATE_ADVENTURER</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FORTUNATE_ADVENTURER</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FORTUNATE_ADVENTURER</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FORTUNATE_ADVENTURER</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FORTUNATE_ADVENTURER</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FORTUNATE_ADVENTURER</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_CASTER_CERTIFICATE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Knight/Sorcery_CasterCertificate_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Knight/Sorcery_CasterCertificate.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/CasterCertificate/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/CasterCertificate/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_KNIGHT</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SORCERY</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCANE_TRAINING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCANE_TRAINING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCANE_TRAINING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCANE_TRAINING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_COUNTERSPELL</Item>
							<Item>HERO_SKILL_MELT_ARTIFACT</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCANE_TRAINING</Item>
							<Item>HERO_SKILL_CHAOTIC_SPELLS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCANE_TRAINING</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ANCIENT_SMITHY</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Knight/DestructiveMagic_AncientSmithy_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Knight/DestructiveMagic_AncientSmithy.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/AncientSmithy/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/AncientSmithy/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_KNIGHT</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_ANCIENT_SMITHY</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_DESTRUCTIVE_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_EXPERT_TRAINER</Item>
							<Item>HERO_SKILL_MASTER_OF_FIRE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SECRETS_OF_DESTRUCTION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SECRETS_OF_DESTRUCTION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SECRETS_OF_DESTRUCTION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SECRETS_OF_DESTRUCTION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SECRETS_OF_DESTRUCTION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SECRETS_OF_DESTRUCTION</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_PARIAH</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Knight/DarkMagic_Pariah_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Knight/DarkMagic_Pariah.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/Pariah/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/Pariah/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_KNIGHT</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DARK_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_HOLY_CHARGE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ELEMENTAL_BALANCE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Knight/SummoningMagic_ElementalBalance_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Knight/SummoningMagic_ElementalBalance.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/ElementalBalance/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/ElementalBalance/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_KNIGHT</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SUMMONING_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ABSOLUTE_CHARGE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Training_AbsoluteCharge_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Training_AbsoluteCharge.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Training/AbsoluteCharge/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Training/AbsoluteCharge/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_UINQUE_PERK</SkillType>
				<HeroClass>HERO_CLASS_KNIGHT</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_TRAINING</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_GUARDIAN_ANGEL</Item>
							<Item>HERO_SKILL_LAST_STAND</Item>
							<Item>HERO_SKILL_EMPATHY</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_QUICK_GATING</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_QuickGating_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_QuickGating.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/QuickGating/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/QuickGating/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_DEMON_LORD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SORCERY</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_CONSUME_CORPSE</Item>
							<Item>HERO_SKILL_CASTER_CERTIFICATE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MASTER_OF_SECRETS</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Learning_MasterOfSecrets_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Learning_MasterOfSecrets.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/MasterOfSecrets/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/MasterOfSecrets/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_DEMON_LORD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEARNING</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SCHOLAR</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SCHOLAR</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SCHOLAR</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SCHOLAR</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SCHOLAR</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SCHOLAR</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SCHOLAR</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SCHOLAR</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_TRIPLE_CATAPULT</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_TripleCatapult_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_TripleCatapult.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/TripleCatapult/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/TripleCatapult/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_DEMON_LORD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ENGINEERING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ENGINEERING</Item>
							<Item>HERO_SKILL_DEMONIC_FIRE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ENGINEERING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ENGINEERING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ENGINEERING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ENGINEERING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ENGINEERING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_GOBLIN_SUPPORT</Item>
							<Item>HERO_SKILL_MIGHT_OVER_MAGIC</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_GATING_MASTERY</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_GatingMastery_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_GatingMastery.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/GatingMastery/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/GatingMastery/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_DEMON_LORD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEADERSHIP</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_RECRUITMENT</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_CRITICAL_GATING</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_CriticalGating_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_CriticalGating.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/CriticalGating/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/CriticalGating/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_DEMON_LORD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LUCK</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_LUCKY_STRIKE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_CRITICAL_STRIKE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_CriticalStrike_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_CriticalStrike.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/CriticalStrike/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/CriticalStrike/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_DEMON_LORD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_OFFENCE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DEMONIC_STRIKE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_STUNNING_BLOW</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DEMONIC_RETALIATION</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_Retaliation_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_Retaliation.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/DemonicRetaliation/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/DemonicRetaliation/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_DEMON_LORD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DEFENCE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PROTECTION</Item>
							<Item>HERO_SKILL_DEMONIC_FIRE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_EXPLODING_CORPSES</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_ExplodingCorpses_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_ExplodingCorpses.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/ExplodingCorpses/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/ExplodingCorpses/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_DEMON_LORD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LOGISTICS</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_CONSUME_CORPSE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DEMONIC_FLAME</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_DemonicFlame_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_DemonicFlame.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/DemonicFlame/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/DemonicFlame/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_DEMON_LORD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DESTRUCTIVE_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_FIRE</Item>
							<Item>HERO_SKILL_DEMONIC_FIRE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_WEAKENING_STRIKE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_WeakeningStrike_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_WeakeningStrike.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/WeakeningStrike/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/WeakeningStrike/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_DEMON_LORD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DARK_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PARIAH</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DEMONIC_STRIKE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_FIRE_PROTECTION</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_FireProtection_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_FireProtection.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/FireProtection/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/FireProtection/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_DEMON_LORD</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_FIRE_PROTECTION</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_LIGHT_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DEMONIC_FIRE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_FIRE_AFFINITY</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_FireAffinity_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_FireAffinity.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/FireAffinity/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/FireAffinity/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_DEMON_LORD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SUMMONING_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DEMONIC_FIRE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ABSOLUTE_GATING</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Gating_AbsoluteGating_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Gating_AbsoluteGating.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Gating/AbsoluteGating/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Gating/AbsoluteGating/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_UINQUE_PERK</SkillType>
				<HeroClass>HERO_CLASS_DEMON_LORD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_GATING</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_QUICK_GATING</Item>
							<Item>HERO_SKILL_TELEPORT_ASSAULT</Item>
							<Item>HERO_SKILL_SOIL_BURN</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DEATH_TREAD</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/Logistics_DeathTread_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/Logistics_DeathTread.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/DeathTread/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/DeathTread/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LOGISTICS</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_LAST_AID</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/WarMachines_LastAid_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/WarMachines_LastAid.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/LastAid/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/LastAid/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_WAR_MACHINES</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FIRST_AID</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FIRST_AID</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FIRST_AID</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FIRST_AID</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_LORD_OF_UNDEAD</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/Learning_LordOfUndead_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/Learning_LordOfUndead.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/LordOfUndead/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/LordOfUndead/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEARNING</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_SECRETS</Item>
							<Item>HERO_SKILL_NO_REST_FOR_THE_WICKED</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_HERALD_OF_DEATH</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/Lidership_HeraldOfDeath_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/Lidership_HeraldOfDeath.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/HeraldOfDeath/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/HeraldOfDeath/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEADERSHIP</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_NO_REST_FOR_THE_WICKED</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DEAD_LUCK</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/Luck_DeadLuck_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/Luck_DeadLuck.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/DeadLuck/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/DeadLuck/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LUCK</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_LUCKY_STRIKE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_LUCKY_STRIKE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DEATH_SCREAM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_LUCKY_STRIKE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_LUCKY_STRIKE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_LUCKY_STRIKE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_LUCKY_STRIKE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_CHILLING_STEEL</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/Offence_ChillingSteel_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/Offence_ChillingSteel.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/ChillingSteel/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/ChillingSteel/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_OFFENCE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ICE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ICE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ICE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ICE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ICE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ICE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ICE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_CHILLING_BONES</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/Defence_ChillingBones_gray.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/Defense_ChillingBones.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/ChillingBones/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/ChillingBones/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_CHILLING_BONES</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_DEFENCE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PROTECTION</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SPELLPROOF_BONES</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/Sorcery_SpellprofBones_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/Sorcery_SpellprofBones.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/SpellproofBones/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/SpellproofBones/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SORCERY</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCANE_TRAINING</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DEADLY_COLD</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/DestructiveMagic_DeadlyCold_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/DestructiveMagic_DeadlyCold.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/DeadlyCold/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/DeadlyCold/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DESTRUCTIVE_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ICE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ICE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ICE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ICE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ICE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ICE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ICE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SPIRIT_LINK</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/DarkMagic_SpiritLink_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/DarkMagic_SpiritLink.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/SpiritLink/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/SpiritLink/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NECROMANCY</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_TWILIGHT</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/LightMagic_Twilight_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/LightMagic_Twilight.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/Twilight/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/Twilight/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LIGHT_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PARIAH</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DEATH_SCREAM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DARK_RITUAL</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_HAUNT_MINE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/SummoningMagic_HauntMine_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Necromancer/SummoningMagic_HauntMine.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/HauntMine/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/HauntMine/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SUMMONING_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ANIMATION</Item>
							<Item>HERO_SKILL_NO_REST_FOR_THE_WICKED</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ABSOLUTE_FEAR</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Necromancy_AbsoluteFear_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Necromancy_AbsoluteFear.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Necromancy/AbsoluteFear/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Necromancy/AbsoluteFear/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_UINQUE_PERK</SkillType>
				<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NECROMANCY</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PAYBACK</Item>
							<Item>HERO_SKILL_UNSUMMON</Item>
							<Item>HERO_SKILL_LORD_OF_UNDEAD</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DISGUISE_AND_RECKON</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Ranger/Logistics_DisquiseAndRecon_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Ranger/Logistics_DisquiseAndRecon.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/DisguiseAndReckon/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/DisguiseAndReckon/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_RANGER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LOGISTICS</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SCOUTING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SCOUTING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SNIPE_DEAD</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SCOUTING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SCOUTING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SCOUTING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SCOUTING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SCOUTING</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>-1000</CommanderValue>
						<CollectorSupplierValue>-1000</CollectorSupplierValue>
						<FreelancerValue>-1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>-1000</CommanderValue>
						<CollectorSupplierValue>-1000</CollectorSupplierValue>
						<FreelancerValue>-1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>-1000</CommanderValue>
						<CollectorSupplierValue>-1000</CollectorSupplierValue>
						<FreelancerValue>-1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>-1000</CommanderValue>
						<CollectorSupplierValue>-1000</CollectorSupplierValue>
						<FreelancerValue>-1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>-1000</CommanderValue>
						<CollectorSupplierValue>-1000</CollectorSupplierValue>
						<FreelancerValue>-1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>-1000</CommanderValue>
						<CollectorSupplierValue>-1000</CollectorSupplierValue>
						<FreelancerValue>-1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>-1000</CommanderValue>
						<CollectorSupplierValue>-1000</CollectorSupplierValue>
						<FreelancerValue>-1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_IMBUE_BALLISTA</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Ranger/WarMachines_ImbueBallista_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Ranger/WarMachines_ImbueBallista.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/ImbueBallista/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/ImbueBallista/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_RANGER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_WAR_MACHINES</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_BALLISTA</Item>
							<Item>HERO_SKILL_IMBUE_ARROW</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_CUNNING_OF_THE_WOODS</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Ranger/Learning_CunningTheWoods_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Ranger/Learning_CunningTheWood.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/CunningOfTheWoods/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/CunningOfTheWoods/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_RANGER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEARNING</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_EAGLE_EYE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_FOREST_GUARD_EMBLEM</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Ranger/Leadership_ForestGuardEmblem_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Ranger/Leadership_ForestGuardEmblem.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/ForestGuardEmblem/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/ForestGuardEmblem/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_RANGER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEADERSHIP</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_RECRUITMENT</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ELVEN_LUCK</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Ranger/Luck_ElvenLuck_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Ranger/Luck_ElvenLuck.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/ElvenLuck/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/ElvenLuck/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_RANGER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LUCK</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_LUCKY_STRIKE</Item>
							<Item>HERO_SKILL_FORTUNATE_ADVENTURER</Item>
							<Item>HERO_SKILL_MULTISHOT</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_FOREST_RAGE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Ranger/Offence_ForestRage_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Ranger/Offence_ForestRage.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/ForestRage/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/ForestRage/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_RANGER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_OFFENCE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FRENZY</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_LAST_STAND</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Ranger/Defence_LastStand_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Ranger/Defence_LastStand.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/LastStand/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/LastStand/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_RANGER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DEFENCE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_EXPERT_TRAINER</Item>
							<Item>HERO_SKILL_HOLD_GROUND</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_EVASION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_EVASION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_EVASION</Item>
							<Item>HERO_SKILL_NO_REST_FOR_THE_WICKED</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_EVASION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_EVASION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_EVASION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_EVASION</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_INSIGHTS</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Ranger/Sorcery_Insights_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Ranger/Sorcery_Insights.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/Insights/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/Insights/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_RANGER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SORCERY</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_WISDOM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_WISDOM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_WISDOM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_WISDOM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_WISDOM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_WISDOM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_WISDOM</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SUN_FIRE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Ranger/DestructiveMagic_SunFire_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Ranger/DestructiveMagic_SunFire.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/SunFire/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/SunFire/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_RANGER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DESTRUCTIVE_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_FIRE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_FIRE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_FIRE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_FIRE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_FIRE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_FIRE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_FIRE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SOIL_BURN</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Ranger/DarkMagic_SoilBurn_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Ranger/DarkMagic_SoilBurn.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/SoilBurn/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/SoilBurn/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_RANGER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DARK_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_SICKNESS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_SICKNESS</Item>
							<Item>HERO_SKILL_WEAKENING_STRIKE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_SICKNESS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_SICKNESS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_SICKNESS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_SICKNESS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_SICKNESS</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_STORM_WIND</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Ranger/LightMagic_StormWind_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Ranger/LightMagic_StormWind.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/StormWind/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/StormWind/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_RANGER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LIGHT_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_WRATH</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_WRATH</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_WRATH</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_WRATH</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_WRATH</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_WRATH</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_WRATH</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_FOG_VEIL</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Ranger/SummoningMagic_FogVeil_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Ranger/SummoningMagic_FogVeil.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/FogVeil/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/FogVeil/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_RANGER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SUMMONING_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_QUAKES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_QUAKES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_QUAKES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_QUAKES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_QUAKES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_QUAKES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_QUAKES</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ABSOLUTE_LUCK</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Avenger_AbsoluteLuck_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Avenger_AbsoluteLuck.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Avenger/AbsoluteLuck/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Avenger/AbsoluteLuck/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_UINQUE_PERK</SkillType>
				<HeroClass>HERO_CLASS_RANGER</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_AVENGER</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ELVEN_LUCK</Item>
							<Item>HERO_SKILL_QUICKNESS_OF_MIND</Item>
							<Item>HERO_SKILL_ELITE_CASTERS</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MARCH_OF_THE_MACHINES</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Wizard/Logistics_MarchOfTheMachines_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Wizard/Logistics_MarchOfTheMachines.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/MarchOfTheMachines/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/MarchOfTheMachines/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WIZARD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_OFFENCE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TACTICS</Item>
							<Item>HERO_SKILL_ARTIFICIAL_GLORY</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_REMOTE_CONTROL</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Wizard/WarMachines_RemoteControl_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Wizard/WarMachines_RemoteControl.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/RemoteControl/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/RemoteControl/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WIZARD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_WAR_MACHINES</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_BALLISTA</Item>
							<Item>HERO_SKILL_FIRST_AID</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ACADEMY_AWARD</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Wizard/Learning_AcademyAward_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Wizard/Learning_AcademyAward.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/AcademyAward/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/AcademyAward/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WIZARD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEARNING</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INTELLIGENCE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INTELLIGENCE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INTELLIGENCE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INTELLIGENCE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INTELLIGENCE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INTELLIGENCE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INTELLIGENCE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_BARBARIAN_INTELLIGENCE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ARTIFICIAL_GLORY</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Wizard/Leadership_ArtificialGlory_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Wizard/Leadership_ArtificialGlory.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/ArtificalGlory/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/ArtificalGlory/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WIZARD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEADERSHIP</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DIPLOMACY</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SPOILS_OF_WAR</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Wizard/Luck_SpoilsOfWar_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Wizard/Luck_SpoilsOfWar.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/Universe_mod/Icons/Skills/SpoilsOfWar/SpoilsOfWar.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/SpoilsOfWar/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/SpoilsOfWar/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WIZARD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LOGISTICS</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FORTUNATE_ADVENTURER</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FORTUNATE_ADVENTURER</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FORTUNATE_ADVENTURER</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FORTUNATE_ADVENTURER</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FORTUNATE_ADVENTURER</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FORTUNATE_ADVENTURER</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FORTUNATE_ADVENTURER</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FORTUNATE_ADVENTURER</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_WILDFIRE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Wizard/Offence_Wildfire_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Wizard/Offence_Wildfire.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/Wildfire/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/Wildfire/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WIZARD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_OFFENCE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCHERY</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FRENZY</Item>
							<Item>HERO_SKILL_DEMONIC_FIRE</Item>
							<Item>HERO_SKILL_ARCHERY</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCHERY</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCHERY</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCHERY</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCHERY</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCHERY</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCHERY</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SEAL_OF_PROTECTION</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Wizard/Defense_SealOfProtection_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Wizard/Defense_SealOfProtection.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/SealOfProtection/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/SealOfProtection/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WIZARD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DEFENCE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PROTECTION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PROTECTION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PROTECTION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PROTECTION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PROTECTION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PROTECTION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PROTECTION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PROTECTION</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_COUNTERSPELL</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Wizard/Sorcery_Counterspell_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Wizard/Sorcery_Counterspell.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/Counterspell/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/Counterspell/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WIZARD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SORCERY</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCANE_TRAINING</Item>
							<Item>HERO_SKILL_MYSTICISM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCANE_TRAINING</Item>
							<Item>HERO_SKILL_MYSTICISM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCANE_TRAINING</Item>
							<Item>HERO_SKILL_MYSTICISM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCANE_TRAINING</Item>
							<Item>HERO_SKILL_MYSTICISM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCANE_TRAINING</Item>
							<Item>HERO_SKILL_MAGIC_MIRROR</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCANE_TRAINING</Item>
							<Item>HERO_SKILL_MYSTICISM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARCANE_TRAINING</Item>
							<Item>HERO_SKILL_MYSTICISM</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MAGIC_CUSHION</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Wizard/DestructiveMagic_MagicCushion_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Wizard/DestructiveMagic_MagicCushion.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/MagicCushion/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/MagicCushion/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WIZARD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DESTRUCTIVE_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_LIGHTNINGS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_LIGHTNINGS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_LIGHTNINGS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_LIGHTNINGS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MAGIC_MIRROR</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_LIGHTNINGS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SET_AFIRE</Item>
							<Item>HERO_SKILL_REFRESH_RUNE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SUPRESS_DARK</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Wizard/DarkMagic_SuppressDark_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Wizard/DarkMagic_SuppresDark.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/SupressDark/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/SupressDark/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WIZARD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DARK_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_MIND</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_MIND</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_MIND</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_MIND</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MAGIC_MIRROR</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_MIND</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_MIND</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SUPRESS_LIGHT</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Wizard/LightMagic_SupressLight_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Wizard/LightMagic_SupressLight.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/SupressLight/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/SupressLight/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WIZARD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LIGHT_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MAGIC_MIRROR</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_UNSUMMON</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Wizard/SummoningMagic_Unsummon_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Wizard/SummoningMagic_Unsummon.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/Unsummon/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/Unsummon/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WIZARD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SUMMONING_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ANIMATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ANIMATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ANIMATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
							<Item>HERO_SKILL_DEATH_SCREAM</Item>
							<Item>HERO_SKILL_MASTER_OF_ANIMATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MAGIC_MIRROR</Item>
							<Item>HERO_SKILL_MASTER_OF_ANIMATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ANIMATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ANIMATION</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ABSOLUTE_WIZARDY</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Artificer_AbsoluteWizardy_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Artificer_AbsoluteWizardy.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Artificer/AbsoluteWizardy/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Artificer/AbsoluteWizardy/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_UINQUE_PERK</SkillType>
				<HeroClass>HERO_CLASS_WIZARD</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_ARTIFICIER</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MENTORING</Item>
							<Item>HERO_SKILL_CASTER_CERTIFICATE</Item>
							<Item>HERO_SKILL_REMOTE_CONTROL</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_TELEPORT_ASSAULT</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Warlock/Logistics_TeleportAssault_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Warlock/Logistics_TeleportAssault.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/TeleportAssault/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/TeleportAssault/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_OFFENCE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FRENZY</Item>
							<Item>HERO_SKILL_TACTICS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FRENZY</Item>
							<Item>HERO_SKILL_TACTICS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FRENZY</Item>
							<Item>HERO_SKILL_TACTICS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FRENZY</Item>
							<Item>HERO_SKILL_TACTICS</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SHAKE_GROUND</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Warlock/WarMachines_ShakeGround_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Warlock/WarMachines_ShakeGround.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/ShakeGround/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/ShakeGround/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DEMONIC_STRIKE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DEATH_SCREAM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_REMOTE_CONTROL</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_EMPOWERED_SPELLS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_REFRESH_RUNE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DARK_REVELATION</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Warlock/Learning_DarkRevelation_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Warlock/Learning_DarkRevelation.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/DarkRevelation/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/DarkRevelation/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEARNING</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_EAGLE_EYE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INTELLIGENCE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INTELLIGENCE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_FAST_AND_FURIOUS</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Warlock/Leadership_FastAndFurious_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Warlock/Leadership_FastAndFurious.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/FastAndFurious/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/FastAndFurious/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEADERSHIP</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_RECRUITMENT</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_RECRUITMENT</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ARTIFICIAL_GLORY</Item>
							<Item>HERO_SKILL_MARCH_OF_THE_MACHINES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_RECRUITMENT</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_RECRUITMENT</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_LUCKY_SPELLS</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Warlock/Luck_LuckySpells_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Warlock/Luck_LuckySpells.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/LuckySpells/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/LuckySpells/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LUCK</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_LUCKY_STRIKE</Item>
							<Item>HERO_SKILL_INSIGHTS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_LUCKY_STRIKE</Item>
							<Item>HERO_SKILL_INSIGHTS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_LUCKY_STRIKE</Item>
							<Item>HERO_SKILL_INSIGHTS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_LUCKY_STRIKE</Item>
							<Item>HERO_SKILL_RESISTANCE</Item>
							<Item>HERO_SKILL_DARK_RITUAL</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_LUCKY_STRIKE</Item>
							<Item>HERO_SKILL_INSIGHTS</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_POWER_OF_HASTE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Warlock/Offence_PowerOfHaste_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Warlock/Offence_PowerOfHaste.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/PowerOfHaste/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/PowerOfHaste/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_OFFENCE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FRENZY</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FRENZY</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FRENZY</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FRENZY</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FRENZY</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FRENZY</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FRENZY</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_POWER_OF_STONE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Warlock/Defense_PowerOfStone_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Warlock/Defense_PowerOfStone.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/PowerOfStone/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/PowerOfStone/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DEFENCE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TOUGHNESS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TOUGHNESS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TOUGHNESS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TOUGHNESS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TOUGHNESS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TOUGHNESS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TOUGHNESS</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_CHAOTIC_SPELLS</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Warlock/Sorcery_ChaoticSpells_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Warlock/Sorcery_ChaoticSpells.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/ChaoticSpells/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/ChaoticSpells/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SORCERY</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MYSTICISM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MYSTICISM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MYSTICISM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MYSTICISM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MYSTICISM</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_EMPOWERED_SPELLS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MYSTICISM</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SECRETS_OF_DESTRUCTION</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Warlock/DestructiveMagic_SecretsOfDestruction_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Warlock/DestructiveMagic_SecretsOfDestruction.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/SecretsOfDestruction/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/SecretsOfDestruction/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DESTRUCTIVE_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_FIRE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_FIRE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_FIRE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_FIRE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_FIRE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_FIRE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_FIRE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_PAYBACK</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Warlock/DarkMagic_Payback_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Warlock/DarkMagic_Payback.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/Payback/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/Payback/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DARK_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CURSES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CURSES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CURSES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CURSES</Item>
							<Item>HERO_SKILL_MASTER_OF_SICKNESS</Item>
							<Item>HERO_SKILL_SPIRIT_LINK</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CURSES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CURSES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CURSES</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ELITE_CASTERS</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Warlock/LightMagic_EliteCasters_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Warlock/LightMagic_EliteCasters.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/EliteCasters/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/EliteCasters/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LIGHT_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_WRATH</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_WRATH</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_STORM_WIND</Item>
							<Item>HERO_SKILL_IMBUE_ARROW</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_WRATH</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_WRATH</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_WRATH</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_WRATH</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ELEMENTAL_OVERKILL</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Warlock/SummoningMagic_ElementalOverkill_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Warlock/SummoningMagic_ElementalOverkill.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/ElementalOverkill/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/ElementalOverkill/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DEMONIC_STRIKE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_IMBUE_ARROW</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MAGIC_BOND</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_EMPOWERED_SPELLS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FINE_RUNE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ABSOLUTE_CHAINS</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Invocation_AbsoluteChains_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Invocation_AbsoluteChains.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Invocation/AbsoluteChains/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Invocation/AbsoluteChains/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_UINQUE_PERK</SkillType>
				<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_INVOCATION</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_LUCKY_SPELLS</Item>
							<Item>HERO_SKILL_CASTER_CERTIFICATE</Item>
							<Item>HERO_SKILL_MASTER_OF_ICE</Item>
							<Item>HERO_SKILL_MASTER_OF_LIGHTNINGS</Item>
							<Item>HERO_SKILL_MASTER_OF_FIRE</Item>
							<Item>HERO_SKILL_ELEMENTAL_VISION</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_RUNELORE</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/UI/H5A1/Icons/Abilites/Heroes_Abillites/128x128/Runelore_Basic.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Heroes_Abillites/128x128/Runelore_Advansed.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Heroes_Abillites/128x128/Runelore_Expert.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Heroes_Abillites/128x128/Runelore_Ultimate.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture href="/UI/H5A1/Icons/Abilites/Heroes_Abillites/128x128/Runelore_Basic.(Texture).xdb#xpointer(/Texture)"/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Runelore/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Runelore/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Runelore/3/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/Runelore/4/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href="/Text/Game/Skills/Unique/Runelore/Common/name.txt"/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Runelore/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Runelore/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Runelore/3/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/Runelore/4/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href="/Text/Game/Skills/Unique/Runelore/Common/Description.txt"/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_RUNEMAGE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_REFRESH_RUNE</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Refresh_Rune_Gray.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Refresh_Rune.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Runelore/RefreshRune/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Runelore/RefreshRune/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_RUNEMAGE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_RUNELORE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs/>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_STRONG_RUNE</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Strong_Rune_Gray.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Strong_Rune.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Runelore/StrongRune/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Runelore/StrongRune/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_RUNEMAGE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_RUNELORE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs/>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_FINE_RUNE</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Fine_Rune_Gray.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Fine_Rune.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Runelore/FineRune/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Runelore/FineRune/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_RUNEMAGE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_RUNELORE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs/>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_QUICKNESS_OF_MIND</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Quickness_of_Mind_Gray.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Quickness_of_Mind.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/QuicknessOfMind/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/QuicknessOfMind/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEARNING</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_EAGLE_EYE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_EAGLE_EYE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_CUNNING_OF_THE_WOODS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DEATH_SCREAM</Item>
							<Item>HERO_SKILL_EAGLE_EYE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MAGIC_MIRROR</Item>
							<Item>HERO_SKILL_EAGLE_EYE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DARK_RITUAL</Item>
							<Item>HERO_SKILL_EAGLE_EYE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TAP_RUNES</Item>
							<Item>HERO_SKILL_REFRESH_RUNE</Item>
							<Item>HERO_SKILL_EAGLE_EYE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_POWER_OF_BLOOD</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_RUNIC_MACHINES</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Runic_Machines_Gray.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Runic_Machines.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/RunicMachines/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/RunicMachines/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_WAR_MACHINES</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FINE_RUNE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_TAP_RUNES</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Tap_Runes_Gray.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Tap_Runes.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/TapRunes/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/TapRunes/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEARNING</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_EAGLE_EYE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_RUNIC_ATTUNEMENT</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Runic_Attunement_Gray.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Runic_Attunement.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/RunicAttunement/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/RunicAttunement/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEADERSHIP</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_STRONG_RUNE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DWARVEN_LUCK</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Dwarven_Luck_Gray.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Dwarven_Luck.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/DwarvenLuck/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/DwarvenLuck/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_DWARVEN_LUCK</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_LUCK</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_RESISTANCE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_OFFENSIVE_FORMATION</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Offensive_Formation_Gray.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Offensive_Formation.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/OffensiveFormation/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/OffensiveFormation/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_OFFENSIVE_FORMATION</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_OFFENCE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TACTICS</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DEFENSIVE_FORMATION</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Defencive_Formation_Gray.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Defencive_Formation.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/DefensiveFormation/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/DefensiveFormation/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_DEFENSIVE_FORMATION</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_DEFENCE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TOUGHNESS</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DISTRACT</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Distract_Gray.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Distract.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/Distract/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/Distract/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SORCERY</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INSIGHTS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INSIGHTS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INSIGHTS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INSIGHTS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INSIGHTS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INSIGHTS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_INSIGHTS</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SET_AFIRE</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Set_afire_Gray.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Set_afire.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/SetAfire/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/SetAfire/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DESTRUCTIVE_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SECRETS_OF_DESTRUCTION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SECRETS_OF_DESTRUCTION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SECRETS_OF_DESTRUCTION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SECRETS_OF_DESTRUCTION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SECRETS_OF_DESTRUCTION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_SECRETS_OF_DESTRUCTION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_FIRE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SHRUG_DARKNESS</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Shrug_Darkness_Gray.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Shrug_Darkness.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/ShrugDarkness/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/ShrugDarkness/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DARK_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_MIND</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_MIND</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_MIND</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_MIND</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_MIND</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_MIND</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_MIND</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>100</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ETERNAL_LIGHT</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Eternal_Light_Gray.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Eternal_Light.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/EternalLight/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/EternalLight/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LIGHT_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_ABJURATION</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_RUNIC_ARMOR</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Runic_Armor_Gray.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Runic_Armor.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/RunicArmor/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/RunicArmor/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SUMMONING_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_QUAKES</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>100</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ABSOLUTE_PROTECTION</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Rune_of_Absolute_Protection_Gray.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Rune_of_Absolute_Protection.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/Runelore/AbsoluteProtection/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/Runelore/AbsoluteProtection/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_UINQUE_PERK</SkillType>
				<HeroClass>HERO_CLASS_RUNEMAGE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_ABSOLUTE_PROTECTION</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_RUNELORE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PREPARATION</Item>
							<Item>HERO_SKILL_RUNIC_ARMOR</Item>
							<Item>HERO_SKILL_MAGIC_CUSHION</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SNATCH</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Heroes_Abillites/128x128/Snatch.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Heroes_Abillites/128x128/Snatch.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/Snatch/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/Snatch/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LOGISTICS</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
							<Item>HERO_SKILL_SCOUTING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
							<Item>HERO_SKILL_DEMONIC_FIRE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
							<Item>HERO_SKILL_DISGUISE_AND_RECKON</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
							<Item>HERO_SKILL_SCOUTING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
							<Item>HERO_SKILL_SCOUTING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
							<Item>HERO_SKILL_SCOUTING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
							<Item>HERO_SKILL_SCOUTING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATH_OF_WAR</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>4000</CollectorSupplierValue>
						<FreelancerValue>4000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MENTORING</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Heroes_Abillites/128x128/Mentoring.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Heroes_Abillites/128x128/Mentoring.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/Mentoring/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/Mentoring/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEARNING</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_SECRETS</Item>
							<Item>HERO_SKILL_SCHOLAR</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_SECRETS</Item>
							<Item>HERO_SKILL_SCHOLAR</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_SECRETS</Item>
							<Item>HERO_SKILL_SCHOLAR</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_SECRETS</Item>
							<Item>HERO_SKILL_SCHOLAR</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_SECRETS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_SECRETS</Item>
							<Item>HERO_SKILL_SCHOLAR</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_SECRETS</Item>
							<Item>HERO_SKILL_SCHOLAR</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_EMPATHY</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Heroes_Abillites/128x128/Empathy.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Heroes_Abillites/128x128/Empathy.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/Empathy/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/Empathy/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEADERSHIP</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ENCOURAGE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DIPLOMACY</Item>
							<Item>HERO_SKILL_MASTER_OF_SECRETS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DIPLOMACY</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DIPLOMACY</Item>
							<Item>HERO_SKILL_MASTER_OF_SECRETS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DIPLOMACY</Item>
							<Item>HERO_SKILL_MASTER_OF_SECRETS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DIPLOMACY</Item>
							<Item>HERO_SKILL_MASTER_OF_SECRETS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DIPLOMACY</Item>
							<Item>HERO_SKILL_MASTER_OF_SECRETS</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DIPLOMACY</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>-1000</CommanderValue>
						<CollectorSupplierValue>-1000</CollectorSupplierValue>
						<FreelancerValue>-1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_PREPARATION</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Heroes_Abillites/128x128/Preparation.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Heroes_Abillites/128x128/Preparation.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/Preparation/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/Preparation/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DEFENCE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_HOLD_GROUND</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_HOLD_GROUND</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_HOLD_GROUND</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_HOLD_GROUND</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_HOLD_GROUND</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_HOLD_GROUND</Item>	
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DEFENSIVE_FORMATION</Item>
							<Item>HERO_SKILL_STRONG_RUNE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DEFEND_US_ALL</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>3000</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DEMONIC_RAGE</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Blood_Rage/Basic_Blood_Rage.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Blood_Rage/Advanced_Blood_Rage.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Blood_Rage/Expert_Blood_Rage.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Blood_Rage/Ultimate_Blood_Rage.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture href="/UI/H5A2/Icons/Heroes_Skills/Blood_Rage/Basic_Blood_Rage.(Texture).xdb#xpointer(/Texture)"/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/DemonicRage/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/DemonicRage/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/DemonicRage/3/Name.txt"/>
					<Item href="/Text/Game/Skills/Unique/DemonicRage/4/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href="/Text/Game/Skills/Unique/DemonicRage/Common/name.txt"/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/DemonicRage/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/DemonicRage/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/DemonicRage/3/Description.txt"/>
					<Item href="/Text/Game/Skills/Unique/DemonicRage/4/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href="/Text/Game/Skills/Unique/DemonicRage/Common/Description.txt"/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_BARBARIAN</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>4000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MIGHT_OVER_MAGIC</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Blood_Rage/Perk_MightOverMagic_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Blood_Rage/Perk_MightOverMagic.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/DemonicRage/MightOverMagic/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/DemonicRage/MightOverMagic/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_BARBARIAN</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DEMONIC_RAGE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MEMORY_OF_OUR_BLOOD</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Blood_Rage/Perk_Memory_Of_Our_Blood_Grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Blood_Rage/Perk_Memory_of_Our_Blood.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/DemonicRage/MemoryOfOurBlood/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/DemonicRage/MemoryOfOurBlood/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_BARBARIAN</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DEMONIC_RAGE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_POWERFULL_BLOW</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Blood_Rage/Perk_Powerfull_Blow_Grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Blood_Rage/Perk_Powerfull_Blow.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/DemonicRage/PowerfullBlow/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/DemonicRage/PowerfullBlow/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_CLASS_PERK</SkillType>
				<HeroClass>HERO_CLASS_BARBARIAN</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DEMONIC_RAGE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ABSOLUTE_RAGE</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Blood_Rage/Ultimate_Perk_Absolute_Rage.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Unique/DemonicRage/AbsoluteRage/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Unique/DemonicRage/AbsoluteRage/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_UINQUE_PERK</SkillType>
				<HeroClass>HERO_CLASS_BARBARIAN</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DEMONIC_RAGE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ENCOURAGE</Item>
							<Item>HERO_SKILL_CRITICAL_STRIKE</Item>
							<Item>HERO_SKILL_LAST_AID</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_PATH_OF_WAR</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Path_of_War_Grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Path_of_War.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/PathOfWar/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Logistics/PathOfWar/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LOGISTICS</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_PATHFINDING</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_BATTLE_ELATION</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Shatter_Summoning_Magic/Battle_Elation_Grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Battle_Elation.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/BattleElation/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Leadership/BattleElation/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_LEADERSHIP</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_RECRUITMENT</Item>
							<Item>HERO_SKILL_MEMORY_OF_OUR_BLOOD</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_LUCK_OF_THE_BARBARIAN</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Luck_of_the_Barbarian_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Luck_of_the_Barbarian.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/LuckOfTheBarbarian/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Luck/LuckOfTheBarbarian/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_LUCK_OF_THE_BARBARIAN</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_LUCK</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_RESISTANCE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_STUNNING_BLOW</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Stunning_Blow_Grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Stunning_Blow.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/StunningBlow/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Offence/StunningBlow/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_OFFENCE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FRENZY</Item>
							<Item>HERO_SKILL_POWERFULL_BLOW</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DEFEND_US_ALL</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Defend_us_all_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Defend_us_all.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/DefendUsAll/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Defence/DefendUsAll/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_DEFENCE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_TOUGHNESS</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_GOBLIN_SUPPORT</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Goblin_Support_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Goblin_Support.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/GoblinSupport/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/WarMachines/GoblinSupport/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_WAR_MACHINES</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ENGINEERING</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_BARBARIAN_LEARNING</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/Textures/HeroScreen/Skills/Learning_1.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Learning_2.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Skills/Learning_3.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/1/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/Learning/2/Name.txt"/>
					<Item href="/Text/Game/Skills/Common/Learning/3/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/1/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/Learning/2/Description.txt"/>
					<Item href="/Text/Game/Skills/Common/Learning/3/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_POWER_OF_BLOOD</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Power_Of_Blood_Grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Power_of_Blood.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/Learning/PowerOfBlood/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/Learning/PowerOfBlood/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_BARBARIAN_LEARNING</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_WARCRY_LEARNING</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Warcry_Learning_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Warcry_Learning.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/Learning/WarcryLearning/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/Learning/WarcryLearning/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_BARBARIAN_LEARNING</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_BODYBUILDING</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Bodybuilding_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Bodybuilding.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/Learning/Bodybuilding/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/Learning/Bodybuilding/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_BARBARIAN_LEARNING</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_VOICE</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Voice/Basic_Voice.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Voice/Advanced_Voice.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Voice/Expert_Voice.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/Voice/1/Name.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/Voice/2/name.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/Voice/3/name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/Voice/1/Description.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/Voice/2/description.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/Voice/3/description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_VOICE_TRAINING</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Voice/Perk_Voice_Training_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Voice/Perk_Voice_Training.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/Voice/VoiceTraining/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/Voice/VoiceTraining/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_VOICE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_MIGHTY_VOICE</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Voice/Perk_Mighty_Voice_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Voice/Perk_Mighty_Voice.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/Voice/MightyVoice/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/Voice/MightyVoice/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_VOICE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_VOICE_TRAINING</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_VOICE_OF_RAGE</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Voice/Perk_Voice_of_Rage_Grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Voice/Perk_Voice_of_Rage.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/Voice/VoiceOfRage/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/Voice/VoiceOfRage/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_VOICE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs/>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SHATTER_DESTRUCTIVE_MAGIC</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Shatter_Destruction_Magic/Basic_Shatter_Destruction_Magic.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Shatter_Destruction_Magic/Advanced_Shatter_Destruction_Magic.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Shatter_Destruction_Magic/Expert_Shatter_Destruction_Magic.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/DestructiveMagic/1/Name.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/DestructiveMagic/2/Name.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/DestructiveMagic/3/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/DestructiveMagic/1/Description.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/DestructiveMagic/2/Description.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/DestructiveMagic/3/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_CORRUPT_DESTRUCTIVE</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Corrupt_Destruction_Grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Corrupt_Destruction.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/DestructiveMagic/CorruptDestructive/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/DestructiveMagic/CorruptDestructive/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SHATTER_DESTRUCTIVE_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_WEAKEN_DESTRUCTIVE</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Weaken_Destruction_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Weaken_Destruction.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/DestructiveMagic/WeakenDestructive/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/DestructiveMagic/WeakenDestructive/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SHATTER_DESTRUCTIVE_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DETAIN_DESTRUCTIVE</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Detain_Destruction_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Detain_Destruction.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/DestructiveMagic/DetainDestructive/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/DestructiveMagic/DetainDestructive/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SHATTER_DESTRUCTIVE_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SHATTER_DARK_MAGIC</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Shatter_Dark_Magic/Basic_Shatter_Dark.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Shatter_Dark_Magic/Advanced_Shatter_Dark.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Shatter_Dark_Magic/Expert_Shatter_Dark.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/DarkMagic/1/Name.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/DarkMagic/2/Name.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/DarkMagic/3/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/DarkMagic/1/Description.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/DarkMagic/2/Description.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/DarkMagic/3/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_CORRUPT_DARK</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Corrupt_Dark_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Corrupt_Dark.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/DarkMagic/CorruptDark/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/DarkMagic/CorruptDark/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SHATTER_DARK_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_WEAKEN_DARK</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Weaken_Dark_Grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Weaken_Dark.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/DarkMagic/WeakenDark/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/DarkMagic/WeakenDark/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SHATTER_DARK_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DETAIN_DARK</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Detain_Dark_Grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Detain_Dark.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/DarkMagic/DetainDark/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/DarkMagic/DetainDark/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SHATTER_DARK_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SHATTER_LIGHT_MAGIC</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Shatter_Light_Magic/Basic_Shatter_Light.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Shatter_Light_Magic/Advanced_Shatter_Light.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Shatter_Light_Magic/Expert_Shatter_Light.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/LightMagic/1/Name.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/LightMagic/2/Name.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/LightMagic/3/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/LightMagic/1/Description.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/LightMagic/2/Description.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/LightMagic/3/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_CORRUPT_LIGHT</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Corrupt_Light_Grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Corrupt_Light.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/LightMagic/CorruptLight/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/LightMagic/CorruptLight/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SHATTER_LIGHT_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_WEAKEN_LIGHT</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Weaken_Light_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Weaken_Light.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/LightMagic/WeakenLight/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/LightMagic/WeakenLight/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SHATTER_LIGHT_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DETAIN_LIGHT</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Detain_Light_Grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Detain_Light.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/LightMagic/DetainLight/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/LightMagic/DetainLight/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SHATTER_LIGHT_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_SHATTER_SUMMONING_MAGIC</ID>
			<obj>
				<Texture>
					<Item/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Shatter_Summoning_Magic/Basic_Shatter_Summoning_Magic.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Shatter_Summoning_Magic/Advanced_Shatter_Summoning_Magic.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Shatter_Summoning_Magic/Expert_Shatter_Summoning_Magic.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/SummoningMagic/1/Name.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/SummoningMagic/2/Name.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/SummoningMagic/3/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/SummoningMagic/1/Description.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/SummoningMagic/2/Description.txt"/>
					<Item href="/Text/Game/Skills/BarbarianSpec/SummoningMagic/3/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SKILL</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_NONE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_CORRUPT_SUMMONING</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Corrupt_Summoning_Grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Corrupt_Summoning.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/SummoningMagic/CorruptSummoning/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/SummoningMagic/CorruptSummoning/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SHATTER_SUMMONING_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_WEAKEN_SUMMONING</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Weaken_Summoning_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Weaken_Summoning.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/SummoningMagic/WeakenSummoning/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/SummoningMagic/WeakenSummoning/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SHATTER_SUMMONING_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DETAIN_SUMMONING</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Shatter_Summoning_Magic/Detain_Summoning_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Detain_Summoning.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/SummoningMagic/DetainSummoning/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/SummoningMagic/DetainSummoning/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SHATTER_SUMMONING_MAGIC</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_DEATH_TO_NONEXISTENT</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Death_to_Nonexistant_Grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A2/Icons/Heroes_Skills/Other_Perks/Death_to_Nonexistant.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/SummoningMagic/DeathToNonexistent/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/BarbarianSpec/SummoningMagic/DeathToNonexistent/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_DEATH_TO_NONEXISTENT</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_SHATTER_SUMMONING_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MIGHT_OVER_MAGIC</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_BARBARIAN_ANCIENT_SMITHY</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Knight/DestructiveMagic_AncientSmithy_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Knight/DestructiveMagic_AncientSmithy.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/AncientSmithy/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/AncientSmithy/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SHATTER_DESTRUCTIVE_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_CORRUPT_DESTRUCTIVE</Item>
							<Item>HERO_SKILL_MIGHT_OVER_MAGIC</Item>
							<Item>HERO_SKILL_POWERFULL_BLOW</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_BARBARIAN_WEAKENING_STRIKE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_WeakeningStrike_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_WeakeningStrike.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/WeakeningStrike/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/WeakeningStrike/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SHATTER_DARK_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_CORRUPT_DARK</Item>
							<Item>HERO_SKILL_POWERFULL_BLOW</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_BARBARIAN_SOIL_BURN</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Ranger/DarkMagic_SoilBurn_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Ranger/DarkMagic_SoilBurn.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/SoilBurn/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DarkMagic/SoilBurn/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SHATTER_DARK_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_CORRUPT_DARK</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_BARBARIAN_FOG_VEIL</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Ranger/SummoningMagic_FogVeil_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Ranger/SummoningMagic_FogVeil.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/FogVeil/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/SummoningMagic/FogVeil/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SHATTER_SUMMONING_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_WEAKEN_SUMMONING</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_BARBARIAN_INTELLIGENCE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Learning_Intelligence_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Learning_Intelligence.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/Intelligence/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/Intelligence/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_NONE</Item>
					<Item>SPELL_NONE</Item>
					<Item>SPELL_NONE</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_BARBARIAN_LEARNING</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_WARCRY_LEARNING</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_BARBARIAN_MYSTICISM</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Perks/Sorcery_Mysticism_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Perks/Sorcery_Mysticism.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/Mysticism/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/Mysticism/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_VOICE</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_BARBARIAN_ELITE_CASTERS</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Warlock/LightMagic_EliteCasters_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Warlock/LightMagic_EliteCasters.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/EliteCasters/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/EliteCasters/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SHATTER_LIGHT_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_CORRUPT_LIGHT</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_BARBARIAN_STORM_WIND</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Ranger/LightMagic_StormWind_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Ranger/LightMagic_StormWind.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/StormWind/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/StormWind/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SHATTER_LIGHT_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_DETAIN_LIGHT</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_BARBARIAN_FIRE_PROTECTION</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_FireProtection_grey.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Demon_Lord/Demonic_FireProtection.xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/FireProtection/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/LightMagic/FireProtection/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs>
					<Item>SPELL_SKILL_FIRE_PROTECTION</Item>
				</spellBuffs>
				<BasicSkillID>HERO_SKILL_SHATTER_LIGHT_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MIGHT_OVER_MAGIC</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_BARBARIAN_SUN_FIRE</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Ranger/DestructiveMagic_SunFire_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Ranger/DestructiveMagic_SunFire.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/SunFire/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/DestructiveMagic/SunFire/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SHATTER_DESTRUCTIVE_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_CORRUPT_DESTRUCTIVE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>3000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_BARBARIAN_DISTRACT</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Distract_Gray.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Skills/128x128/Distract.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/Distract/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Sorcery/Distract/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_VOICE</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MIGHTY_VOICE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>1000</CommanderValue>
						<CollectorSupplierValue>1000</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_BARBARIAN_DARK_REVELATION</ID>
			<obj>
				<Texture>
					<Item href="/Textures/HeroScreen/Feats/Warlock/Learning_DarkRevelation_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Feats/Warlock/Learning_DarkRevelation.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/DarkRevelation/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/DarkRevelation/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_BARBARIAN_LEARNING</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_BODYBUILDING</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_BARBARIAN_MENTORING</ID>
			<obj>
				<Texture>
					<Item href="/UI/H5A1/Icons/Abilites/Heroes_Abillites/128x128/Mentoring.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/H5A1/Icons/Abilites/Heroes_Abillites/128x128/Mentoring.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/Mentoring/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Game/Skills/Common/Learning/Mentoring/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_BARBARIAN_LEARNING</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_BARBARIAN</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_BARBARIAN_INTELLIGENCE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>3000</CommanderValue>
						<CollectorSupplierValue>100</CollectorSupplierValue>
						<FreelancerValue>1000</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_QUICK_SUMMON</ID>
			<obj>
				<Texture>
					<Item href="/UI/Universe_mod/Icons/Skills/QuickSummon/QuickSummon_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/Universe_mod/Icons/Skills/QuickSummon/QuickSummon.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Universe_mod/Skills/QuickSummon/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Universe_mod/Skills/QuickSummon/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SUMMONING_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FIRE_AFFINITY</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
							<Item>HERO_SKILL_REFRESH_RUNE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
							<Item>HERO_SKILL_ELEMENTAL_VISION</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ELEMENTAL_BALANCE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ELEMENTAL_BALANCE</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ETERNAL_SUMMON</ID>
			<obj>
				<Texture>
					<Item href="/UI/Universe_mod/Icons/Skills/EternalSummon/EternalSummon_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/Universe_mod/Icons/Skills/EternalSummon/EternalSummon.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Universe_mod/Skills/EternalSummon/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Universe_mod/Skills/EternalSummon/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_SUMMONING_MAGIC</BasicSkillID>
				<SkillPrerequisites>
					<Item>
						<Class>HERO_CLASS_DEMON_LORD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FIRE_AFFINITY</Item>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_KNIGHT</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FIRE_AFFINITY</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RANGER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ELEMENTAL_BALANCE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_RUNEMAGE</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FIRE_AFFINITY</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WARLOCK</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_ELEMENTAL_BALANCE</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_WIZARD</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FIRE_AFFINITY</Item>
							<Item>HERO_SKILL_MASTER_OF_CREATURES</Item>
						</dependenciesIDs>
					</Item>
					<Item>
						<Class>HERO_CLASS_NECROMANCER</Class>
						<dependenciesIDs>
							<Item>HERO_SKILL_FIRE_AFFINITY</Item>
							<Item>HERO_SKILL_NO_REST_FOR_THE_WICKED</Item>
						</dependenciesIDs>
					</Item>
				</SkillPrerequisites>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
		<Item>
			<ID>HERO_SKILL_ENGINEERING</ID>
			<obj>
				<Texture>
					<Item href="/UI/Universe_mod/Icons/Skills/Engineering/Engineering_grey.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/UI/Universe_mod/Icons/Skills/Engineering/Engineering.(Texture).xdb#xpointer(/Texture)"/>
				</Texture>
				<CommonTexture/>
				<NameFileRef>
					<Item href="/Text/Universe_mod/Skills/Engineering/Name.txt"/>
				</NameFileRef>
				<CommonNameFileRef href=""/>
				<DescriptionFileRef>
					<Item href="/Text/Universe_mod/Skills/Engineering/Description.txt"/>
				</DescriptionFileRef>
				<CommonDescriptionFileRef href=""/>
				<SkillType>SKILLTYPE_STANDART_PERK</SkillType>
				<HeroClass>HERO_CLASS_NONE</HeroClass>
				<spellBuffs/>
				<BasicSkillID>HERO_SKILL_WAR_MACHINES</BasicSkillID>
				<SkillPrerequisites/>
				<AIRacesValues>
					<Haven>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Haven>
					<Sylvan>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Sylvan>
					<Academy>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Academy>
					<Dungeon>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Dungeon>
					<Necropolis>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Necropolis>
					<Inferno>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Inferno>
					<Fortress>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Fortress>
					<Stronghold>
						<CommanderValue>0</CommanderValue>
						<CollectorSupplierValue>0</CollectorSupplierValue>
						<FreelancerValue>0</FreelancerValue>
					</Stronghold>
				</AIRacesValues>
				<PresetPrice>0</PresetPrice>
			</obj>
		</Item>
	</objects>
</Table_HeroSkill_SkillID>
