<?xml version="1.0" encoding="UTF-8"?>
<RPGStats ObjectRecordID="1">
	<HeroInitiative>10</HeroInitiative>
	<SpellInitiative>10</SpellInitiative>
	<ATBEndTime>20000</ATBEndTime>
	<ATBBaseTime>100000</ATBBaseTime>
	<RumorCost>100</RumorCost>
	<adventure>
		<BaseHeroMovement>100000</BaseHeroMovement>
		<BaseHeroLookRange>20</BaseHeroLookRange>
		<MinCreatureSpeed>3</MinCreatureSpeed>
		<MaxCreatureSpeed>8</MaxCreatureSpeed>
		<DepthBetweenFloors>10</DepthBetweenFloors>
		<VisitFountainOfYouthMovementBonus>400</VisitFountainOfYouthMovementBonus>
		<VisitRallyFlagMovementBonus>400</VisitRallyFlagMovementBonus>
		<VisitOasisMovementBonus>800</VisitOasisMovementBonus>
		<VisitStablesMovementBonus>600</VisitStablesMovementBonus>
		<ForWeekStablesMaxLandMovementBonus>600</ForWeekStablesMaxLandMovementBonus>
		<LighthouseMaxSeaMovementBonus>500</LighthouseMaxSeaMovementBonus>
		<HeroManaPerKnowledge>10</HeroManaPerKnowledge>
		<Respawn>
			<MonstersMin>2</MonstersMin>
			<MonstersMax>3</MonstersMax>
			<MonstersRandomUpgradeSub>0.3</MonstersRandomUpgradeSub>
			<MonsterDowngradeProb>0.05</MonsterDowngradeProb>
			<MonsterDowngradeMult>2</MonsterDowngradeMult>
			<MonsterProbabilityPerCell>0.002</MonsterProbabilityPerCell>
		</Respawn>
		<StartHumanResources>
			<Item>
				<Wood>50</Wood>
				<Ore>50</Ore>
				<Mercury>25</Mercury>
				<Crystal>25</Crystal>
				<Sulfur>25</Sulfur>
				<Gem>25</Gem>
				<Gold>50000</Gold>
			</Item>
			<Item>
				<Wood>30</Wood>
				<Ore>30</Ore>
				<Mercury>15</Mercury>
				<Crystal>15</Crystal>
				<Sulfur>15</Sulfur>
				<Gem>15</Gem>
				<Gold>30000</Gold>
			</Item>
			<Item>
				<Wood>20</Wood>
				<Ore>20</Ore>
				<Mercury>10</Mercury>
				<Crystal>10</Crystal>
				<Sulfur>10</Sulfur>
				<Gem>10</Gem>
				<Gold>20000</Gold>
			</Item>
			<Item>
				<Wood>20</Wood>
				<Ore>20</Ore>
				<Mercury>10</Mercury>
				<Crystal>10</Crystal>
				<Sulfur>10</Sulfur>
				<Gem>10</Gem>
				<Gold>20000</Gold>
			</Item>
		</StartHumanResources>
		<StartComputerResources>
			<Item>
				<Wood>10</Wood>
				<Ore>10</Ore>
				<Mercury>3</Mercury>
				<Crystal>3</Crystal>
				<Sulfur>3</Sulfur>
				<Gem>3</Gem>
				<Gold>5000</Gold>
			</Item>
			<Item>
				<Wood>10</Wood>
				<Ore>10</Ore>
				<Mercury>5</Mercury>
				<Crystal>5</Crystal>
				<Sulfur>5</Sulfur>
				<Gem>5</Gem>
				<Gold>10000</Gold>
			</Item>
			<Item>
				<Wood>20</Wood>
				<Ore>20</Ore>
				<Mercury>10</Mercury>
				<Crystal>10</Crystal>
				<Sulfur>10</Sulfur>
				<Gem>10</Gem>
				<Gold>20000</Gold>
			</Item>
			<Item>
				<Wood>30</Wood>
				<Ore>30</Ore>
				<Mercury>15</Mercury>
				<Crystal>15</Crystal>
				<Sulfur>15</Sulfur>
				<Gem>15</Gem>
				<Gold>30000</Gold>
			</Item>
		</StartComputerResources>
		<ChestMinorArtifactChance>0</ChestMinorArtifactChance>
		<NeutralsInCampaign>
			<CountCoefs>
				<Item>0.5</Item>
				<Item>1</Item>
				<Item>1.3</Item>
				<Item>1.5</Item>
			</CountCoefs>
			<ExpCoefs>
				<Item>2</Item>
				<Item>1</Item>
				<Item>0.77</Item>
				<Item>0.67</Item>
			</ExpCoefs>
			<WeeklyGrowCoefs>
				<Item>1.05</Item>
				<Item>1.09</Item>
				<Item>1.1</Item>
				<Item>1.11</Item>
			</WeeklyGrowCoefs>
		</NeutralsInCampaign>
		<NeutralsNotInCampaign>
			<CountCoefs>
				<Item>0.5</Item>
				<Item>1</Item>
				<Item>1.12</Item>
				<Item>1.4</Item>
			</CountCoefs>
			<ExpCoefs>
				<Item>2</Item>
				<Item>1</Item>
				<Item>1</Item>
				<Item>1</Item>
			</ExpCoefs>
			<WeeklyGrowCoefs>
				<Item>1.05</Item>
				<Item>1.09</Item>
				<Item>1.1</Item>
				<Item>1.11</Item>
			</WeeklyGrowCoefs>
		</NeutralsNotInCampaign>
		<HeroSkills>
			<Scouting_VisibilityIncrease>4</Scouting_VisibilityIncrease>
			<DisguiseAndReckon_VisibilityIncrease>12</DisguiseAndReckon_VisibilityIncrease>
			<Intelligence_ManaPointsBonus>1.5</Intelligence_ManaPointsBonus>
			<WarMachines_HealthBonusPerSkillTrained>1000</WarMachines_HealthBonusPerSkillTrained>
			<WarMachines_PerkSpecificHealthMultiplier>8</WarMachines_PerkSpecificHealthMultiplier>
		</HeroSkills>
		<TownBuildingBonuses>
			<Heaven_GrailLuckBoost>2</Heaven_GrailLuckBoost>
			<Inferno_InfernalLoomEnemyLuckPenalty>2</Inferno_InfernalLoomEnemyLuckPenalty>
			<Inferno_GrailDefenderSpellpowerBonus>10</Inferno_GrailDefenderSpellpowerBonus>
			<Sylvian_SparklingFountainDefenderLuckBonus>2</Sylvian_SparklingFountainDefenderLuckBonus>
			<Sylvian_GrailLuckBoost>2</Sylvian_GrailLuckBoost>
			<Necropolis_UnholyTempleEnemyMoralePenalty>2</Necropolis_UnholyTempleEnemyMoralePenalty>
			<Academy_GrailDefenderKnowledgeBonus>10</Academy_GrailDefenderKnowledgeBonus>
			<Dungeon_HallOfIntrigueKnowledgeBoost>1</Dungeon_HallOfIntrigueKnowledgeBoost>
			<Dungeon_GrailDefenderSpellpowerBonus>10</Dungeon_GrailDefenderSpellpowerBonus>
			<Fortress_Arena_BrawlerGrowthAddition>4</Fortress_Arena_BrawlerGrowthAddition>
			<Fortress_Arena_RuneMageGrowthAddition>1</Fortress_Arena_RuneMageGrowthAddition>
			<Fortress_GuardPostStats>
				<CellToPlaceWithFort>
					<x>12</x>
					<y>8</y>
				</CellToPlaceWithFort>
				<CellToPlaceNoFort>
					<x>8</x>
					<y>6</y>
				</CellToPlaceNoFort>
				<BaseCreatureToPlace>CREATURE_DEFENDER</BaseCreatureToPlace>
				<CreaturesPerTownLevelPerMonth>5</CreaturesPerTownLevelPerMonth>
			</Fortress_GuardPostStats>
			<Fortress_BlazingAnvil_DefenderDefenceBonus>6</Fortress_BlazingAnvil_DefenderDefenceBonus>
			<Fortress_BlazingAnvil_DefenderSpellPowerBonus>6</Fortress_BlazingAnvil_DefenderSpellPowerBonus>
			<Stronghold_TowerOfHeroes_OffenceBonus>4</Stronghold_TowerOfHeroes_OffenceBonus>
			<Stronghold_GarbagePile_GoblinGrowthAddition>6</Stronghold_GarbagePile_GoblinGrowthAddition>
		</TownBuildingBonuses>
		<TalismanOfAdventure>
			<Levels>
				<Item>
					<Spell>SPELL_SUMMON_BOAT</Spell>
					<CostOfUpgrade>
						<Wood>3</Wood>
						<Ore>3</Ore>
						<Mercury>0</Mercury>
						<Crystal>0</Crystal>
						<Sulfur>0</Sulfur>
						<Gem>0</Gem>
						<Gold>1000</Gold>
					</CostOfUpgrade>
					<HeroLevel>0</HeroLevel>
				</Item>
				<Item>
					<Spell>SPELL_SUMMON_CREATURES</Spell>
					<CostOfUpgrade>
						<Wood>2</Wood>
						<Ore>2</Ore>
						<Mercury>2</Mercury>
						<Crystal>2</Crystal>
						<Sulfur>2</Sulfur>
						<Gem>2</Gem>
						<Gold>1000</Gold>
					</CostOfUpgrade>
					<HeroLevel>10</HeroLevel>
				</Item>
				<Item>
					<Spell>SPELL_DIMENSION_DOOR</Spell>
					<CostOfUpgrade>
						<Wood>3</Wood>
						<Ore>3</Ore>
						<Mercury>3</Mercury>
						<Crystal>3</Crystal>
						<Sulfur>3</Sulfur>
						<Gem>3</Gem>
						<Gold>1500</Gold>
					</CostOfUpgrade>
					<HeroLevel>15</HeroLevel>
				</Item>
				<Item>
					<Spell>SPELL_TOWN_PORTAL</Spell>
					<CostOfUpgrade>
						<Wood>4</Wood>
						<Ore>4</Ore>
						<Mercury>4</Mercury>
						<Crystal>4</Crystal>
						<Sulfur>4</Sulfur>
						<Gem>4</Gem>
						<Gold>1500</Gold>
					</CostOfUpgrade>
					<HeroLevel>20</HeroLevel>
				</Item>
			</Levels>
		</TalismanOfAdventure>
		<AstrologerCallWeekCost>
			<Wood>0</Wood>
			<Ore>0</Ore>
			<Mercury>0</Mercury>
			<Crystal>0</Crystal>
			<Sulfur>0</Sulfur>
			<Gem>0</Gem>
			<Gold>6000</Gold>
		</AstrologerCallWeekCost>
		<SacrificialAltar_ArtifactCostOfGoldToExpCoef>0.5</SacrificialAltar_ArtifactCostOfGoldToExpCoef>
		<SacrificialAltar_CreatureHitsToExpCoef>3</SacrificialAltar_CreatureHitsToExpCoef>
		<Marketplace_ArtifactSellCostOfGoldCoef>0.5</Marketplace_ArtifactSellCostOfGoldCoef>
	</adventure>
	<combat>
		<DamageIncrease>0.05</DamageIncrease>
		<DamageIncreaseCap>3</DamageIncreaseCap>
		<DamageDecrease>0.05</DamageDecrease>
		<DamageDecreaseCap>0.1</DamageDecreaseCap>
		<DynamicBattle_HeroTimeToCommand>20</DynamicBattle_HeroTimeToCommand>
		<DynamicBattle_ChoosePresetTime>40</DynamicBattle_ChoosePresetTime>
		<DynamicBattle_TacticsTime>60</DynamicBattle_TacticsTime>
		<DynamicBattle_SpeedCoeffs>
			<Item>2</Item>
			<Item>1.5</Item>
			<Item>1</Item>
		</DynamicBattle_SpeedCoeffs>
		<DynamicBattle_SpeedCoefAffectsTactics>false</DynamicBattle_SpeedCoefAffectsTactics>
		<Creatures>
			<Haven>
				<PreciseShotRange>3</PreciseShotRange>
				<Jousting_DamageBonusPerPathCell>0.05</Jousting_DamageBonusPerPathCell>
				<Bash_ProcFactor>1.5</Bash_ProcFactor>
				<BattleFrenzyBoostFactor>1.5</BattleFrenzyBoostFactor>
				<ChampionChargeMinimalDistance>3</ChampionChargeMinimalDistance>
				<ChampionChargePattern href="/GameMechanics/Creature/Creatures/Haven/ChampionCharge.xdb#xpointer(/PatternAttack)"/>
				<PackDive_DelayBeforAttack>1</PackDive_DelayBeforAttack>
				<PackDive_DamageMultiplier>0.75</PackDive_DamageMultiplier>
				<Purger_ProcFactor>2</Purger_ProcFactor>
			</Haven>
			<Inferno>
				<ManaStealPerWeekPopulation>0.1</ManaStealPerWeekPopulation>
				<SearingAuraDamageHits>3</SearingAuraDamageHits>
				<AxeOfSlaughterDamageHits>2</AxeOfSlaughterDamageHits>
				<SyphonManaCoef>0.5</SyphonManaCoef>
				<Leap_JumpDistanceMin>3</Leap_JumpDistanceMin>
				<Leap_JumpDistanceMax>8</Leap_JumpDistanceMax>
				<Leap_AttackDamageBonusBase>0</Leap_AttackDamageBonusBase>
				<Leap_AttackDamageBonusPerPathCell>0.1</Leap_AttackDamageBonusPerPathCell>
				<Leap_RetaliateDamageBonusBase>2</Leap_RetaliateDamageBonusBase>
				<Leap_RetaliateDamageBonusPerPathCell>0</Leap_RetaliateDamageBonusPerPathCell>
				<SummonOther_CalcDistanceIgnoreObstacles>true</SummonOther_CalcDistanceIgnoreObstacles>
				<SummonOther_DistanceDecrease>0</SummonOther_DistanceDecrease>
				<Fear_ProcFactor>0.8</Fear_ProcFactor>
			</Inferno>
			<Necropolis>
				<ZombieWeakeningStrike>3</ZombieWeakeningStrike>
				<ChanceToMissToIncorporeal>0.5</ChanceToMissToIncorporeal>
				<LifeDrainIntensity>0.5</LifeDrainIntensity>
				<DeathWailRange>3</DeathWailRange>
				<DeathWailDamageCoef>2</DeathWailDamageCoef>
				<DeathWailDamageArgument>1.2</DeathWailDamageArgument>
				<DeathWailDamageConst>10</DeathWailDamageConst>
				<WeakeningAuraMoraleDec>1</WeakeningAuraMoraleDec>
				<WeakeningAuraOffenceDec>3</WeakeningAuraOffenceDec>
				<WeakeningAuraDeffenceDec>2</WeakeningAuraDeffenceDec>
				<SleepingStrike_Duration>1</SleepingStrike_Duration>
				<SleepingStrike_ProcFactor>1.2</SleepingStrike_ProcFactor>
				<SorrowStrike_SpellTrained>3</SorrowStrike_SpellTrained>
				<HorrorOfDeath_MoraleDecrease>1</HorrorOfDeath_MoraleDecrease>
				<AmmoSteal_CalcDistanceIgnoreObstacles>true</AmmoSteal_CalcDistanceIgnoreObstacles>
				<AmmoSteal_DistanceDecrease>0</AmmoSteal_DistanceDecrease>
			</Necropolis>
			<Sylvan>
				<AuraOfMagicResistance>0.25</AuraOfMagicResistance>
				<BlindingAttackSpellPower>8</BlindingAttackSpellPower>
				<BlindingAttack_ProcFactor>1</BlindingAttack_ProcFactor>
				<WardingArrowsATBAffect>0.35</WardingArrowsATBAffect>
				<WardingArrows_ProcFactor>1.5</WardingArrows_ProcFactor>
				<DefenceBonusOnTakeRoots>0.5</DefenceBonusOnTakeRoots>
				<PiercingArrowCoef>0.5</PiercingArrowCoef>
				<PiercingArrow_ProcFactor>2</PiercingArrow_ProcFactor>
				<TreeanUnionCasterHits>4</TreeanUnionCasterHits>
				<TreeanUnionTargetHits>20</TreeanUnionTargetHits>
				<TreeanUnionTargetBaseCreature>CREATURE_TREANT</TreeanUnionTargetBaseCreature>
				<RageOfTheForestInitiativeInc>5</RageOfTheForestInitiativeInc>
				<PowerFeedOnlyRanger>false</PowerFeedOnlyRanger>
				<BondOfLight_MinDuplicatedEffectMastery>3</BondOfLight_MinDuplicatedEffectMastery>
				<AgilityDefenceBoostPerCell>2</AgilityDefenceBoostPerCell>
			</Sylvan>
			<Academy>
				<GremlinRepairPowerPreCreature>5</GremlinRepairPowerPreCreature>
				<Dash_InitiativeFactor>2</Dash_InitiativeFactor>
				<Dash_Duration>3</Dash_Duration>
				<VulnerabilityDamageCoef>1.5</VulnerabilityDamageCoef>
				<EnchantedObsidian_DamageToHealCoef>0.8</EnchantedObsidian_DamageToHealCoef>
				<MagicMagnetism_DamageRedirectPercentPerWeeklyGrowth>5</MagicMagnetism_DamageRedirectPercentPerWeeklyGrowth>
				<SabotageCoef>10</SabotageCoef>
				<CallStorm_DamagePerCreature>100</CallStorm_DamagePerCreature>
				<CallStorm_ShootPenaltyPerCreature>0.01</CallStorm_ShootPenaltyPerCreature>
				<CallStorm_MaxShootPenalty>0.9</CallStorm_MaxShootPenalty>
				<CallStorm_DurationInRounds>4</CallStorm_DurationInRounds>
			</Academy>
			<Dungeon>
				<AssasinPoisonDamagePerPower>1</AssasinPoisonDamagePerPower>
				<AssasinPoisonCounter>3</AssasinPoisonCounter>
				<WhipStrikeSpellPower>3</WhipStrikeSpellPower>
				<WhipStrike_ProcFactor>1.5</WhipStrike_ProcFactor>
				<HydraRegenerationMin>3000</HydraRegenerationMin>
				<HydraRegenerationMax>5000</HydraRegenerationMax>
				<RiderCharge_DefenceReducePerPathCell>0.1</RiderCharge_DefenceReducePerPathCell>
				<AcidicHydraPattern href="/GameMechanics/Creature/Creatures/Dungeon/AcidBlood.xdb#xpointer(/PatternAttack)"/>
				<AuraOfBraveryMoraleMin>1</AuraOfBraveryMoraleMin>
				<Invisibility_DurationInRounds>4</Invisibility_DurationInRounds>
				<IncinerateCoef>1.5</IncinerateCoef>
				<RideByAttack_DamageCoef>0.75</RideByAttack_DamageCoef>
				<RideByAttack_LastPointsToExclude>1</RideByAttack_LastPointsToExclude>
			</Dungeon>
			<Fortress>
				<ShieldWall_DamageReducePerPathCell>0.1</ShieldWall_DamageReducePerPathCell>
				<ShieldWall_MaxDamageReduce>0.9</ShieldWall_MaxDamageReduce>
				<Wound_EffectDurationInRounds>2</Wound_EffectDurationInRounds>
				<Wound_SpeedDecrease>0.4</Wound_SpeedDecrease>
				<Wound_InitiativeDecrease>0.2</Wound_InitiativeDecrease>
				<Wound_ProcFactor>0.8</Wound_ProcFactor>
				<MarkOfFire_EffectDurationInRounds>3</MarkOfFire_EffectDurationInRounds>
				<MarkOfFire_FireDamageMultiplier>2</MarkOfFire_FireDamageMultiplier>
				<MarkOfFire_ProcFactor>1.5</MarkOfFire_ProcFactor>
				<AntiGiantDefenceInc>4</AntiGiantDefenceInc>
				<AntiGiantAttackInc>4</AntiGiantAttackInc>
				<AvengingFlameEffect href="/GameMechanics/Spell/Creature_Abilities/Dwarf/AvangingFlame.(SpellVisual).xdb#xpointer(/SpellVisual)"/>
				<AvengingFlameCoef>70</AvengingFlameCoef>
				<BearRoar_SmallCreaturesChanceMult>2</BearRoar_SmallCreaturesChanceMult>
				<BearRoar_EffectDuration>1</BearRoar_EffectDuration>
				<BearRoar_MoraleBonus>1</BearRoar_MoraleBonus>
				<BearRoar_HealthBonus>0.1</BearRoar_HealthBonus>
				<BearRoar_ProcFactor>0.9</BearRoar_ProcFactor>
				<HarpoonStrike_DamageBonus>0</HarpoonStrike_DamageBonus>
				<HarpoonStrike_WorksOnLargeCreatures>true</HarpoonStrike_WorksOnLargeCreatures>
				<LiquidFlameBreath_DamagePerCreature>20</LiquidFlameBreath_DamagePerCreature>
				<LiquidFlameBreath_MinDuration>3</LiquidFlameBreath_MinDuration>
				<LiquidFlameBreath_MaxDuration>3</LiquidFlameBreath_MaxDuration>
				<PreparedPosition_DefenceBonus>5</PreparedPosition_DefenceBonus>
				<BattleRage_InitiativeBonus>2</BattleRage_InitiativeBonus>
				<BattleRage_AttackBonus>5</BattleRage_AttackBonus>
				<BattleRage_EffectDuration>2</BattleRage_EffectDuration>
				<FlameWave_WaveLength>5</FlameWave_WaveLength>
				<FlameWave_ProcFactor>2</FlameWave_ProcFactor>
				<FlameWave_WaveSpeed>15</FlameWave_WaveSpeed>
				<Flamestrike_DamageMultipiler>1.2</Flamestrike_DamageMultipiler>
				<PawStrike_ProcFactor>1</PawStrike_ProcFactor>
			</Fortress>
			<Neutral>
				<HowlMaxATBValueAtStart>0.5</HowlMaxATBValueAtStart>
				<ManticorePoisonDamagePerPower>100</ManticorePoisonDamagePerPower>
				<ManticorePoisonCounter>10</ManticorePoisonCounter>
				<HexingAttackSpells>
					<Item>
						<Spell>SPELL_CURSE</Spell>
						<Mastery>MASTERY_EXPERT</Mastery>
					</Item>
					<Item>
						<Spell>SPELL_SLOW</Spell>
						<Mastery>MASTERY_EXPERT</Mastery>
					</Item>
					<Item>
						<Spell>SPELL_WEAKNESS</Spell>
						<Mastery>MASTERY_EXPERT</Mastery>
					</Item>
					<Item>
						<Spell>SPELL_DISRUPTING_RAY</Spell>
						<Mastery>MASTERY_EXPERT</Mastery>
					</Item>
				</HexingAttackSpells>
				<SpellDamageMultiplier>0.3</SpellDamageMultiplier>
			</Neutral>
			<Stronghold>
				<DemonRage>
					<RPForLevel1>450</RPForLevel1>
					<RPForLevel2>900</RPForLevel2>
					<RPForLevel3>1350</RPForLevel3>
					<StartRP>0</StartRP>
					<EnemyStackKilledRP>20</EnemyStackKilledRP>
					<FriendlyStackKilledRP>30</FriendlyStackKilledRP>
					<FriendlyStackKilledRPEnraged>60</FriendlyStackKilledRPEnraged>
					<HeroAttackRP>0</HeroAttackRP>
					<ReceiveHeroAttackRP>0</ReceiveHeroAttackRP>
					<MeleeAtackRP>90</MeleeAtackRP>
					<RecevieMeleeAttackRP>0</RecevieMeleeAttackRP>
					<RangedAttackRP>40</RangedAttackRP>
					<ReceiveRangedAttackRP>0</ReceiveRangedAttackRP>
					<CastSpellRP>40</CastSpellRP>
					<ReceiveDDSpellRP>-40</ReceiveDDSpellRP>
					<ReceiveCurseRP>-20</ReceiveCurseRP>
					<ReceiveMoatDamageRP>0</ReceiveMoatDamageRP>
					<MoveRP>0</MoveRP>
					<DefendRP>-30</DefendRP>
					<WaitRP>-120</WaitRP>
					<BadMoraleRP>-80</BadMoraleRP>
					<UseGoblinRP>60</UseGoblinRP>
					<UseCowardiceRP>-100</UseCowardiceRP>
					<BlindedRPPerTurn>-100</BlindedRPPerTurn>
					<RPCoefUnderBerserk>2</RPCoefUnderBerserk>
					<ActionRPUnderHypnotize>-50</ActionRPUnderHypnotize>
					<ForgetfullnessRPBonusBase>-15</ForgetfullnessRPBonusBase>
					<ForgetfullnessRPBonusPerTrained>-5</ForgetfullnessRPBonusPerTrained>
					<ReceiveBashRP>-20</ReceiveBashRP>
					<ReceiveFearRP>-100</ReceiveFearRP>
					<LifeDrainedRP>-60</LifeDrainedRP>
					<WeakenedRP>-60</WeakenedRP>
					<RPCoefPowerOfBlood>1.5</RPCoefPowerOfBlood>
					<AbsoluteRageRP>600</AbsoluteRageRP>
					<UltimateBloodRage_RageForLevelDecrease>0.20</UltimateBloodRage_RageForLevelDecrease>
					<MemoryOfOurBlood_MinRP>100</MemoryOfOurBlood_MinRP>
					<MemoryOfOurBlood_MaxRP>150</MemoryOfOurBlood_MaxRP>
					<MemoryOfOurBlood_RPStep>10</MemoryOfOurBlood_RPStep>
					<BattleElation_RPOnGoodMorale>50</BattleElation_RPOnGoodMorale>
					<PileOfOurFoes_StartRPBonus>50</PileOfOurFoes_StartRPBonus>
					<DemonHunter_RPBonusPerHeroLevel>
						<Base>20</Base>
						<LevelDivisor>2</LevelDivisor>
						<PerDividedLevel>2</PerDividedLevel>
					</DemonHunter_RPBonusPerHeroLevel>
					<Bonuses>
						<Item>
							<Creature>CREATURE_GOBLIN</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_HEALTH</Type>
									<IntParam>1</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_DISABLE_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_TREACHERY</Item>
									</Abilities>
								</Item>
								<Item>
									<Type>DEMON_RAGE_BONUS_DEFENCE</Type>
									<IntParam>3</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_DISABLE_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_NO_ENEMY_RETALIATION</Item>
									</Abilities>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_GOBLIN_TRAPPER</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_HEALTH</Type>
									<IntParam>2</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_WOUND</Item>
									</Abilities>
								</Item>
								<Item>
									<Type>DEMON_RAGE_BONUS_ATTACK</Type>
									<IntParam>3</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_NO_ENEMY_RETALIATION</Item>
									</Abilities>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_GOBLIN_DEFILER</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_HEALTH</Type>
									<IntParam>2</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_PURGER</Item>
										<Item>ABILITY_CURSING_ATTACK</Item>
									</Abilities>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_HEXING_ATTACK</Item>
										<Item>ABILITY_NO_ENEMY_RETALIATION</Item>
										<Item>ABILITY_PURGER</Item>
										<Item>ABILITY_CURSING_ATTACK</Item>
									</Abilities>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_CENTAUR</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_ATTACK</Type>
									<IntParam>6</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_INITIATIVE</Type>
									<IntParam>2</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_ACCURACY</Type>
									<IntParam>1</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_CENTAUR_NOMAD</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_ATTACK</Type>
									<IntParam>6</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_INITIATIVE</Type>
									<IntParam>2</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_ACCURACY</Type>
									<IntParam>1</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_CENTAUR_MARADEUR</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_ATTACK</Type>
									<IntParam>6</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_INITIATIVE</Type>
									<IntParam>2</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_ACCURACY</Type>
									<IntParam>1</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_ORC_WARRIOR</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_SPEED</Type>
									<IntParam>1</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
								<Item>
									<Type>DEMON_RAGE_BONUS_HEALTH</Type>
									<IntParam>5</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_DAMAGE</Type>
									<IntParam>3</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_BASH</Item>
									</Abilities>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_ORC_SLAYER</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_SPEED</Type>
									<IntParam>2</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
								<Item>
									<Type>DEMON_RAGE_BONUS_HEALTH</Type>
									<IntParam>5</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_DAMAGE</Type>
									<IntParam>3</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_BASH</Item>
									</Abilities>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_ORC_WARMONGER</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_HEALTH</Type>
									<IntParam>8</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_UNLIMITED_RETALIATION</Item>
									</Abilities>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_DEFENCE</Type>
									<IntParam>12</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_SHAMAN</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_INITIATIVE</Type>
									<IntParam>2</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_HEALTH</Type>
									<IntParam>7</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_DEFENCE</Type>
									<IntParam>15</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_SHAMAN_WITCH</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_INITIATIVE</Type>
									<IntParam>2</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_SPELLPOWER_MULT</Type>
									<IntParam>0</IntParam>
									<FloatParam>2</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
								<Item>
									<Type>DEMON_RAGE_BONUS_HEALTH</Type>
									<IntParam>8</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_SPELLPOWER_MULT</Type>
									<IntParam>0</IntParam>
									<FloatParam>4</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_SHAMAN_HAG</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_INITIATIVE</Type>
									<IntParam>3</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_HEALTH</Type>
									<IntParam>8</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_DEFENCE</Type>
									<IntParam>15</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_ORCCHIEF_BUTCHER</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_SPEED</Type>
									<IntParam>1</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
								<Item>
									<Type>DEMON_RAGE_BONUS_ATTACK</Type>
									<IntParam>2</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_HEALTH</Type>
									<IntParam>10</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_DOUBLE_ATTACK</Item>
									</Abilities>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_ORCCHIEF_EXECUTIONER</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_SPEED</Type>
									<IntParam>1</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
								<Item>
									<Type>DEMON_RAGE_BONUS_ATTACK</Type>
									<IntParam>3</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_HEALTH</Type>
									<IntParam>10</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_DOUBLE_ATTACK</Item>
									</Abilities>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_ORCCHIEF_CHIEFTAIN</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_SPEED</Type>
									<IntParam>1</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
								<Item>
									<Type>DEMON_RAGE_BONUS_INITIATIVE</Type>
									<IntParam>2</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_HEALTH</Type>
									<IntParam>12</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_DOUBLE_ATTACK</Item>
									</Abilities>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_WYVERN</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_ATTACK</Type>
									<IntParam>5</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
								<Item>
									<Type>DEMON_RAGE_BONUS_INITIATIVE</Type>
									<IntParam>2</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_NO_ENEMY_RETALIATION</Item>
									</Abilities>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_DAMAGE</Type>
									<IntParam>5</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
								<Item>
									<Type>DEMON_RAGE_BONUS_HEALTH</Type>
									<IntParam>15</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_WYVERN_POISONOUS</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_ATTACK</Type>
									<IntParam>8</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
								<Item>
									<Type>DEMON_RAGE_BONUS_INITIATIVE</Type>
									<IntParam>2</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_NO_ENEMY_RETALIATION</Item>
									</Abilities>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_DAMAGE</Type>
									<IntParam>5</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
								<Item>
									<Type>DEMON_RAGE_BONUS_HEALTH</Type>
									<IntParam>20</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_WYVERN_PAOKAI</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_HEALTH</Type>
									<IntParam>25</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_UNLIMITED_RETALIATION</Item>
									</Abilities>
								</Item>
								<Item>
									<Type>DEMON_RAGE_BONUS_DEFENCE</Type>
									<IntParam>5</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_DEFENCE</Type>
									<IntParam>15</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_CYCLOP</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_DAMAGE</Type>
									<IntParam>5</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_FRIGHT_AURA</Item>
									</Abilities>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_FEAR</Item>
										<Item>ABILITY_FRIGHT_AURA</Item>
									</Abilities>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_CYCLOP_UNTAMED</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_DAMAGE</Type>
									<IntParam>5</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_FRIGHT_AURA</Item>
									</Abilities>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_FEAR</Item>
										<Item>ABILITY_FRIGHT_AURA</Item>
									</Abilities>
								</Item>
							</Bonus3>
						</Item>
						<Item>
							<Creature>CREATURE_CYCLOP_BLOODEYED</Creature>
							<Bonus1>
								<Item>
									<Type>DEMON_RAGE_BONUS_DAMAGE</Type>
									<IntParam>5</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities/>
								</Item>
							</Bonus1>
							<Bonus2>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_FRIGHT_AURA</Item>
									</Abilities>
								</Item>
							</Bonus2>
							<Bonus3>
								<Item>
									<Type>DEMON_RAGE_BONUS_ABILITY</Type>
									<IntParam>0</IntParam>
									<FloatParam>0</FloatParam>
									<Spells/>
									<Abilities>
										<Item>ABILITY_FEAR</Item>
										<Item>ABILITY_FRIGHT_AURA</Item>
									</Abilities>
								</Item>
							</Bonus3>
						</Item>
					</Bonuses>
					<DamageAbsorbtionPerHeroSkill>
						<Item>0</Item>
						<Item>20</Item>
						<Item>30</Item>
						<Item>45</Item>
						<Item>55</Item>
					</DamageAbsorbtionPerHeroSkill>
					<HealthToRageTransferCoef>1200</HealthToRageTransferCoef>
				</DemonRage>
				<VenomDuration>3</VenomDuration>
				<VenomDamagePerPower>10</VenomDamagePerPower>
				<SwallowGoblinRange>1</SwallowGoblinRange>
				<SacrificeGoblinRange>1</SacrificeGoblinRange>
				<SacrificeGoblin_ManaRestorePerHP>2</SacrificeGoblin_ManaRestorePerHP>
				<SacrificeGoblinMaxTimesStacked>50</SacrificeGoblinMaxTimesStacked>
				<ThrowerRange>1</ThrowerRange>
				<ShamanAttackIncrease>1</ShamanAttackIncrease>
				<ShamanDefenceIncrease>1</ShamanDefenceIncrease>
				<ShamanMoraleIncrease>1</ShamanMoraleIncrease>
				<Treachery>30</Treachery>
				<PresenceOfCommanderInitiativeInc>1</PresenceOfCommanderInitiativeInc>
				<FierceRetaliationCoef>2</FierceRetaliationCoef>
				<ScavengerCoef>0.2</ScavengerCoef>
				<CrushigBlowCoef>10</CrushigBlowCoef>
				<CrushingBlow_ProcFactor>0.8</CrushingBlow_ProcFactor>
				<OrderOfTheChiefDamageCoef>1</OrderOfTheChiefDamageCoef>
				<OrderOfTheChiefInitiativeCoef>1</OrderOfTheChiefInitiativeCoef>
				<OrderOfTheChiefInitiativeMax>60</OrderOfTheChiefInitiativeMax>
				<DefileMagicSpellPowerCoef>0.5</DefileMagicSpellPowerCoef>
				<DefileMagicManaCoef>2</DefileMagicManaCoef>
				<EvilEye_LuckDecrease>3</EvilEye_LuckDecrease>
				<Brutality_ProcFactor>1</Brutality_ProcFactor>
				<Taunt_ProcFactor>1.2</Taunt_ProcFactor>
			</Stronghold>
			<ConjuredPhoenix href="ConjuredPhoenix.xdb#xpointer(/RPGCombatUniqueCreatureStats)"/>
			<DefenceBonusOnDefend>0.3</DefenceBonusOnDefend>
			<Abilities>
				<FireShield_Damage_Multiplier>0.25</FireShield_Damage_Multiplier>
				<MagmaShield_Damage_Multiplier>0.4</MagmaShield_Damage_Multiplier>
			</Abilities>
		</Creatures>
		<HeroSkills>
			<Knight>
				<RoadHome>
					<SpeedBonus>2</SpeedBonus>
					<NativeTerrain>TT_GRASS</NativeTerrain>
				</RoadHome>
				<HoldGround_DefendBonusMultiplier>2</HoldGround_DefendBonusMultiplier>
				<HoldGround_TakeRootsBonusMultiplier>2</HoldGround_TakeRootsBonusMultiplier>
				<Training>
					<BasicDamageBonus>0.05</BasicDamageBonus>
					<AdvancedDamageBonus>0.1</AdvancedDamageBonus>
					<ExpertDamageBonus>0.2</ExpertDamageBonus>
					<ExtraExpertDamageBonus>0.25</ExtraExpertDamageBonus>
					<TrainingPointsPerWeek>10</TrainingPointsPerWeek>
					<TrainingPointsPerWeek_Upgraded>10</TrainingPointsPerWeek_Upgraded>
					<BaseCostMultiplier>1</BaseCostMultiplier>
					<SkillTraining_CostDiscountPerLevel>90</SkillTraining_CostDiscountPerLevel>
					<ExpertTrainer_CostDiscount>90</ExpertTrainer_CostDiscount>
					<Suserain_CostDiscount>
						<Base>1</Base>
						<LevelDivisor>3</LevelDivisor>
						<PerDividedLevel>1</PerDividedLevel>
					</Suserain_CostDiscount>
				</Training>
				<Prayer_DefenceBonus>2</Prayer_DefenceBonus>
				<Prayer_InitiativeBonus>0.15</Prayer_InitiativeBonus>
				<WhiteKnight_PrayerMultiplier>2</WhiteKnight_PrayerMultiplier>
				<Encourage_ATBIncrease>0.4</Encourage_ATBIncrease>
				<Retribution_DamageBonusPerMorale>0.05</Retribution_DamageBonusPerMorale>
			</Knight>
			<DemonLord>
				<Gating>
					<PortionOfSummonedByGatingLevel>
						<Item>0.3</Item>
						<Item>0.35</Item>
						<Item>0.4</Item>
						<Item>0.45</Item>
					</PortionOfSummonedByGatingLevel>
					<CallerStartATB>0.5</CallerStartATB>
					<GatedStartATB>0</GatedStartATB>
					<InitiativeFactor>1</InitiativeFactor>
					<GatingMasteryPortionBonus>0.2</GatingMasteryPortionBonus>
					<QuickGatingStartATB>0.75</QuickGatingStartATB>
					<CriticalGatingConstantProb>0.1</CriticalGatingConstantProb>
					<CriticalGatingPerLuckPointProb>0.05</CriticalGatingPerLuckPointProb>
					<CriticalGatingPortionBonus>1</CriticalGatingPortionBonus>
					<InfernalLoomPortionBonus>0.1</InfernalLoomPortionBonus>
					<GatekeeperHeroSpecPerLevelPortionBonus>0.0075</GatekeeperHeroSpecPerLevelPortionBonus>
				</Gating>
				<DemonicFire>
					<BaseDamage>100</BaseDamage>
					<DamagePerSpellPower>100</DamagePerSpellPower>
					<ManaCost>5</ManaCost>
				</DemonicFire>
				<ConsumeCorpseHPForOneMana>7500</ConsumeCorpseHPForOneMana>
				<CriticalStrike_ChanceToWork>45</CriticalStrike_ChanceToWork>
			</DemonLord>
			<Necromancer>
				<Necromancy>
					<RaisePercentBase>10</RaisePercentBase>
					<RaisePercentPerSkillLevel>10</RaisePercentPerSkillLevel>
					<LordOfUndeadBonus>5</LordOfUndeadBonus>
					<NecromancyAmplifierBonus>10</NecromancyAmplifierBonus>
					<GrailBonus>50</GrailBonus>
					<NecroPendantBonus>10</NecroPendantBonus>
					<EnergyBase>1</EnergyBase>
					<EnergyPerNecromancerLevel>1</EnergyPerNecromancerLevel>
					<EnergyPerNecromancyAmplifier>150</EnergyPerNecromancyAmplifier>
					<EnergyForGrailBuilding>150</EnergyForGrailBuilding>
					<CreaturePowerPointsForOneEnergy>25</CreaturePowerPointsForOneEnergy>
					<NecroPendant_CreatureCostDisountPercents>10</NecroPendant_CreatureCostDisountPercents>
					<TransformTable>
						<Item>
							<Dead>CREATURE_PEASANT</Dead>
							<Rise>CREATURE_SKELETON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_MILITIAMAN</Dead>
							<Rise>CREATURE_SKELETON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_ARCHER</Dead>
							<Rise>CREATURE_SKELETON_ARCHER</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_MARKSMAN</Dead>
							<Rise>CREATURE_SKELETON_ARCHER</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_FOOTMAN</Dead>
							<Rise>CREATURE_ZOMBIE</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_SWORDSMAN</Dead>
							<Rise>CREATURE_ZOMBIE</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_GRIFFIN</Dead>
							<Rise>CREATURE_MANES</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_ROYAL_GRIFFIN</Dead>
							<Rise>CREATURE_GHOST</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_PRIEST</Dead>
							<Rise>CREATURE_LICH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_CLERIC</Dead>
							<Rise>CREATURE_DEMILICH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_CAVALIER</Dead>
							<Rise>CREATURE_VAMPIRE_LORD</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_PALADIN</Dead>
							<Rise>CREATURE_VAMPIRE_LORD</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_FAMILIAR</Dead>
							<Rise>CREATURE_SKELETON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_IMP</Dead>
							<Rise>CREATURE_SKELETON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_DEMON</Dead>
							<Rise>CREATURE_WALKING_DEAD</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_HORNED_DEMON</Dead>
							<Rise>CREATURE_ZOMBIE</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_HELL_HOUND</Dead>
							<Rise>CREATURE_MANES</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_CERBERI</Dead>
							<Rise>CREATURE_GHOST</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_SUCCUBUS</Dead>
							<Rise>CREATURE_VAMPIRE</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_INFERNAL_SUCCUBUS</Dead>
							<Rise>CREATURE_VAMPIRE_LORD</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_NIGHTMARE</Dead>
							<Rise>CREATURE_GHOST</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_FRIGHTFUL_NIGHTMARE</Dead>
							<Rise>CREATURE_GHOST</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_PIT_FIEND</Dead>
							<Rise>CREATURE_WIGHT</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_BALOR</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_DEVIL</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_ARCHDEVIL</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_PIXIE</Dead>
							<Rise>CREATURE_MANES</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_SPRITE</Dead>
							<Rise>CREATURE_GHOST</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_BLADE_JUGGLER</Dead>
							<Rise>CREATURE_SKELETON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_WAR_DANCER</Dead>
							<Rise>CREATURE_SKELETON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_WOOD_ELF</Dead>
							<Rise>CREATURE_SKELETON_ARCHER</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_GRAND_ELF</Dead>
							<Rise>CREATURE_SKELETON_ARCHER</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_DRUID</Dead>
							<Rise>CREATURE_LICH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_DRUID_ELDER</Dead>
							<Rise>CREATURE_DEMILICH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_TREANT</Dead>
							<Rise>CREATURE_WIGHT</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_TREANT_GUARDIAN</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_GREEN_DRAGON</Dead>
							<Rise>CREATURE_BONE_DRAGON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_GOLD_DRAGON</Dead>
							<Rise>CREATURE_SHADOW_DRAGON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_GREMLIN</Dead>
							<Rise>CREATURE_SKELETON_ARCHER</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_MASTER_GREMLIN</Dead>
							<Rise>CREATURE_SKELETON_ARCHER</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_MAGI</Dead>
							<Rise>CREATURE_LICH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_ARCH_MAGI</Dead>
							<Rise>CREATURE_DEMILICH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_GENIE</Dead>
							<Rise>CREATURE_WIGHT</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_MASTER_GENIE</Dead>
							<Rise>CREATURE_WIGHT</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_RAKSHASA</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_RAKSHASA_RUKH</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_GIANT</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_TITAN</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_SCOUT</Dead>
							<Rise>CREATURE_SKELETON_ARCHER</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_ASSASSIN</Dead>
							<Rise>CREATURE_SKELETON_ARCHER</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_WITCH</Dead>
							<Rise>CREATURE_SKELETON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_BLOOD_WITCH</Dead>
							<Rise>CREATURE_SKELETON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_MINOTAUR</Dead>
							<Rise>CREATURE_WALKING_DEAD</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_MINOTAUR_KING</Dead>
							<Rise>CREATURE_ZOMBIE</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_RIDER</Dead>
							<Rise>CREATURE_VAMPIRE</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_RAVAGER</Dead>
							<Rise>CREATURE_VAMPIRE</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_HYDRA</Dead>
							<Rise>CREATURE_MANES</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_CHAOS_HYDRA</Dead>
							<Rise>CREATURE_GHOST</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_MATRON</Dead>
							<Rise>CREATURE_DEMILICH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_MATRIARCH</Dead>
							<Rise>CREATURE_DEMILICH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_DEEP_DRAGON</Dead>
							<Rise>CREATURE_BONE_DRAGON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_BLACK_DRAGON</Dead>
							<Rise>CREATURE_SHADOW_DRAGON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_DEFENDER</Dead>
							<Rise>CREATURE_ZOMBIE</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_STOUT_DEFENDER</Dead>
							<Rise>CREATURE_ZOMBIE</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_AXE_FIGHTER</Dead>
							<Rise>CREATURE_SKELETON_ARCHER</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_AXE_THROWER</Dead>
							<Rise>CREATURE_SKELETON_ARCHER</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_BEAR_RIDER</Dead>
							<Rise>CREATURE_MANES</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_BLACKBEAR_RIDER</Dead>
							<Rise>CREATURE_GHOST</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_BROWLER</Dead>
							<Rise>CREATURE_VAMPIRE</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_BERSERKER</Dead>
							<Rise>CREATURE_VAMPIRE_LORD</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_RUNE_MAGE</Dead>
							<Rise>CREATURE_DEMILICH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_FLAME_MAGE</Dead>
							<Rise>CREATURE_DEMILICH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_THANE</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_WARLORD</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_WOLF</Dead>
							<Rise>CREATURE_GHOST</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_MANTICORE</Dead>
							<Rise>CREATURE_BONE_DRAGON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_LANDLORD</Dead>
							<Rise>CREATURE_SKELETON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_LONGBOWMAN</Dead>
							<Rise>CREATURE_SKELETON_ARCHER</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_VINDICATOR</Dead>
							<Rise>CREATURE_WALKING_DEAD</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_BATTLE_GRIFFIN</Dead>
							<Rise>CREATURE_GHOST</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_ZEALOT</Dead>
							<Rise>CREATURE_DEMILICH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_CHAMPION</Dead>
							<Rise>CREATURE_VAMPIRE_LORD</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_GOBLIN</Dead>
							<Rise>CREATURE_SKELETON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_GOBLIN_TRAPPER</Dead>
							<Rise>CREATURE_SKELETON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_CENTAUR</Dead>
							<Rise>CREATURE_MANES</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_CENTAUR_NOMAD</Dead>
							<Rise>CREATURE_GHOST</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_ORC_WARRIOR</Dead>
							<Rise>CREATURE_ZOMBIE</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_ORC_SLAYER</Dead>
							<Rise>CREATURE_ZOMBIE</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_SHAMAN</Dead>
							<Rise>CREATURE_LICH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_SHAMAN_WITCH</Dead>
							<Rise>CREATURE_DEMILICH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_ORCCHIEF_BUTCHER</Dead>
							<Rise>CREATURE_VAMPIRE_LORD</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_ORCCHIEF_EXECUTIONER</Dead>
							<Rise>CREATURE_VAMPIRE_LORD</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_WYVERN</Dead>
							<Rise>CREATURE_WIGHT</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_WYVERN_POISONOUS</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_CYCLOP</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_CYCLOP_UNTAMED</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_QUASIT</Dead>
							<Rise>CREATURE_SKELETON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_HORNED_LEAPER</Dead>
							<Rise>CREATURE_ZOMBIE</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_FIREBREATHER_HOUND</Dead>
							<Rise>CREATURE_GHOST</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_SUCCUBUS_SEDUCER</Dead>
							<Rise>CREATURE_VAMPIRE_LORD</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_HELLMARE</Dead>
							<Rise>CREATURE_GHOST</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_PIT_SPAWN</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_ARCH_DEMON</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_STALKER</Dead>
							<Rise>CREATURE_SKELETON_ARCHER</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_BLOOD_WITCH_2</Dead>
							<Rise>CREATURE_SKELETON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_MINOTAUR_CAPTAIN</Dead>
							<Rise>CREATURE_ZOMBIE</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_BLACK_RIDER</Dead>
							<Rise>CREATURE_VAMPIRE</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_ACIDIC_HYDRA</Dead>
							<Rise>CREATURE_GHOST</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_SHADOW_MISTRESS</Dead>
							<Rise>CREATURE_DEMILICH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_RED_DRAGON</Dead>
							<Rise>CREATURE_SHADOW_DRAGON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_DRYAD</Dead>
							<Rise>CREATURE_GHOST</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_BLADE_SINGER</Dead>
							<Rise>CREATURE_SKELETON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_SHARP_SHOOTER</Dead>
							<Rise>CREATURE_SKELETON_ARCHER</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_HIGH_DRUID</Dead>
							<Rise>CREATURE_DEMILICH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_ANGER_TREANT</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_RAINBOW_DRAGON</Dead>
							<Rise>CREATURE_SHADOW_DRAGON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_GREMLIN_SABOTEUR</Dead>
							<Rise>CREATURE_SKELETON_ARCHER</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_COMBAT_MAGE</Dead>
							<Rise>CREATURE_DEMILICH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_DJINN_VIZIER</Dead>
							<Rise>CREATURE_WIGHT</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_RAKSHASA_KSHATRI</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_STORM_LORD</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_STONE_DEFENDER</Dead>
							<Rise>CREATURE_WALKING_DEAD</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_HARPOONER</Dead>
							<Rise>CREATURE_SKELETON_ARCHER</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_WHITE_BEAR_RIDER</Dead>
							<Rise>CREATURE_MANES</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_BATTLE_RAGER</Dead>
							<Rise>CREATURE_VAMPIRE_LORD</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_FLAME_KEEPER</Dead>
							<Rise>CREATURE_DEMILICH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_THUNDER_THANE</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_GOBLIN_DEFILER</Dead>
							<Rise>CREATURE_SKELETON</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_CENTAUR_MARADEUR</Dead>
							<Rise>CREATURE_GHOST</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_ORC_WARMONGER</Dead>
							<Rise>CREATURE_ZOMBIE</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_SHAMAN_HAG</Dead>
							<Rise>CREATURE_DEMILICH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_ORCCHIEF_CHIEFTAIN</Dead>
							<Rise>CREATURE_VAMPIRE_LORD</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_WYVERN_PAOKAI</Dead>
							<Rise>CREATURE_WRAITH</Rise>
						</Item>
						<Item>
							<Dead>CREATURE_CYCLOP_BLOODEYED</Dead>
							<Rise>CREATURE_WIGHT</Rise>
						</Item>
					</TransformTable>
				</Necromancy>
				<DeathTread>
					<SpeedBonus>4</SpeedBonus>
				</DeathTread>
				<SpiritLink_HPForOneMana>7500</SpiritLink_HPForOneMana>
				<DeathScream_MoralePenalty>2</DeathScream_MoralePenalty>
				<DeathScream_InitiativePenalty>0.15</DeathScream_InitiativePenalty>
				<DarkEissary_DeathScreamMultiplier>2</DarkEissary_DeathScreamMultiplier>
			</Necromancer>
			<Warlock>
				<ElementalChainBonusPerInvocationTrained>0.1</ElementalChainBonusPerInvocationTrained>
				<ElementalChainBonusPerAltarOfChaos>0.1</ElementalChainBonusPerAltarOfChaos>
				<ShakeGroundDamage>10</ShakeGroundDamage>
				<ShakeGroundDamagePerPower>5</ShakeGroundDamagePerPower>
				<ShakeGroundATBReduce>0.1</ShakeGroundATBReduce>
			</Warlock>
			<Wizard>
				<Unsummon_DamagePerHeroLevel>10</Unsummon_DamagePerHeroLevel>
				<Unsummon_DamagePerSkillMastery>1000</Unsummon_DamagePerSkillMastery>
				<MeltArtifact_HealPerArtifactEffectPerHeroLevel>220</MeltArtifact_HealPerArtifactEffectPerHeroLevel>
				<MeltArtifact_ATBUsage>0.25</MeltArtifact_ATBUsage>
			</Wizard>
			<Ranger>
				<SunFireDamagePerHeroLevel>625</SunFireDamagePerHeroLevel>
				<SoilBurnDamagePerHeroLevel>150</SoilBurnDamagePerHeroLevel>
				<StormWind_InitiativePenalty>0.2</StormWind_InitiativePenalty>
				<StormWind_SpeedPenalty>2</StormWind_SpeedPenalty>
				<FogVeil_InitiativePenalty>0.2</FogVeil_InitiativePenalty>
				<FogVeil_DamageDecrease>0.25</FogVeil_DamageDecrease>
				<ElvenLuck_DamageMultiplier>2</ElvenLuck_DamageMultiplier>
				<ImbueArrow_ATBDropOnCast>0</ImbueArrow_ATBDropOnCast>
			</Ranger>
			<Runemage>
				<StrongRune_2ndUseCostMultiplier>2</StrongRune_2ndUseCostMultiplier>
				<FineRune_ChanceToActivateRuneForFree>50</FineRune_ChanceToActivateRuneForFree>
				<QuicknessOfMind_InitiativeBonus>0.25</QuicknessOfMind_InitiativeBonus>
				<TapRunes_ManaRestorePerKnowledge>0.5</TapRunes_ManaRestorePerKnowledge>
				<RunicAttunement_EffectDurationInRounds>1</RunicAttunement_EffectDurationInRounds>
				<RunicAttunement_MoraleBonus>2</RunicAttunement_MoraleBonus>
				<Offensive_MaxOffenseBonus>10</Offensive_MaxOffenseBonus>
				<Defensive_MaxDefenseBonus>10</Defensive_MaxDefenseBonus>
				<Distract_EnemyHeroInitiativeDrop>0.2</Distract_EnemyHeroInitiativeDrop>
				<SetAfire_DamageMultiplier>0.33</SetAfire_DamageMultiplier>
				<SetAfire_DamageDurationInRounds>3</SetAfire_DamageDurationInRounds>
				<ShrugDarkness_EnemySpellpowerMultiplier>0.5</ShrugDarkness_EnemySpellpowerMultiplier>
				<RunicArmor_SpellpowerBonus>4</RunicArmor_SpellpowerBonus>
				<RunicMachines_InitiativeBonus>5</RunicMachines_InitiativeBonus>
				<Mentoring_ExpPecentToGiveToVisitor>0.25</Mentoring_ExpPecentToGiveToVisitor>
				<Empathy_ATBAffectionOnMorale>0.1</Empathy_ATBAffectionOnMorale>
				<Preparation_RetaliateToNER>true</Preparation_RetaliateToNER>
			</Runemage>
			<Barbarian>
				<PowerfullBlow_ChanceToCritical>10</PowerfullBlow_ChanceToCritical>
				<PathOfWar_MovePointsBonus>250</PathOfWar_MovePointsBonus>
				<LuckOfTheBarbarian_MagicProofPerLuck>0.05</LuckOfTheBarbarian_MagicProofPerLuck>
				<StunningBlow_ATBDrop>0.1</StunningBlow_ATBDrop>
				<DefendUsAll_CreatureToCount>CREATURE_ORC_WARRIOR</DefendUsAll_CreatureToCount>
				<DefendUsAll_CreatureCountMultiplier>2</DefendUsAll_CreatureCountMultiplier>
				<GoblinSupport_GoblinsIncomePerDay>1</GoblinSupport_GoblinsIncomePerDay>
				<Bodybuilding_HPBonusPercent>5</Bodybuilding_HPBonusPercent>
				<VoiceTraining_WarcryCostDiscount>0.2</VoiceTraining_WarcryCostDiscount>
				<DeathToNonexistent_DamageToSummonsMult>3</DeathToNonexistent_DamageToSummonsMult>
				<MightyVoice_HeroLevelBonus>5</MightyVoice_HeroLevelBonus>
				<VoiceOfRage_RageMultCallOfBlood>1.5</VoiceOfRage_RageMultCallOfBlood>
				<VoiceOfRage_RageMultOther>2</VoiceOfRage_RageMultOther>
				<BasicShatterMagic>
					<SpellTrainedDecrease>
						<Item>1</Item>
						<Item>1</Item>
						<Item>1</Item>
						<Item>0</Item>
						<Item>0</Item>
					</SpellTrainedDecrease>
					<SpellpowerDecreaseForTrainedDrop1BelowNone>0.25</SpellpowerDecreaseForTrainedDrop1BelowNone>
					<SpellpowerDecreaseForTrainedDrop2BelowNone>0.5</SpellpowerDecreaseForTrainedDrop2BelowNone>
				</BasicShatterMagic>
				<AdvancedShatterMagic>
					<SpellTrainedDecrease>
						<Item>2</Item>
						<Item>2</Item>
						<Item>2</Item>
						<Item>1</Item>
						<Item>0</Item>
					</SpellTrainedDecrease>
					<SpellpowerDecreaseForTrainedDrop1BelowNone>0.25</SpellpowerDecreaseForTrainedDrop1BelowNone>
					<SpellpowerDecreaseForTrainedDrop2BelowNone>0.5</SpellpowerDecreaseForTrainedDrop2BelowNone>
				</AdvancedShatterMagic>
				<ExpertShatterMagic>
					<SpellTrainedDecrease>
						<Item>2</Item>
						<Item>2</Item>
						<Item>2</Item>
						<Item>1</Item>
						<Item>1</Item>
					</SpellTrainedDecrease>
					<SpellpowerDecreaseForTrainedDrop1BelowNone>0.25</SpellpowerDecreaseForTrainedDrop1BelowNone>
					<SpellpowerDecreaseForTrainedDrop2BelowNone>0.5</SpellpowerDecreaseForTrainedDrop2BelowNone>
				</ExpertShatterMagic>
				<CorruptMagic_SpellCostIncrease>0.5</CorruptMagic_SpellCostIncrease>
				<WeakenMagic_SpellPowerDecrease>0.25</WeakenMagic_SpellPowerDecrease>
				<DetainMagic_CasterExtraATBDrop>0.25</DetainMagic_CasterExtraATBDrop>
			</Barbarian>
			<Melee>
				<HeroDamageLevel1>
					<Item>2</Item>
					<Item>1</Item>
					<Item>0.8</Item>
					<Item>0.5</Item>
					<Item>0.3</Item>
					<Item>0.2</Item>
					<Item>0.1</Item>
					<Item>0.01</Item>
				</HeroDamageLevel1>
				<HeroDamageLevel30>
					<Item>12</Item>
					<Item>9</Item>
					<Item>6.5</Item>
					<Item>4.5</Item>
					<Item>3</Item>
					<Item>2</Item>
					<Item>1.5</Item>
					<Item>0.15</Item>
				</HeroDamageLevel30>
			</Melee>
			<EmpoweredLightningATBDrop>0.3</EmpoweredLightningATBDrop>
			<EmpoweredIceFreezeDuration>0.3</EmpoweredIceFreezeDuration>
			<MagicMirrorLevelMultiplier>1</MagicMirrorLevelMultiplier>
			<PrayerLevelMultiplier>0.25</PrayerLevelMultiplier>
			<DeathScreamLevelMultiplier>0.25</DeathScreamLevelMultiplier>
			<SkillDefence>
				<BasicDamageReduce>0.1</BasicDamageReduce>
				<AdvancedDamageReduce>0.2</AdvancedDamageReduce>
				<ExpertDamageReduce>0.3</ExpertDamageReduce>
				<Evasion_DamageReduce>0.2</Evasion_DamageReduce>
			</SkillDefence>
			<SkillOffence>
				<BasicDamageBonus>0.05</BasicDamageBonus>
				<AdvancedDamageBonus>0.1</AdvancedDamageBonus>
				<ExpertDamageBonus>0.15</ExpertDamageBonus>
				<Archery_DamageBonus>0.2</Archery_DamageBonus>
			</SkillOffence>
		</HeroSkills>
		<Obstacles>
			<MinSmallObstacles>0</MinSmallObstacles>
			<MaxSmallObstacles>6</MaxSmallObstacles>
			<MinBigObstacles>1</MinBigObstacles>
			<MaxBigObstacles>2</MaxBigObstacles>
			<MinMixedObstacles>1</MinMixedObstacles>
			<MaxMixedObstacles>4</MaxMixedObstacles>
			<ObstaclesMaxArea>21</ObstaclesMaxArea>
			<FreeLines>2</FreeLines>
		</Obstacles>
		<HeroSpecializations>
			<Knight>
				<CavalryCommander_JoustingBonus>0.1</CavalryCommander_JoustingBonus>
				<CavalryCommander_JoustingBonusPerLevel>0.005</CavalryCommander_JoustingBonusPerLevel>
				<CavalryCommander_HolyChargeBonus>0.01</CavalryCommander_HolyChargeBonus>
				<Expediter_HasteBonusPerLevel>0.005</Expediter_HasteBonusPerLevel>
				<Wanderer_MPBonusBase>0</Wanderer_MPBonusBase>
				<Wanderer_MPBonusPerLevel>0.01</Wanderer_MPBonusPerLevel>
				<Wanderer_LevelDivisor>2</Wanderer_LevelDivisor>
			</Knight>
			<Demonlord>
				<Hypnotist_ManaDrainPerLevel>1</Hypnotist_ManaDrainPerLevel>
				<Bombardier_FireballSpellpower>-1</Bombardier_FireballSpellpower>
				<Bombardier_FireballSpellpowerLevelDivisor>5</Bombardier_FireballSpellpowerLevelDivisor>
				<Bombardier_FireballSpellpowerPerLevel>1</Bombardier_FireballSpellpowerPerLevel>
				<Beater_MPBonusBase>0.05</Beater_MPBonusBase>
				<Beater_MPBonusPerLevel>0.01</Beater_MPBonusPerLevel>
				<Beater_LevelDivisor>4</Beater_LevelDivisor>
				<Furious_InitiativeBonusBase>0</Furious_InitiativeBonusBase>
				<Furious_InitiativeBonusPerLevel>0.005</Furious_InitiativeBonusPerLevel>
			</Demonlord>
			<Ranger>
				<CallOfTheWasp_DamageBonusPerLevel>0.02</CallOfTheWasp_DamageBonusPerLevel>
				<CallOfTheWasp_ATBReducePerLevel3>0.02</CallOfTheWasp_ATBReducePerLevel3>
				<ForestGuardian_DamageBonus>0</ForestGuardian_DamageBonus>
				<ForestGuardian_DamageBonusPerHeroLevel>0.01</ForestGuardian_DamageBonusPerHeroLevel>
				<Waylayer_ATBShift>0</Waylayer_ATBShift>
				<Waylayer_ATBShiftPerLevel>0.005</Waylayer_ATBShiftPerLevel>
			</Ranger>
			<Necromancer>
				<Soulhunter_ManesSummonedBase>0</Soulhunter_ManesSummonedBase>
				<Soulhunter_ManesSummonedPerLevel>10</Soulhunter_ManesSummonedPerLevel>
				<Reanimator_SpellpowerBonus>1</Reanimator_SpellpowerBonus>
				<Reanimator_SpellpowerBonusLevelDivisor>5</Reanimator_SpellpowerBonusLevelDivisor>
				<Reanimator_SpellpowerBonusPerLevel>1</Reanimator_SpellpowerBonusPerLevel>
				<AvatarOfDeath_Creature href="AvatarOfDeath.xdb#xpointer(/RPGCombatUniqueCreatureStats)"/>
				<AvatarOfDeath_ManaCostPerLevel>2</AvatarOfDeath_ManaCostPerLevel>
			</Necromancer>
			<Wizard>
				<Radiant_MirrorProb>0.2</Radiant_MirrorProb>
				<Radiant_MirrorProbPerLevel>0.01</Radiant_MirrorProbPerLevel>
				<Disrupter_Damage>525</Disrupter_Damage>
				<Disrupter_DamageLevelDivisor>3</Disrupter_DamageLevelDivisor>
				<Disrupter_DamagePerLevel>525</Disrupter_DamagePerLevel>
				<TimeShiftStopFactor>0.05</TimeShiftStopFactor>
				<TimeShiftBonusATBPerLevel>0.5</TimeShiftBonusATBPerLevel>
				<FeatherMage_InitiativeBonusBase>0</FeatherMage_InitiativeBonusBase>
				<FeatherMage_InitiativeBonusPerLevel>0.0075</FeatherMage_InitiativeBonusPerLevel>
				<MasterOfElements_SpellpowerBonus>
					<Base>1</Base>
					<LevelDivisor>4</LevelDivisor>
					<PerDividedLevel>1</PerDividedLevel>
				</MasterOfElements_SpellpowerBonus>
				<MasterOfElements_NumElementals>
					<Base>100</Base>
					<LevelDivisor>1</LevelDivisor>
					<PerDividedLevel>25</PerDividedLevel>
				</MasterOfElements_NumElementals>
				<Inexhaustible_ManaRestorePerTurn>
					<Base>1</Base>
					<LevelDivisor>3</LevelDivisor>
					<PerDividedLevel>1</PerDividedLevel>
				</Inexhaustible_ManaRestorePerTurn>
				<WeilderOfFire_FireballSpellpowerBonus>
					<Base>1</Base>
					<LevelDivisor>4</LevelDivisor>
					<PerDividedLevel>1</PerDividedLevel>
				</WeilderOfFire_FireballSpellpowerBonus>
			</Wizard>
			<Warlock>
				<Poisoner_PlagueProb>0.25</Poisoner_PlagueProb>
				<Poisoner_PlagueProbPerLevel>0.01</Poisoner_PlagueProbPerLevel>
				<PowerBargain_CostReduce>0.1</PowerBargain_CostReduce>
				<PowerBargain_CostReducePerLevel>0.01</PowerBargain_CostReducePerLevel>
				<Prudent_InitiativeDisbonusBase>0</Prudent_InitiativeDisbonusBase>
				<Prudent_InitiativeDisbonusPerLevel>0.005</Prudent_InitiativeDisbonusPerLevel>
				<Evasive_DamageReduceBase>0.05</Evasive_DamageReduceBase>
				<Evasive_DamageReducePerLevel>0.01</Evasive_DamageReducePerLevel>
			</Warlock>
			<Runemage>
				<BorderGuard_DistanceFromCityInDays>1</BorderGuard_DistanceFromCityInDays>
				<BorderGuard_LevelDivisor>2</BorderGuard_LevelDivisor>
				<BorderGuard_DefenceBonusPerLevel>1</BorderGuard_DefenceBonusPerLevel>
				<Courtier_DiplomacyBonusPerLevel>0.1</Courtier_DiplomacyBonusPerLevel>
				<MountainKing_ActiveRune>SPELL_RUNE_OF_STUNNING</MountainKing_ActiveRune>
				<Researcher_ChanceToGetExtraRune>0.25</Researcher_ChanceToGetExtraRune>
				<SacredHammer_ChanceToCastBase>0.2</SacredHammer_ChanceToCastBase>
				<SacredHammer_ChanceToCastPerLevel>0.03</SacredHammer_ChanceToCastPerLevel>
				<SacredHammer_SpellToCast>SPELL_BLOODLUST</SacredHammer_SpellToCast>
				<Economist_FineRuneChanceBonusBase>0.2</Economist_FineRuneChanceBonusBase>
				<Economist_FineRuneChanceBonusPerLevel>0.01</Economist_FineRuneChanceBonusPerLevel>
				<FineRuneProbability>0.5</FineRuneProbability>
				<StrongRuneCostConstant>3</StrongRuneCostConstant>
				<StrongAndFineRuneCostConstant>2</StrongAndFineRuneCostConstant>
			</Runemage>
			<Barbarian>
				<Rash_MovementPenaltyReducePerLevel>0.02</Rash_MovementPenaltyReducePerLevel>
				<Rash_MovePointsIncreasePerPevel>0.01</Rash_MovePointsIncreasePerPevel>
				<CentaurMistress_StartATBBonusPerHeroLevel>0.00</CentaurMistress_StartATBBonusPerHeroLevel>
				<Offender_HeroAttackDamageBonusPerLevel>0.1</Offender_HeroAttackDamageBonusPerLevel>
				<WyvernTamer_HealthBonus>
					<Base>2</Base>
					<LevelDivisor>1</LevelDivisor>
					<PerDividedLevel>2</PerDividedLevel>
				</WyvernTamer_HealthBonus>
				<Blooddrinker_OffenceBonusPerStack>
					<Base>1</Base>
					<LevelDivisor>6</LevelDivisor>
					<PerDividedLevel>1</PerDividedLevel>
				</Blooddrinker_OffenceBonusPerStack>
				<GoblinKing_GoblinsWeeklyIncome>
					<Base>1</Base>
					<LevelDivisor>1</LevelDivisor>
					<PerDividedLevel>1</PerDividedLevel>
				</GoblinKing_GoblinsWeeklyIncome>
				<GoblinKing_TreacheryBonusPerLevel>0.01</GoblinKing_TreacheryBonusPerLevel>
				<WarLeader_WarcryCostReducePerHeroLevel>
					<Base>1</Base>
					<LevelDivisor>4</LevelDivisor>
					<PerDividedLevel>1</PerDividedLevel>
				</WarLeader_WarcryCostReducePerHeroLevel>
			</Barbarian>
		</HeroSpecializations>
		<Spells>
			<Armageddon>
				<StoneRadius>4</StoneRadius>
				<StoneDelay>3100</StoneDelay>
				<WaveSpeed>33</WaveSpeed>
			</Armageddon>
			<Runic>
				<DragonFormSpellPercent>0.5</DragonFormSpellPercent>
				<ReviveSpellPercent>0.4</ReviveSpellPercent>
			</Runic>
			<HolyWordWaveSpeed>33</HolyWordWaveSpeed>
			<UnholyWordWaveSpeed>33</UnholyWordWaveSpeed>
			<BossFirewallSpeed>10</BossFirewallSpeed>
			<ArcaneCrystal>
				<Object href="/GameMechanics/CreatureVisual/SpellSpawned/ArcaneCrystal.xdb#xpointer(/CreatureVisual)"/>
				<Tier>1</Tier>
				<Health>1</Health>
				<Defence>0</Defence>
				<ExplosionEffect href="/GameMechanics/SpellVisual/ArcaneCrystalExplosion.xdb#xpointer(/SpellVisual)"/>
			</ArcaneCrystal>
			<SummonHive>
				<Object href="/GameMechanics/CreatureVisual/SpellSpawned/Hive.xdb#xpointer(/CreatureVisual)"/>
				<Spell>
					<Spell>SPELL_WASP_SWARM</Spell>
					<Mastery>MASTERY_EXPERT</Mastery>
				</Spell>
				<Tier>8</Tier>
				<Power>10000</Power>
				<Initiative>
					<Item>
						<Base>2</Base>
						<PerPower>0.25</PerPower>
					</Item>
					<Item>
						<Base>5</Base>
						<PerPower>0.25</PerPower>
					</Item>
					<Item>
						<Base>5</Base>
						<PerPower>0.25</PerPower>
					</Item>
					<Item>
						<Base>10</Base>
						<PerPower>0.25</PerPower>
					</Item>
				</Initiative>
				<Health>
					<Item>
						<Base>1000</Base>
						<PerPower>0</PerPower>
					</Item>
					<Item>
						<Base>2500</Base>
						<PerPower>0</PerPower>
					</Item>
					<Item>
						<Base>5000</Base>
						<PerPower>0</PerPower>
					</Item>
					<Item>
						<Base>10000</Base>
						<PerPower>0</PerPower>
					</Item>
				</Health>
				<DefenseBase>0</DefenseBase>
				<DefensePerCasterLevel>1</DefensePerCasterLevel>
			</SummonHive>
			<BladeBarrier>
				<Object href="/GameMechanics/CreatureVisual/SpellSpawned/BladeBarrier.xdb#xpointer(/CreatureVisual)"/>
				<ShieldStrength>1</ShieldStrength>
				<RangedResistance>0.75</RangedResistance>
				<MagicProof>0.75</MagicProof>
				<Health>
					<Item>
						<Base>250</Base>
						<PerPower>25</PerPower>
					</Item>
					<Item>
						<Base>500</Base>
						<PerPower>50</PerPower>
					</Item>
					<Item>
						<Base>750</Base>
						<PerPower>75</PerPower>
					</Item>
					<Item>
						<Base>1000</Base>
						<PerPower>100</PerPower>
					</Item>
				</Health>
			</BladeBarrier>
			<DeepFreeze>
				<DamageMultiplier>
					<Item>
						<Base>101</Base>
						<PerPower>1</PerPower>
					</Item>
					<Item>
						<Base>103</Base>
						<PerPower>3</PerPower>
					</Item>
					<Item>
						<Base>103</Base>
						<PerPower>3</PerPower>
					</Item>
					<Item>
						<Base>103</Base>
						<PerPower>3</PerPower>
					</Item>
				</DamageMultiplier>
			</DeepFreeze>
			<Warcries>
				<RPToArmyOnWarcryLevel1>20</RPToArmyOnWarcryLevel1>
				<RPToArmyOnWarcryLevel2>30</RPToArmyOnWarcryLevel2>
				<RPToArmyOnWarcryLevel3>40</RPToArmyOnWarcryLevel3>
				<RallingCry_MoraleBonus>
					<Base>1</Base>
					<LevelDivisor>8</LevelDivisor>
					<PerDividedLevel>1</PerDividedLevel>
				</RallingCry_MoraleBonus>
				<RallingCry_Duration>3</RallingCry_Duration>
				<CallOfBlood_RPPerCasterLevel>10</CallOfBlood_RPPerCasterLevel>
				<WordOfTheChief_ATBBonusBase>0.1</WordOfTheChief_ATBBonusBase>
				<WordOfTheChief_ATBBonusPerCasterLevel>0.02</WordOfTheChief_ATBBonusPerCasterLevel>
				<WordOfTheChief_RPBonus>30</WordOfTheChief_RPBonus>
				<Battlecry_SpeedBonus>
					<Base>1</Base>
					<LevelDivisor>1</LevelDivisor>
					<PerDividedLevel>0</PerDividedLevel>
				</Battlecry_SpeedBonus>
				<Battlecry_OffenceBonus>
					<Base>1</Base>
					<LevelDivisor>2</LevelDivisor>
					<PerDividedLevel>1</PerDividedLevel>
				</Battlecry_OffenceBonus>
				<ShoutOfMany_DamagePerCreatureInArmy>0.65</ShoutOfMany_DamagePerCreatureInArmy>
				<ShoutOfMany_ShockwaveMoveTime>0.5</ShoutOfMany_ShockwaveMoveTime>
			</Warcries>
		</Spells>
		<LuckAndMorale>
			<GoodLuck_DamageMultiplier>1.5</GoodLuck_DamageMultiplier>
			<BadLuck_DamageMultiplier>0.5</BadLuck_DamageMultiplier>
			<GoodMorale_ATBValue>0.35</GoodMorale_ATBValue>
			<BadMorale_ATBValue>0.5</BadMorale_ATBValue>
		</LuckAndMorale>
	</combat>
	<GhostMode>
		<MaxSkillLevel>30</MaxSkillLevel>
		<EnergyReviveBase>2000</EnergyReviveBase>
		<EnergyRevivePerMinute>200</EnergyRevivePerMinute>
		<EnergyPerLevel>1000</EnergyPerLevel>
		<BaseVisibleRange>12</BaseVisibleRange>
		<BaseMoveCost>200</BaseMoveCost>
		<TouchObjectCost>500</TouchObjectCost>
		<DevourDiceSize>3</DevourDiceSize>
		<Revenge>
			<LevelLosedBase>0</LevelLosedBase>
			<LevelLosedPerRevenge>0.2</LevelLosedPerRevenge>
		</Revenge>
	</GhostMode>
	<HeroArmyGeneration>
		<MinWeekGrowthCoef_Tier1>1</MinWeekGrowthCoef_Tier1>
		<MaxWeekGrowthCoef_Tier1>1.5</MaxWeekGrowthCoef_Tier1>
		<MinWeekGrowthCoef_Tier2>0.6</MinWeekGrowthCoef_Tier2>
		<MaxWeekGrowthCoef_Tier2>0.8</MaxWeekGrowthCoef_Tier2>
		<MinWeekGrowthCoef_Tier3>-0.6</MinWeekGrowthCoef_Tier3>
		<MaxWeekGrowthCoef_Tier3>0.4</MaxWeekGrowthCoef_Tier3>
		<MinWeekGrowthCoef_SpecTier1>1</MinWeekGrowthCoef_SpecTier1>
		<MaxWeekGrowthCoef_SpecTier1>1.5</MaxWeekGrowthCoef_SpecTier1>
		<NumSuchStacks_SpecTier1>3</NumSuchStacks_SpecTier1>
		<MinWeekGrowthCoef_SpecTier2>0.6</MinWeekGrowthCoef_SpecTier2>
		<MaxWeekGrowthCoef_SpecTier2>0.8</MaxWeekGrowthCoef_SpecTier2>
		<NumSuchStacks_SpecTier2>3</NumSuchStacks_SpecTier2>
		<MinWeekGrowthCoef_SpecTier3>0.5</MinWeekGrowthCoef_SpecTier3>
		<MaxWeekGrowthCoef_SpecTier3>0.7</MaxWeekGrowthCoef_SpecTier3>
		<NumSuchStacks_SpecTier3>3</NumSuchStacks_SpecTier3>
	</HeroArmyGeneration>
	<AI>
		<Combat>
			<DifficultyEasy>
				<MaxSpellLevelToCast>3</MaxSpellLevelToCast>
				<CenterAreaSpellsOnCreatureOnly>true</CenterAreaSpellsOnCreatureOnly>
				<UseDefendShootersMoves>true</UseDefendShootersMoves>
				<UseBlockEnemyMoves>true</UseBlockEnemyMoves>
				<ConsiderOnlyShortestPathToEnemy>true</ConsiderOnlyShortestPathToEnemy>
			</DifficultyEasy>
			<DifficultyNormal>
				<MaxSpellLevelToCast>3</MaxSpellLevelToCast>
				<CenterAreaSpellsOnCreatureOnly>true</CenterAreaSpellsOnCreatureOnly>
				<UseDefendShootersMoves>true</UseDefendShootersMoves>
				<UseBlockEnemyMoves>true</UseBlockEnemyMoves>
				<ConsiderOnlyShortestPathToEnemy>true</ConsiderOnlyShortestPathToEnemy>
			</DifficultyNormal>
			<DifficultyHard>
				<MaxSpellLevelToCast>5</MaxSpellLevelToCast>
				<CenterAreaSpellsOnCreatureOnly>false</CenterAreaSpellsOnCreatureOnly>
				<UseDefendShootersMoves>true</UseDefendShootersMoves>
				<UseBlockEnemyMoves>true</UseBlockEnemyMoves>
				<ConsiderOnlyShortestPathToEnemy>false</ConsiderOnlyShortestPathToEnemy>
			</DifficultyHard>
			<DifficultyHeroic>
				<MaxSpellLevelToCast>5</MaxSpellLevelToCast>
				<CenterAreaSpellsOnCreatureOnly>false</CenterAreaSpellsOnCreatureOnly>
				<UseDefendShootersMoves>true</UseDefendShootersMoves>
				<UseBlockEnemyMoves>true</UseBlockEnemyMoves>
				<ConsiderOnlyShortestPathToEnemy>false</ConsiderOnlyShortestPathToEnemy>
			</DifficultyHeroic>
			<KamikazeModeTreshold>0.2</KamikazeModeTreshold>
			<PowerSavingTreshold>1.8</PowerSavingTreshold>
			<MaxRuneMoneyEstimate>35000</MaxRuneMoneyEstimate>
			<KamikazeMode>
				<EnemyDamageCoef>1000</EnemyDamageCoef>
				<MyDamageCoef>1000</MyDamageCoef>
				<EnemyTroopsHealthCoef>400</EnemyTroopsHealthCoef>
				<MyTroopsHealthCoef>100</MyTroopsHealthCoef>
				<EnemyWarMachinesHealthCoef>1</EnemyWarMachinesHealthCoef>
				<MyWarMachinesHealthCoef>1</MyWarMachinesHealthCoef>
				<CombatValueCompareTreshold>0</CombatValueCompareTreshold>
			</KamikazeMode>
			<NormalMode>
				<EnemyDamageCoef>1000</EnemyDamageCoef>
				<MyDamageCoef>1000</MyDamageCoef>
				<EnemyTroopsHealthCoef>400</EnemyTroopsHealthCoef>
				<MyTroopsHealthCoef>100</MyTroopsHealthCoef>
				<EnemyWarMachinesHealthCoef>1</EnemyWarMachinesHealthCoef>
				<MyWarMachinesHealthCoef>1</MyWarMachinesHealthCoef>
				<CombatValueCompareTreshold>0</CombatValueCompareTreshold>
			</NormalMode>
			<PowerSavingMode>
				<EnemyDamageCoef>1000</EnemyDamageCoef>
				<MyDamageCoef>500</MyDamageCoef>
				<EnemyTroopsHealthCoef>100</EnemyTroopsHealthCoef>
				<MyTroopsHealthCoef>200</MyTroopsHealthCoef>
				<EnemyWarMachinesHealthCoef>1</EnemyWarMachinesHealthCoef>
				<MyWarMachinesHealthCoef>1</MyWarMachinesHealthCoef>
				<CombatValueCompareTreshold>0</CombatValueCompareTreshold>
			</PowerSavingMode>
			<Autoplacement>
				<EnemyLargeCreaturesMinRelativePower>0.55</EnemyLargeCreaturesMinRelativePower>
				<EnemyAreaAttackMinRelativePower>0.35</EnemyAreaAttackMinRelativePower>
				<OurShootersMinRelativePower>0.2</OurShootersMinRelativePower>
				<OurShootersMinRelativeAdvantage>1.3</OurShootersMinRelativeAdvantage>
			</Autoplacement>
		</Combat>
		<Adventure>
			<DifficultyEasy>
				<AttackHumanAggressivityCoef>1</AttackHumanAggressivityCoef>
				<AttackComputerAggressivityCoef>1</AttackComputerAggressivityCoef>
				<CowardiceVersusHuman>0.1</CowardiceVersusHuman>
				<CowardiceVersusComputer>0</CowardiceVersusComputer>
				<RolesSearchNearMaxCost>700</RolesSearchNearMaxCost>
				<RolesSearchFarMaxCost>32000</RolesSearchFarMaxCost>
				<ArmyPowerCoefBonusPerHeroLevel>0.1</ArmyPowerCoefBonusPerHeroLevel>
				<ValueOfTown>32000</ValueOfTown>
				<AvengerVersusHumanCoef>1</AvengerVersusHumanCoef>
				<AvengerVersusComputerCoef>1</AvengerVersusComputerCoef>
				<TownBuildPeriodInDays>2</TownBuildPeriodInDays>
				<CheckTownsInDanger>0</CheckTownsInDanger>
				<CheckHeroesDanger>1</CheckHeroesDanger>
				<ConsiderGarrisoningHeroToImportantTown>0</ConsiderGarrisoningHeroToImportantTown>
				<HireHeroesBase>3</HireHeroesBase>
				<HireHeroesPerTown>1</HireHeroesPerTown>
				<HireHeroesGlobalLimit>4</HireHeroesGlobalLimit>
				<GrailSearchOpenPartsMinimum>15</GrailSearchOpenPartsMinimum>
				<GrailSearchPercentMatchNeed>80</GrailSearchPercentMatchNeed>
				<ThreatsMultiplierEnemys>0</ThreatsMultiplierEnemys>
				<ThreatsMultiplierNeutral>1</ThreatsMultiplierNeutral>
				<ThreatsMultiplierAllys>2</ThreatsMultiplierAllys>
				<ThreatsMultiplierOurs>3</ThreatsMultiplierOurs>
				<ThreatsDistanceInDays>2</ThreatsDistanceInDays>
				<ThreatsAccComingLimit>5000</ThreatsAccComingLimit>
				<ThreatsAccComingCalmingDivisor>2</ThreatsAccComingCalmingDivisor>
				<ThreatsAccComingCoef>0.02</ThreatsAccComingCoef>
				<ThreatsTownInDangerThreshold>100000</ThreatsTownInDangerThreshold>
				<ThreatsTownProtectDistanceInDays>1</ThreatsTownProtectDistanceInDays>
				<StrategicCaptureDistance>15</StrategicCaptureDistance>
				<TownCreatureGrowthCoef>0.5</TownCreatureGrowthCoef>
			</DifficultyEasy>
			<DifficultyNormal>
				<AttackHumanAggressivityCoef>1</AttackHumanAggressivityCoef>
				<AttackComputerAggressivityCoef>1</AttackComputerAggressivityCoef>
				<CowardiceVersusHuman>0.1</CowardiceVersusHuman>
				<CowardiceVersusComputer>0</CowardiceVersusComputer>
				<RolesSearchNearMaxCost>700</RolesSearchNearMaxCost>
				<RolesSearchFarMaxCost>32000</RolesSearchFarMaxCost>
				<ArmyPowerCoefBonusPerHeroLevel>0.1</ArmyPowerCoefBonusPerHeroLevel>
				<ValueOfTown>32000</ValueOfTown>
				<AvengerVersusHumanCoef>1</AvengerVersusHumanCoef>
				<AvengerVersusComputerCoef>1</AvengerVersusComputerCoef>
				<TownBuildPeriodInDays>2</TownBuildPeriodInDays>
				<CheckTownsInDanger>0</CheckTownsInDanger>
				<CheckHeroesDanger>1</CheckHeroesDanger>
				<ConsiderGarrisoningHeroToImportantTown>0</ConsiderGarrisoningHeroToImportantTown>
				<HireHeroesBase>1</HireHeroesBase>
				<HireHeroesPerTown>1</HireHeroesPerTown>
				<HireHeroesGlobalLimit>8</HireHeroesGlobalLimit>
				<GrailSearchOpenPartsMinimum>15</GrailSearchOpenPartsMinimum>
				<GrailSearchPercentMatchNeed>80</GrailSearchPercentMatchNeed>
				<ThreatsMultiplierEnemys>0</ThreatsMultiplierEnemys>
				<ThreatsMultiplierNeutral>1</ThreatsMultiplierNeutral>
				<ThreatsMultiplierAllys>2</ThreatsMultiplierAllys>
				<ThreatsMultiplierOurs>3</ThreatsMultiplierOurs>
				<ThreatsDistanceInDays>2</ThreatsDistanceInDays>
				<ThreatsAccComingLimit>5000</ThreatsAccComingLimit>
				<ThreatsAccComingCalmingDivisor>1.5</ThreatsAccComingCalmingDivisor>
				<ThreatsAccComingCoef>0.2</ThreatsAccComingCoef>
				<ThreatsTownInDangerThreshold>100000</ThreatsTownInDangerThreshold>
				<ThreatsTownProtectDistanceInDays>1</ThreatsTownProtectDistanceInDays>
				<StrategicCaptureDistance>15</StrategicCaptureDistance>
				<TownCreatureGrowthCoef>1</TownCreatureGrowthCoef>
			</DifficultyNormal>
			<DifficultyHard>
				<AttackHumanAggressivityCoef>1</AttackHumanAggressivityCoef>
				<AttackComputerAggressivityCoef>0.5</AttackComputerAggressivityCoef>
				<CowardiceVersusHuman>0.2</CowardiceVersusHuman>
				<CowardiceVersusComputer>0</CowardiceVersusComputer>
				<RolesSearchNearMaxCost>700</RolesSearchNearMaxCost>
				<RolesSearchFarMaxCost>32000</RolesSearchFarMaxCost>
				<ArmyPowerCoefBonusPerHeroLevel>0.1</ArmyPowerCoefBonusPerHeroLevel>
				<ValueOfTown>64000</ValueOfTown>
				<AvengerVersusHumanCoef>1</AvengerVersusHumanCoef>
				<AvengerVersusComputerCoef>0.5</AvengerVersusComputerCoef>
				<TownBuildPeriodInDays>1</TownBuildPeriodInDays>
				<CheckTownsInDanger>1</CheckTownsInDanger>
				<CheckHeroesDanger>1</CheckHeroesDanger>
				<ConsiderGarrisoningHeroToImportantTown>1</ConsiderGarrisoningHeroToImportantTown>
				<HireHeroesBase>2</HireHeroesBase>
				<HireHeroesPerTown>1</HireHeroesPerTown>
				<HireHeroesGlobalLimit>14</HireHeroesGlobalLimit>
				<GrailSearchOpenPartsMinimum>5</GrailSearchOpenPartsMinimum>
				<GrailSearchPercentMatchNeed>70</GrailSearchPercentMatchNeed>
				<ThreatsMultiplierEnemys>1</ThreatsMultiplierEnemys>
				<ThreatsMultiplierNeutral>2</ThreatsMultiplierNeutral>
				<ThreatsMultiplierAllys>3</ThreatsMultiplierAllys>
				<ThreatsMultiplierOurs>4</ThreatsMultiplierOurs>
				<ThreatsDistanceInDays>3</ThreatsDistanceInDays>
				<ThreatsAccComingLimit>10000</ThreatsAccComingLimit>
				<ThreatsAccComingCalmingDivisor>1.25</ThreatsAccComingCalmingDivisor>
				<ThreatsAccComingCoef>0.4</ThreatsAccComingCoef>
				<ThreatsTownInDangerThreshold>250000</ThreatsTownInDangerThreshold>
				<ThreatsTownProtectDistanceInDays>1</ThreatsTownProtectDistanceInDays>
				<StrategicCaptureDistance>25</StrategicCaptureDistance>
				<TownCreatureGrowthCoef>1</TownCreatureGrowthCoef>
			</DifficultyHard>
			<DifficultyHeroic>
				<AttackHumanAggressivityCoef>1</AttackHumanAggressivityCoef>
				<AttackComputerAggressivityCoef>0.25</AttackComputerAggressivityCoef>
				<CowardiceVersusHuman>0.3</CowardiceVersusHuman>
				<CowardiceVersusComputer>0</CowardiceVersusComputer>
				<RolesSearchNearMaxCost>700</RolesSearchNearMaxCost>
				<RolesSearchFarMaxCost>32000</RolesSearchFarMaxCost>
				<ArmyPowerCoefBonusPerHeroLevel>0.1</ArmyPowerCoefBonusPerHeroLevel>
				<ValueOfTown>128000</ValueOfTown>
				<AvengerVersusHumanCoef>1</AvengerVersusHumanCoef>
				<AvengerVersusComputerCoef>0</AvengerVersusComputerCoef>
				<TownBuildPeriodInDays>1</TownBuildPeriodInDays>
				<CheckTownsInDanger>1</CheckTownsInDanger>
				<CheckHeroesDanger>1</CheckHeroesDanger>
				<ConsiderGarrisoningHeroToImportantTown>1</ConsiderGarrisoningHeroToImportantTown>
				<HireHeroesBase>3</HireHeroesBase>
				<HireHeroesPerTown>0</HireHeroesPerTown>
				<HireHeroesGlobalLimit>17</HireHeroesGlobalLimit>
				<GrailSearchOpenPartsMinimum>3</GrailSearchOpenPartsMinimum>
				<GrailSearchPercentMatchNeed>60</GrailSearchPercentMatchNeed>
				<ThreatsMultiplierEnemys>1</ThreatsMultiplierEnemys>
				<ThreatsMultiplierNeutral>2</ThreatsMultiplierNeutral>
				<ThreatsMultiplierAllys>3</ThreatsMultiplierAllys>
				<ThreatsMultiplierOurs>4</ThreatsMultiplierOurs>
				<ThreatsDistanceInDays>4</ThreatsDistanceInDays>
				<ThreatsAccComingLimit>15000</ThreatsAccComingLimit>
				<ThreatsAccComingCalmingDivisor>1.125</ThreatsAccComingCalmingDivisor>
				<ThreatsAccComingCoef>0.6</ThreatsAccComingCoef>
				<ThreatsTownInDangerThreshold>500000</ThreatsTownInDangerThreshold>
				<ThreatsTownProtectDistanceInDays>1</ThreatsTownProtectDistanceInDays>
				<StrategicCaptureDistance>30</StrategicCaptureDistance>
				<TownCreatureGrowthCoef>1</TownCreatureGrowthCoef>
			</DifficultyHeroic>
			<SearchOldTargetMultiplier>1.5</SearchOldTargetMultiplier>
			<SearchBestPositionRandomFactor>25</SearchBestPositionRandomFactor>
			<SearchNearbyDistance>21</SearchNearbyDistance>
			<SearchAverageTerrainCost>100</SearchAverageTerrainCost>
			<SearchStrategicDistance>4</SearchStrategicDistance>
			<SearchPositiveAttractorValue>1000000</SearchPositiveAttractorValue>
			<SearchNegativeAttractorValue>1000000</SearchNegativeAttractorValue>
			<SearchDangerEnemyMobilityMultiplier>1</SearchDangerEnemyMobilityMultiplier>
			<SearchDangerEnemyMobilityBonus>300</SearchDangerEnemyMobilityBonus>
			<DimDoorStartCostLimit>3000</DimDoorStartCostLimit>
			<RolesSpreadCommanderMultiplier>2.7</RolesSpreadCommanderMultiplier>
			<RolesSpreadCollectorMultiplier>0.5</RolesSpreadCollectorMultiplier>
			<RolesSpreadSupplierMultiplier>0.25</RolesSpreadSupplierMultiplier>
			<RolesSpreadFreelancerMultiplier>1</RolesSpreadFreelancerMultiplier>
			<RolesCollectorFreeScanMaxMoves>5</RolesCollectorFreeScanMaxMoves>
			<RolesSupplierFreeScanMaxMoves>10</RolesSupplierFreeScanMaxMoves>
			<SupplyDayIncomes>2</SupplyDayIncomes>
			<WeakMoneyForDeniedBuildings>0.1</WeakMoneyForDeniedBuildings>
			<CreatureCoefBonusPerInitiativeOver10>0.1</CreatureCoefBonusPerInitiativeOver10>
			<CreatureOverHealthCoef>0.1</CreatureOverHealthCoef>
			<CreatureOverDamageCoef>0.5</CreatureOverDamageCoef>
			<CreatureOverAttributesCoef>1</CreatureOverAttributesCoef>
			<CreatureMAECoef_DefenceCrush>1</CreatureMAECoef_DefenceCrush>
			<CreatureMAECoef_SpellReduce>1</CreatureMAECoef_SpellReduce>
			<CreatureMAECoef_Movement>1</CreatureMAECoef_Movement>
			<CreatureOverInitiativeCoef>0.1</CreatureOverInitiativeCoef>
			<CreatureGoodLuckCoef>0.0173</CreatureGoodLuckCoef>
			<CreatureBadLuckCoef>0.0122</CreatureBadLuckCoef>
			<CreatureGoodMoraleCoef>0.0173</CreatureGoodMoraleCoef>
			<CreatureBadMoraleCoef>0.0833</CreatureBadMoraleCoef>
			<ValueOfWarMachine>250</ValueOfWarMachine>
			<TownCreaturesReserveCoef>0.1</TownCreaturesReserveCoef>
			<ValueOfSpellPerLevel>500</ValueOfSpellPerLevel>
			<ValueOfSkillPerMastery>1000</ValueOfSkillPerMastery>
			<ValueOfPerkFeat>1000</ValueOfPerkFeat>
			<ValueOfAttributeAttack>300</ValueOfAttributeAttack>
			<ValueOfAttributeDefence>300</ValueOfAttributeDefence>
			<ValueOfAttributeSpellPower>300</ValueOfAttributeSpellPower>
			<ValueOfAttributeKnowledge>300</ValueOfAttributeKnowledge>
			<ValueOfManaPoint>50</ValueOfManaPoint>
			<ValueOfHundredMovePoints>10</ValueOfHundredMovePoints>
			<ValueOfLuckBuff>100</ValueOfLuckBuff>
			<ValueOfMoraleBuff>50</ValueOfMoraleBuff>
			<ValueOfMinorArtifact>3000</ValueOfMinorArtifact>
			<ValueOfMajorArtifact>9000</ValueOfMajorArtifact>
			<ValueOfRelicArtifact>12000</ValueOfRelicArtifact>
			<ValueOfHeroLevelPow2>1000</ValueOfHeroLevelPow2>
			<MovePointsMaxAllTypesSumCoef>1</MovePointsMaxAllTypesSumCoef>
			<ValueOfHero>250</ValueOfHero>
			<IncomeMultiplier>50</IncomeMultiplier>
			<ValueOfBorderGuardKey>1500</ValueOfBorderGuardKey>
			<ValueOfGrailMin>100</ValueOfGrailMin>
			<ValueOfGrailByObjective>10000</ValueOfGrailByObjective>
			<ValueOfGrailForInstantVictory>100000</ValueOfGrailForInstantVictory>
			<ValueOfSpellSummonCreatures>10000</ValueOfSpellSummonCreatures>
			<SiegeShootersCoef>2</SiegeShootersCoef>
			<SiegeTowerHealthCoef>2</SiegeTowerHealthCoef>
			<SiegeTowerDamageCoef>2</SiegeTowerDamageCoef>
			<CollectPathBonusesMaxCost>400</CollectPathBonusesMaxCost>
			<CollectPathBonusesClipValue>100</CollectPathBonusesClipValue>
			<SiegeFlyerCoef>2</SiegeFlyerCoef>
			<Necromancy_PreferredCreaturesToRise>
				<Item>CREATURE_LICH</Item>
				<Item>CREATURE_SKELETON_ARCHER</Item>
				<Item>CREATURE_SKELETON</Item>
				<Item>CREATURE_MANES</Item>
				<Item>CREATURE_VAMPIRE</Item>
				<Item>CREATURE_WIGHT</Item>
				<Item>CREATURE_BONE_DRAGON</Item>
			</Necromancy_PreferredCreaturesToRise>
			<Necromancy_EndOfWeekStartDay>4</Necromancy_EndOfWeekStartDay>
			<ValueOfHitPointsPercentBattleBonus>100</ValueOfHitPointsPercentBattleBonus>
			<ValueOfInitiativeBattleBonus>500</ValueOfInitiativeBattleBonus>
			<ValueOfSpeedBattleBonus>500</ValueOfSpeedBattleBonus>
			<ValueOfTalismanBase>10000</ValueOfTalismanBase>
			<ValueOfTalismanPerLevel>5000</ValueOfTalismanPerLevel>
		</Adventure>
	</AI>
	<CreatureSelection>
		<Item>
			<CreatureTown>TOWN_NO_TYPE</CreatureTown>
			<SmallSelection href="/_(Model)/Creatures/Selection/Neutral/SelectionSmall.(Model).xdb#xpointer(/Model)"/>
			<BigSelection href="/_(Model)/Creatures/Selection/Neutral/Selection.(Model).xdb#xpointer(/Model)"/>
		</Item>
		<Item>
			<CreatureTown>TOWN_HEAVEN</CreatureTown>
			<SmallSelection href="/_(Model)/Creatures/Selection/Heaven/SelectionSmall.(Model).xdb#xpointer(/Model)"/>
			<BigSelection href="/_(Model)/Creatures/Selection/Heaven/Selection.(Model).xdb#xpointer(/Model)"/>
		</Item>
		<Item>
			<CreatureTown>TOWN_PRESERVE</CreatureTown>
			<SmallSelection href="/_(Model)/Creatures/Selection/Preserve/SelectionSmall.(Model).xdb#xpointer(/Model)"/>
			<BigSelection href="/_(Model)/Creatures/Selection/Preserve/Selection.(Model).xdb#xpointer(/Model)"/>
		</Item>
		<Item>
			<CreatureTown>TOWN_ACADEMY</CreatureTown>
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		<Item>
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			<BigSelection href="/_(Model)/Creatures/Selection/Dungeon/Selection.(Model).xdb#xpointer(/Model)"/>
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							<MaxCount2>30</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_SKELETON</Creature1>
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						</Item>
						<Item>
							<Creature1>CREATURE_SKELETON</Creature1>
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							<MaxCount1>30</MaxCount1>
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						</Item>
						<Item>
							<Creature1>CREATURE_SKELETON</Creature1>
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						</Item>
						<Item>
							<Creature1>CREATURE_SKELETON</Creature1>
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							<MaxCount1>30</MaxCount1>
							<MinCount2>30</MinCount2>
							<MaxCount2>30</MaxCount2>
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						<Money>
							<Wood>4</Wood>
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							<Gold>2500</Gold>
						</Money>
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						<RandomSpellsCount>0</RandomSpellsCount>
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					<RewardMax>
						<Money>
							<Wood>4</Wood>
							<Ore>4</Ore>
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							<Crystal>0</Crystal>
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							<Gold>2500</Gold>
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						<RandomSpellsCount>0</RandomSpellsCount>
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					<ChanceOfVariant>5</ChanceOfVariant>
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						<Item>
							<Creature1>CREATURE_SKELETON</Creature1>
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							<MaxCount1>40</MaxCount1>
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							<MaxCount2>40</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_SKELETON</Creature1>
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						</Item>
						<Item>
							<Creature1>CREATURE_SKELETON</Creature1>
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							<MaxCount1>40</MaxCount1>
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						</Item>
						<Item>
							<Creature1>CREATURE_WALKING_DEAD</Creature1>
							<Creature2>CREATURE_ZOMBIE</Creature2>
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						</Item>
						<Item>
							<Creature1>CREATURE_WALKING_DEAD</Creature1>
							<Creature2>CREATURE_ZOMBIE</Creature2>
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							<MinCount2>40</MinCount2>
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						</Item>
						<Item>
							<Creature1>CREATURE_MANES</Creature1>
							<Creature2>CREATURE_GHOST</Creature2>
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							<MaxCount1>4</MaxCount1>
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						</Item>
						<Item>
							<Creature1>CREATURE_MANES</Creature1>
							<Creature2>CREATURE_GHOST</Creature2>
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							<Wood>5</Wood>
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							<Gold>3000</Gold>
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					<RewardMax>
						<Money>
							<Wood>5</Wood>
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							<Crystal>0</Crystal>
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							<Gold>3000</Gold>
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				<Item>
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						<Item>
							<Creature1>CREATURE_SKELETON</Creature1>
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						</Item>
						<Item>
							<Creature1>CREATURE_SKELETON</Creature1>
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						</Item>
						<Item>
							<Creature1>CREATURE_SKELETON</Creature1>
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						</Item>
						<Item>
							<Creature1>CREATURE_WALKING_DEAD</Creature1>
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						<Item>
							<Creature1>CREATURE_WALKING_DEAD</Creature1>
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						<Item>
							<Creature1>CREATURE_MANES</Creature1>
							<Creature2>CREATURE_POLTERGEIST</Creature2>
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						<Item>
							<Creature1>CREATURE_MANES</Creature1>
							<Creature2>CREATURE_POLTERGEIST</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
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							<Wood>5</Wood>
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				<Item>
					<ChanceOfVariant>40</ChanceOfVariant>
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						<Item>
							<Creature1>CREATURE_SKELETON</Creature1>
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						<Item>
							<Creature1>CREATURE_SKELETON</Creature1>
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						<Item>
							<Creature1>CREATURE_IRON_GOLEM</Creature1>
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						<Item>
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						<Item>
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						<Item>
							<Creature1>CREATURE_SKELETON_ARCHER</Creature1>
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						<Item>
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						<Item>
							<Creature1>CREATURE_STEEL_GOLEM</Creature1>
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						<Item>
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						<Item>
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						<Item>
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						<Item>
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				<Item>
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						<Item>
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						<Item>
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						<Item>
							<Creature1>CREATURE_MAGI</Creature1>
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						<Item>
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						<Item>
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						<Item>
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						<Item>
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						<Item>
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						<Item>
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							<MaxCount1>6</MaxCount1>
							<MinCount2>4</MinCount2>
							<MaxCount2>6</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_BONE_DRAGON</Creature1>
							<Creature2>CREATURE_SHADOW_DRAGON</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>8</MinCount1>
							<MaxCount1>10</MaxCount1>
							<MinCount2>8</MinCount2>
							<MaxCount2>10</MaxCount2>
						</Item>
					</Creatures>
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						<Money>
							<Wood>0</Wood>
							<Ore>0</Ore>
							<Mercury>0</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>12500</Gold>
						</Money>
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						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>0</RandomSpellsLevel>
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					<RewardMax>
						<Money>
							<Wood>0</Wood>
							<Ore>0</Ore>
							<Mercury>0</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>12500</Gold>
						</Money>
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						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>0</RandomSpellsLevel>
					</RewardMax>
				</Item>
				<Item>
					<ChanceOfVariant>10</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_GREEN_DRAGON</Creature1>
							<Creature2>CREATURE_GOLD_DRAGON</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
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							<MinCount2>6</MinCount2>
							<MaxCount2>8</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_GREEN_DRAGON</Creature1>
							<Creature2>CREATURE_RAINBOW_DRAGON</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
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							<MaxCount1>8</MaxCount1>
							<MinCount2>6</MinCount2>
							<MaxCount2>8</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_DEEP_DRAGON</Creature1>
							<Creature2>CREATURE_BLACK_DRAGON</Creature2>
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							<MinCount2>4</MinCount2>
							<MaxCount2>6</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_DEEP_DRAGON</Creature1>
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							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>4</MinCount1>
							<MaxCount1>6</MaxCount1>
							<MinCount2>4</MinCount2>
							<MaxCount2>6</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_BONE_DRAGON</Creature1>
							<Creature2>CREATURE_HORROR_DRAGON</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
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							<MaxCount1>10</MaxCount1>
							<MinCount2>8</MinCount2>
							<MaxCount2>10</MaxCount2>
						</Item>
					</Creatures>
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						<Money>
							<Wood>0</Wood>
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							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>12500</Gold>
						</Money>
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						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>0</RandomSpellsLevel>
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					<RewardMax>
						<Money>
							<Wood>0</Wood>
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							<Mercury>0</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>12500</Gold>
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						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
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				</Item>
				<Item>
					<ChanceOfVariant>10</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_GREEN_DRAGON</Creature1>
							<Creature2>CREATURE_GOLD_DRAGON</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
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							<MaxCount1>8</MaxCount1>
							<MinCount2>6</MinCount2>
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						</Item>
						<Item>
							<Creature1>CREATURE_GREEN_DRAGON</Creature1>
							<Creature2>CREATURE_RAINBOW_DRAGON</Creature2>
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							<MinCount2>6</MinCount2>
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						</Item>
						<Item>
							<Creature1>CREATURE_DEEP_DRAGON</Creature1>
							<Creature2>CREATURE_BLACK_DRAGON</Creature2>
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							<MinCount2>4</MinCount2>
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						</Item>
						<Item>
							<Creature1>CREATURE_DEEP_DRAGON</Creature1>
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							<ChanceOfCreature1>67</ChanceOfCreature1>
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							<MinCount2>4</MinCount2>
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						</Item>
						<Item>
							<Creature1>CREATURE_FIRE_DRAGON</Creature1>
							<Creature2>CREATURE_MAGMA_DRAGON</Creature2>
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							<ChanceOfCreature2>33</ChanceOfCreature2>
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							<MinCount2>6</MinCount2>
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						<Money>
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							<Crystal>0</Crystal>
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							<Gold>15000</Gold>
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						<RandomSpellsCount>0</RandomSpellsCount>
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					<RewardMax>
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							<Crystal>0</Crystal>
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							<Gold>15000</Gold>
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						<RandomSpellsCount>0</RandomSpellsCount>
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				<Item>
					<ChanceOfVariant>10</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_GREEN_DRAGON</Creature1>
							<Creature2>CREATURE_GOLD_DRAGON</Creature2>
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						<Item>
							<Creature1>CREATURE_GREEN_DRAGON</Creature1>
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							<MinCount2>6</MinCount2>
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						</Item>
						<Item>
							<Creature1>CREATURE_DEEP_DRAGON</Creature1>
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						<Item>
							<Creature1>CREATURE_DEEP_DRAGON</Creature1>
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						</Item>
						<Item>
							<Creature1>CREATURE_FIRE_DRAGON</Creature1>
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							<Gold>15000</Gold>
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							<Crystal>0</Crystal>
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							<Gold>15000</Gold>
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				<Item>
					<ChanceOfVariant>20</ChanceOfVariant>
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						<Item>
							<Creature1>CREATURE_GOLD_DRAGON</Creature1>
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							<MaxCount1>10</MaxCount1>
							<MinCount2>8</MinCount2>
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						</Item>
						<Item>
							<Creature1>CREATURE_GOLD_DRAGON</Creature1>
							<Creature2>CREATURE_RAINBOW_DRAGON</Creature2>
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						</Item>
						<Item>
							<Creature1>CREATURE_BLACK_DRAGON</Creature1>
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						</Item>
						<Item>
							<Creature1>CREATURE_BLACK_DRAGON</Creature1>
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							<MinCount2>6</MinCount2>
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						</Item>
						<Item>
							<Creature1>CREATURE_SHADOW_DRAGON</Creature1>
							<Creature2>CREATURE_HORROR_DRAGON</Creature2>
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							<ChanceOfCreature2>50</ChanceOfCreature2>
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							<MaxCount1>12</MaxCount1>
							<MinCount2>10</MinCount2>
							<MaxCount2>12</MaxCount2>
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						<Money>
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							<Mercury>0</Mercury>
							<Crystal>0</Crystal>
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							<Gem>0</Gem>
							<Gold>17500</Gold>
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					<RewardMax>
						<Money>
							<Wood>0</Wood>
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							<Crystal>0</Crystal>
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							<Gold>17500</Gold>
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				<Item>
					<ChanceOfVariant>20</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_GOLD_DRAGON</Creature1>
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							<MaxCount1>10</MaxCount1>
							<MinCount2>8</MinCount2>
							<MaxCount2>10</MaxCount2>
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						<Item>
							<Creature1>CREATURE_GOLD_DRAGON</Creature1>
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							<MaxCount1>10</MaxCount1>
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						</Item>
						<Item>
							<Creature1>CREATURE_BLACK_DRAGON</Creature1>
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							<MinCount2>6</MinCount2>
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						<Item>
							<Creature1>CREATURE_BLACK_DRAGON</Creature1>
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							<MinCount2>6</MinCount2>
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						</Item>
						<Item>
							<Creature1>CREATURE_MAGMA_DRAGON</Creature1>
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							<MaxCount2>10</MaxCount2>
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							<Crystal>0</Crystal>
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							<Gem>0</Gem>
							<Gold>20000</Gold>
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							<Crystal>0</Crystal>
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							<Gold>20000</Gold>
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			<RechargesCount>-1</RechargesCount>
			<DaysForRecharge>21</DaysForRecharge>
			<LuckLossOnEmpty>0</LuckLossOnEmpty>
			<MoraleLossOnEmpty>0</MoraleLossOnEmpty>
			<SearchDialog>1</SearchDialog>
		</BankDragonUtopia>
		<BankElementalsStockpile>
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				<Item>
					<ChanceOfVariant>25</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_FIRE_ELEMENTAL</Creature1>
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						<Item>
							<Creature1>CREATURE_AIR_ELEMENTAL</Creature1>
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						</Item>
						<Item>
							<Creature1>CREATURE_WATER_ELEMENTAL</Creature1>
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						</Item>
						<Item>
							<Creature1>CREATURE_EARTH_ELEMENTAL</Creature1>
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						<Money>
							<Wood>1</Wood>
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					<RewardMax>
						<Money>
							<Wood>3</Wood>
							<Ore>3</Ore>
							<Mercury>3</Mercury>
							<Crystal>3</Crystal>
							<Sulfur>3</Sulfur>
							<Gem>3</Gem>
							<Gold>0</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMax>
				</Item>
				<Item>
					<ChanceOfVariant>25</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_FIRE_ELEMENTAL</Creature1>
							<Creature2>CREATURE_UNKNOWN</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>10</MinCount1>
							<MaxCount1>10</MaxCount1>
							<MinCount2>0</MinCount2>
							<MaxCount2>0</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_AIR_ELEMENTAL</Creature1>
							<Creature2>CREATURE_UNKNOWN</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>10</MinCount1>
							<MaxCount1>10</MaxCount1>
							<MinCount2>0</MinCount2>
							<MaxCount2>0</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_WATER_ELEMENTAL</Creature1>
							<Creature2>CREATURE_UNKNOWN</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>10</MinCount1>
							<MaxCount1>10</MaxCount1>
							<MinCount2>0</MinCount2>
							<MaxCount2>0</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_EARTH_ELEMENTAL</Creature1>
							<Creature2>CREATURE_UNKNOWN</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>10</MinCount1>
							<MaxCount1>10</MaxCount1>
							<MinCount2>0</MinCount2>
							<MaxCount2>0</MaxCount2>
						</Item>
					</Creatures>
					<RewardMin>
						<Money>
							<Wood>3</Wood>
							<Ore>3</Ore>
							<Mercury>3</Mercury>
							<Crystal>3</Crystal>
							<Sulfur>3</Sulfur>
							<Gem>3</Gem>
							<Gold>0</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMin>
					<RewardMax>
						<Money>
							<Wood>5</Wood>
							<Ore>5</Ore>
							<Mercury>5</Mercury>
							<Crystal>5</Crystal>
							<Sulfur>5</Sulfur>
							<Gem>5</Gem>
							<Gold>0</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMax>
				</Item>
				<Item>
					<ChanceOfVariant>25</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_FIRE_ELEMENTAL</Creature1>
							<Creature2>CREATURE_UNKNOWN</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>15</MinCount1>
							<MaxCount1>15</MaxCount1>
							<MinCount2>0</MinCount2>
							<MaxCount2>0</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_AIR_ELEMENTAL</Creature1>
							<Creature2>CREATURE_UNKNOWN</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>15</MinCount1>
							<MaxCount1>15</MaxCount1>
							<MinCount2>0</MinCount2>
							<MaxCount2>0</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_WATER_ELEMENTAL</Creature1>
							<Creature2>CREATURE_UNKNOWN</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>15</MinCount1>
							<MaxCount1>15</MaxCount1>
							<MinCount2>0</MinCount2>
							<MaxCount2>0</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_EARTH_ELEMENTAL</Creature1>
							<Creature2>CREATURE_UNKNOWN</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>15</MinCount1>
							<MaxCount1>15</MaxCount1>
							<MinCount2>0</MinCount2>
							<MaxCount2>0</MaxCount2>
						</Item>
					</Creatures>
					<RewardMin>
						<Money>
							<Wood>5</Wood>
							<Ore>5</Ore>
							<Mercury>5</Mercury>
							<Crystal>5</Crystal>
							<Sulfur>5</Sulfur>
							<Gem>5</Gem>
							<Gold>0</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMin>
					<RewardMax>
						<Money>
							<Wood>7</Wood>
							<Ore>7</Ore>
							<Mercury>7</Mercury>
							<Crystal>7</Crystal>
							<Sulfur>7</Sulfur>
							<Gem>7</Gem>
							<Gold>0</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMax>
				</Item>
				<Item>
					<ChanceOfVariant>25</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_FIRE_ELEMENTAL</Creature1>
							<Creature2>CREATURE_UNKNOWN</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>20</MinCount1>
							<MaxCount1>20</MaxCount1>
							<MinCount2>0</MinCount2>
							<MaxCount2>0</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_AIR_ELEMENTAL</Creature1>
							<Creature2>CREATURE_UNKNOWN</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>20</MinCount1>
							<MaxCount1>20</MaxCount1>
							<MinCount2>0</MinCount2>
							<MaxCount2>0</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_WATER_ELEMENTAL</Creature1>
							<Creature2>CREATURE_UNKNOWN</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>20</MinCount1>
							<MaxCount1>20</MaxCount1>
							<MinCount2>0</MinCount2>
							<MaxCount2>0</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_EARTH_ELEMENTAL</Creature1>
							<Creature2>CREATURE_UNKNOWN</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>20</MinCount1>
							<MaxCount1>20</MaxCount1>
							<MinCount2>0</MinCount2>
							<MaxCount2>0</MaxCount2>
						</Item>
					</Creatures>
					<RewardMin>
						<Money>
							<Wood>7</Wood>
							<Ore>7</Ore>
							<Mercury>7</Mercury>
							<Crystal>7</Crystal>
							<Sulfur>7</Sulfur>
							<Gem>7</Gem>
							<Gold>0</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMin>
					<RewardMax>
						<Money>
							<Wood>9</Wood>
							<Ore>9</Ore>
							<Mercury>9</Mercury>
							<Crystal>9</Crystal>
							<Sulfur>9</Sulfur>
							<Gem>9</Gem>
							<Gold>0</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMax>
				</Item>
			</Variants>
			<RechargesCount>-1</RechargesCount>
			<DaysForRecharge>15</DaysForRecharge>
			<LuckLossOnEmpty>0</LuckLossOnEmpty>
			<MoraleLossOnEmpty>0</MoraleLossOnEmpty>
			<SearchDialog>1</SearchDialog>
		</BankElementalsStockpile>
		<BankDemolish>
			<Variants>
				<Item>
					<ChanceOfVariant>25</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_SKELETON</Creature1>
							<Creature2>CREATURE_SKELETON</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>200</MinCount1>
							<MaxCount1>250</MaxCount1>
							<MinCount2>200</MinCount2>
							<MaxCount2>250</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_VAMPIRE</Creature1>
							<Creature2>CREATURE_VAMPIRE</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>7</MinCount1>
							<MaxCount1>12</MaxCount1>
							<MinCount2>7</MinCount2>
							<MaxCount2>12</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_VAMPIRE</Creature1>
							<Creature2>CREATURE_VAMPIRE</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>7</MinCount1>
							<MaxCount1>12</MaxCount1>
							<MinCount2>7</MinCount2>
							<MaxCount2>12</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_WIGHT</Creature1>
							<Creature2>CREATURE_WIGHT</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>2</MinCount1>
							<MaxCount1>3</MaxCount1>
							<MinCount2>2</MinCount2>
							<MaxCount2>3</MaxCount2>
						</Item>
					</Creatures>
					<RewardMin>
						<Money>
							<Wood>1</Wood>
							<Ore>1</Ore>
							<Mercury>6</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>3500</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>1</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMin>
					<RewardMax>
						<Money>
							<Wood>3</Wood>
							<Ore>3</Ore>
							<Mercury>8</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>3500</Gold>
						</Money>
						<MinorArtifactsCount>1</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>1</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMax>
				</Item>
				<Item>
					<ChanceOfVariant>25</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_SKELETON</Creature1>
							<Creature2>CREATURE_SKELETON_WARRIOR</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>225</MinCount1>
							<MaxCount1>275</MaxCount1>
							<MinCount2>225</MinCount2>
							<MaxCount2>275</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_VAMPIRE</Creature1>
							<Creature2>CREATURE_VAMPIRE_LORD</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>10</MinCount1>
							<MaxCount1>15</MaxCount1>
							<MinCount2>10</MinCount2>
							<MaxCount2>15</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_VAMPIRE</Creature1>
							<Creature2>CREATURE_NOSFERATU</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>10</MinCount1>
							<MaxCount1>15</MaxCount1>
							<MinCount2>10</MinCount2>
							<MaxCount2>15</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_WIGHT</Creature1>
							<Creature2>CREATURE_MUMMY</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>2</MinCount1>
							<MaxCount1>3</MaxCount1>
							<MinCount2>3</MinCount2>
							<MaxCount2>5</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_LICH</Creature1>
							<Creature2>CREATURE_LICH</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>3</MinCount1>
							<MaxCount1>5</MaxCount1>
							<MinCount2>3</MinCount2>
							<MaxCount2>5</MaxCount2>
						</Item>
					</Creatures>
					<RewardMin>
						<Money>
							<Wood>2</Wood>
							<Ore>2</Ore>
							<Mercury>8</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>4500</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>1</RandomSpellsCount>
						<RandomSpellsLevel>2</RandomSpellsLevel>
					</RewardMin>
					<RewardMax>
						<Money>
							<Wood>4</Wood>
							<Ore>4</Ore>
							<Mercury>10</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>4500</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>1</RandomSpellsCount>
						<RandomSpellsLevel>2</RandomSpellsLevel>
					</RewardMax>
				</Item>
				<Item>
					<ChanceOfVariant>25</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_SKELETON_WARRIOR</Creature1>
							<Creature2>CREATURE_SKELETON_WARRIOR</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>250</MinCount1>
							<MaxCount1>300</MaxCount1>
							<MinCount2>250</MinCount2>
							<MaxCount2>300</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_VAMPIRE_LORD</Creature1>
							<Creature2>CREATURE_NOSFERATU</Creature2>
							<ChanceOfCreature1>50</ChanceOfCreature1>
							<ChanceOfCreature2>50</ChanceOfCreature2>
							<MinCount1>15</MinCount1>
							<MaxCount1>20</MaxCount1>
							<MinCount2>15</MinCount2>
							<MaxCount2>20</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_VAMPIRE_LORD</Creature1>
							<Creature2>CREATURE_NOSFERATU</Creature2>
							<ChanceOfCreature1>50</ChanceOfCreature1>
							<ChanceOfCreature2>50</ChanceOfCreature2>
							<MinCount1>15</MinCount1>
							<MaxCount1>20</MaxCount1>
							<MinCount2>15</MinCount2>
							<MaxCount2>20</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_BONE_DRAGON</Creature1>
							<Creature2>CREATURE_SHADOW_DRAGON</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>2</MinCount1>
							<MaxCount1>3</MaxCount1>
							<MinCount2>2</MinCount2>
							<MaxCount2>3</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_LICH</Creature1>
							<Creature2>CREATURE_DEMILICH</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>5</MinCount1>
							<MaxCount1>7</MaxCount1>
							<MinCount2>5</MinCount2>
							<MaxCount2>7</MaxCount2>
						</Item>
					</Creatures>
					<RewardMin>
						<Money>
							<Wood>3</Wood>
							<Ore>3</Ore>
							<Mercury>10</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>5500</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>1</RandomSpellsCount>
						<RandomSpellsLevel>3</RandomSpellsLevel>
					</RewardMin>
					<RewardMax>
						<Money>
							<Wood>5</Wood>
							<Ore>5</Ore>
							<Mercury>12</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>5500</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>1</RandomSpellsCount>
						<RandomSpellsLevel>3</RandomSpellsLevel>
					</RewardMax>
				</Item>
				<Item>
					<ChanceOfVariant>25</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_SKELETON_WARRIOR</Creature1>
							<Creature2>CREATURE_SKELETON_WARRIOR</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>300</MinCount1>
							<MaxCount1>350</MaxCount1>
							<MinCount2>300</MinCount2>
							<MaxCount2>350</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_VAMPIRE_LORD</Creature1>
							<Creature2>CREATURE_NOSFERATU</Creature2>
							<ChanceOfCreature1>50</ChanceOfCreature1>
							<ChanceOfCreature2>50</ChanceOfCreature2>
							<MinCount1>20</MinCount1>
							<MaxCount1>25</MaxCount1>
							<MinCount2>20</MinCount2>
							<MaxCount2>25</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_VAMPIRE_LORD</Creature1>
							<Creature2>CREATURE_NOSFERATU</Creature2>
							<ChanceOfCreature1>50</ChanceOfCreature1>
							<ChanceOfCreature2>50</ChanceOfCreature2>
							<MinCount1>20</MinCount1>
							<MaxCount1>25</MaxCount1>
							<MinCount2>20</MinCount2>
							<MaxCount2>25</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_BONE_DRAGON</Creature1>
							<Creature2>CREATURE_SHADOW_DRAGON</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>3</MinCount1>
							<MaxCount1>5</MaxCount1>
							<MinCount2>3</MinCount2>
							<MaxCount2>5</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_DEMILICH</Creature1>
							<Creature2>CREATURE_LICH_MASTER</Creature2>
							<ChanceOfCreature1>50</ChanceOfCreature1>
							<ChanceOfCreature2>50</ChanceOfCreature2>
							<MinCount1>7</MinCount1>
							<MaxCount1>10</MaxCount1>
							<MinCount2>7</MinCount2>
							<MaxCount2>10</MaxCount2>
						</Item>
					</Creatures>
					<RewardMin>
						<Money>
							<Wood>4</Wood>
							<Ore>4</Ore>
							<Mercury>12</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>6500</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>1</RandomSpellsCount>
						<RandomSpellsLevel>4</RandomSpellsLevel>
					</RewardMin>
					<RewardMax>
						<Money>
							<Wood>6</Wood>
							<Ore>6</Ore>
							<Mercury>14</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>6500</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>1</RandomSpellsCount>
						<RandomSpellsLevel>4</RandomSpellsLevel>
					</RewardMax>
				</Item>
			</Variants>
			<RechargesCount>-1</RechargesCount>
			<DaysForRecharge>21</DaysForRecharge>
			<LuckLossOnEmpty>0</LuckLossOnEmpty>
			<MoraleLossOnEmpty>2</MoraleLossOnEmpty>
			<SearchDialog>1</SearchDialog>
		</BankDemolish>
		<BankUnkempt>
			<Variants>
				<Item>
					<ChanceOfVariant>20</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_FOOTMAN</Creature1>
							<Creature2>CREATURE_FOOTMAN</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>25</MinCount1>
							<MaxCount1>25</MaxCount1>
							<MinCount2>25</MinCount2>
							<MaxCount2>25</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_FOOTMAN</Creature1>
							<Creature2>CREATURE_SWORDSMAN</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>25</MinCount1>
							<MaxCount1>25</MaxCount1>
							<MinCount2>25</MinCount2>
							<MaxCount2>25</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_FOOTMAN</Creature1>
							<Creature2>CREATURE_VINDICATOR</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>25</MinCount1>
							<MaxCount1>25</MaxCount1>
							<MinCount2>25</MinCount2>
							<MaxCount2>25</MaxCount2>
						</Item>
					</Creatures>
					<RewardMin>
						<Money>
							<Wood>3</Wood>
							<Ore>3</Ore>
							<Mercury>0</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>2500</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMin>
					<RewardMax>
						<Money>
							<Wood>5</Wood>
							<Ore>5</Ore>
							<Mercury>0</Mercury>
							<Crystal>3</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>2500</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>1</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMax>
				</Item>
				<Item>
					<ChanceOfVariant>20</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_CLERIC</Creature1>
							<Creature2>CREATURE_CLERIC</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>2</MinCount1>
							<MaxCount1>2</MaxCount1>
							<MinCount2>2</MinCount2>
							<MaxCount2>2</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_ZEALOT</Creature1>
							<Creature2>CREATURE_ZEALOT</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>2</MinCount1>
							<MaxCount1>2</MaxCount1>
							<MinCount2>2</MinCount2>
							<MaxCount2>2</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_FOOTMAN</Creature1>
							<Creature2>CREATURE_VINDICATOR</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>40</MinCount1>
							<MaxCount1>40</MaxCount1>
							<MinCount2>40</MinCount2>
							<MaxCount2>40</MaxCount2>
						</Item>
					</Creatures>
					<RewardMin>
						<Money>
							<Wood>3</Wood>
							<Ore>3</Ore>
							<Mercury>0</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>2500</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMin>
					<RewardMax>
						<Money>
							<Wood>5</Wood>
							<Ore>5</Ore>
							<Mercury>0</Mercury>
							<Crystal>3</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>2500</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>1</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMax>
				</Item>
				<Item>
					<ChanceOfVariant>20</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_PRIEST</Creature1>
							<Creature2>CREATURE_CLERIC</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>2</MinCount1>
							<MaxCount1>2</MaxCount1>
							<MinCount2>2</MinCount2>
							<MaxCount2>2</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_PRIEST</Creature1>
							<Creature2>CREATURE_ZEALOT</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>2</MinCount1>
							<MaxCount1>2</MaxCount1>
							<MinCount2>2</MinCount2>
							<MaxCount2>2</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_CAVALIER</Creature1>
							<Creature2>CREATURE_PALADIN</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>1</MinCount1>
							<MaxCount1>1</MaxCount1>
							<MinCount2>1</MinCount2>
							<MaxCount2>1</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_CAVALIER</Creature1>
							<Creature2>CREATURE_CHAMPION</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>1</MinCount1>
							<MaxCount1>1</MaxCount1>
							<MinCount2>1</MinCount2>
							<MaxCount2>1</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_CAVALIER</Creature1>
							<Creature2>CREATURE_UNKNOWN</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>1</MinCount1>
							<MaxCount1>1</MaxCount1>
							<MinCount2>1</MinCount2>
							<MaxCount2>1</MaxCount2>
						</Item>
					</Creatures>
					<RewardMin>
						<Money>
							<Wood>3</Wood>
							<Ore>3</Ore>
							<Mercury>0</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>2500</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMin>
					<RewardMax>
						<Money>
							<Wood>5</Wood>
							<Ore>5</Ore>
							<Mercury>0</Mercury>
							<Crystal>3</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>2500</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>1</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMax>
				</Item>
				<Item>
					<ChanceOfVariant>20</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_FOOTMAN</Creature1>
							<Creature2>CREATURE_SWORDSMAN</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>25</MinCount1>
							<MaxCount1>25</MaxCount1>
							<MinCount2>25</MinCount2>
							<MaxCount2>25</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_FOOTMAN</Creature1>
							<Creature2>CREATURE_VINDICATOR</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>25</MinCount1>
							<MaxCount1>25</MaxCount1>
							<MinCount2>25</MinCount2>
							<MaxCount2>25</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_CAVALIER</Creature1>
							<Creature2>CREATURE_PALADIN</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>1</MinCount1>
							<MaxCount1>1</MaxCount1>
							<MinCount2>1</MinCount2>
							<MaxCount2>1</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_CAVALIER</Creature1>
							<Creature2>CREATURE_CHAMPION</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>1</MinCount1>
							<MaxCount1>1</MaxCount1>
							<MinCount2>1</MinCount2>
							<MaxCount2>1</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_CAVALIER</Creature1>
							<Creature2>CREATURE_CAVALIER</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>1</MinCount1>
							<MaxCount1>1</MaxCount1>
							<MinCount2>1</MinCount2>
							<MaxCount2>1</MaxCount2>
						</Item>
					</Creatures>
					<RewardMin>
						<Money>
							<Wood>3</Wood>
							<Ore>3</Ore>
							<Mercury>0</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>2500</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMin>
					<RewardMax>
						<Money>
							<Wood>5</Wood>
							<Ore>5</Ore>
							<Mercury>0</Mercury>
							<Crystal>3</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>2500</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>1</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMax>
				</Item>
				<Item>
					<ChanceOfVariant>20</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_ANGEL</Creature1>
							<Creature2>CREATURE_ARCHANGEL</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>1</MinCount1>
							<MaxCount1>1</MaxCount1>
							<MinCount2>1</MinCount2>
							<MaxCount2>1</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_ANGEL</Creature1>
							<Creature2>CREATURE_SERAPH</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>1</MinCount1>
							<MaxCount1>1</MaxCount1>
							<MinCount2>1</MinCount2>
							<MaxCount2>1</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_PRIEST</Creature1>
							<Creature2>CREATURE_CLERIC</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>1</MinCount1>
							<MaxCount1>1</MaxCount1>
							<MinCount2>1</MinCount2>
							<MaxCount2>1</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_PRIEST</Creature1>
							<Creature2>CREATURE_ZEALOT</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
							<MinCount1>1</MinCount1>
							<MaxCount1>1</MaxCount1>
							<MinCount2>1</MinCount2>
							<MaxCount2>1</MaxCount2>
						</Item>
					</Creatures>
					<RewardMin>
						<Money>
							<Wood>3</Wood>
							<Ore>3</Ore>
							<Mercury>0</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>2500</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMin>
					<RewardMax>
						<Money>
							<Wood>5</Wood>
							<Ore>5</Ore>
							<Mercury>0</Mercury>
							<Crystal>3</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>2500</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>1</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMax>
				</Item>
			</Variants>
			<RechargesCount>-1</RechargesCount>
			<DaysForRecharge>15</DaysForRecharge>
			<LuckLossOnEmpty>0</LuckLossOnEmpty>
			<MoraleLossOnEmpty>2</MoraleLossOnEmpty>
			<SearchDialog>1</SearchDialog>
		</BankUnkempt>
		<BankDwarvenTreasure>
			<Variants>
				<Item>
					<ChanceOfVariant>250</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_STOUT_DEFENDER</Creature1>
							<Creature2>CREATURE_STONE_DEFENDER</Creature2>
							<ChanceOfCreature1>50</ChanceOfCreature1>
							<ChanceOfCreature2>50</ChanceOfCreature2>
							<MinCount1>25</MinCount1>
							<MaxCount1>30</MaxCount1>
							<MinCount2>25</MinCount2>
							<MaxCount2>30</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_STOUT_DEFENDER</Creature1>
							<Creature2>CREATURE_STONE_DEFENDER</Creature2>
							<ChanceOfCreature1>50</ChanceOfCreature1>
							<ChanceOfCreature2>50</ChanceOfCreature2>
							<MinCount1>25</MinCount1>
							<MaxCount1>30</MaxCount1>
							<MinCount2>25</MinCount2>
							<MaxCount2>30</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_AXE_THROWER</Creature1>
							<Creature2>CREATURE_HARPOONER</Creature2>
							<ChanceOfCreature1>50</ChanceOfCreature1>
							<ChanceOfCreature2>50</ChanceOfCreature2>
							<MinCount1>5</MinCount1>
							<MaxCount1>10</MaxCount1>
							<MinCount2>5</MinCount2>
							<MaxCount2>10</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_AXE_THROWER</Creature1>
							<Creature2>CREATURE_HARPOONER</Creature2>
							<ChanceOfCreature1>50</ChanceOfCreature1>
							<ChanceOfCreature2>50</ChanceOfCreature2>
							<MinCount1>5</MinCount1>
							<MaxCount1>10</MaxCount1>
							<MinCount2>5</MinCount2>
							<MaxCount2>10</MaxCount2>
						</Item>
					</Creatures>
					<RewardMin>
						<Money>
							<Wood>0</Wood>
							<Ore>0</Ore>
							<Mercury>0</Mercury>
							<Crystal>3</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>1</Gem>
							<Gold>2500</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMin>
					<RewardMax>
						<Money>
							<Wood>0</Wood>
							<Ore>0</Ore>
							<Mercury>0</Mercury>
							<Crystal>5</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>3</Gem>
							<Gold>2500</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMax>
				</Item>
				<Item>
					<ChanceOfVariant>125</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_STOUT_DEFENDER</Creature1>
							<Creature2>CREATURE_STONE_DEFENDER</Creature2>
							<ChanceOfCreature1>50</ChanceOfCreature1>
							<ChanceOfCreature2>50</ChanceOfCreature2>
							<MinCount1>30</MinCount1>
							<MaxCount1>35</MaxCount1>
							<MinCount2>30</MinCount2>
							<MaxCount2>35</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_STOUT_DEFENDER</Creature1>
							<Creature2>CREATURE_STONE_DEFENDER</Creature2>
							<ChanceOfCreature1>50</ChanceOfCreature1>
							<ChanceOfCreature2>50</ChanceOfCreature2>
							<MinCount1>30</MinCount1>
							<MaxCount1>35</MaxCount1>
							<MinCount2>30</MinCount2>
							<MaxCount2>35</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_AXE_THROWER</Creature1>
							<Creature2>CREATURE_HARPOONER</Creature2>
							<ChanceOfCreature1>50</ChanceOfCreature1>
							<ChanceOfCreature2>50</ChanceOfCreature2>
							<MinCount1>10</MinCount1>
							<MaxCount1>15</MaxCount1>
							<MinCount2>10</MinCount2>
							<MaxCount2>15</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_AXE_THROWER</Creature1>
							<Creature2>CREATURE_HARPOONER</Creature2>
							<ChanceOfCreature1>50</ChanceOfCreature1>
							<ChanceOfCreature2>50</ChanceOfCreature2>
							<MinCount1>10</MinCount1>
							<MaxCount1>15</MaxCount1>
							<MinCount2>10</MinCount2>
							<MaxCount2>15</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_BLACKBEAR_RIDER</Creature1>
							<Creature2>CREATURE_WHITE_BEAR_RIDER</Creature2>
							<ChanceOfCreature1>50</ChanceOfCreature1>
							<ChanceOfCreature2>50</ChanceOfCreature2>
							<MinCount1>5</MinCount1>
							<MaxCount1>10</MaxCount1>
							<MinCount2>5</MinCount2>
							<MaxCount2>10</MaxCount2>
						</Item>
					</Creatures>
					<RewardMin>
						<Money>
							<Wood>0</Wood>
							<Ore>0</Ore>
							<Mercury>0</Mercury>
							<Crystal>4</Crystal>
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						<Item>
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						<Item>
							<Creature1>CREATURE_AXE_THROWER</Creature1>
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						<Item>
							<Creature1>CREATURE_BERSERKER</Creature1>
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						<Item>
							<Creature1>CREATURE_BLACKBEAR_RIDER</Creature1>
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						<Item>
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							<Creature1>CREATURE_RUNE_MAGE</Creature1>
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						<Item>
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						<Item>
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						<Item>
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				<Item>
					<ChanceOfVariant>15</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_BLOOD_WITCH</Creature1>
							<Creature2>CREATURE_BLOOD_WITCH_2</Creature2>
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							<MaxCount1>20</MaxCount1>
							<MinCount2>15</MinCount2>
							<MaxCount2>20</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_MATRON</Creature1>
							<Creature2>CREATURE_MATRIARCH</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
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							<MinCount2>3</MinCount2>
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						</Item>
						<Item>
							<Creature1>CREATURE_MATRON</Creature1>
							<Creature2>CREATURE_SHADOW_MISTRESS</Creature2>
							<ChanceOfCreature1>67</ChanceOfCreature1>
							<ChanceOfCreature2>33</ChanceOfCreature2>
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							<MaxCount1>5</MaxCount1>
							<MinCount2>3</MinCount2>
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						</Item>
						<Item>
							<Creature1>CREATURE_CHAOS_HYDRA</Creature1>
							<Creature2>CREATURE_CHAOS_HYDRA</Creature2>
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							<ChanceOfCreature2>0</ChanceOfCreature2>
							<MinCount1>35</MinCount1>
							<MaxCount1>40</MaxCount1>
							<MinCount2>35</MinCount2>
							<MaxCount2>40</MaxCount2>
						</Item>
					</Creatures>
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						<Money>
							<Wood>0</Wood>
							<Ore>0</Ore>
							<Mercury>0</Mercury>
							<Crystal>5</Crystal>
							<Sulfur>8</Sulfur>
							<Gem>0</Gem>
							<Gold>5000</Gold>
						</Money>
						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>1</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
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					<RewardMax>
						<Money>
							<Wood>0</Wood>
							<Ore>0</Ore>
							<Mercury>0</Mercury>
							<Crystal>7</Crystal>
							<Sulfur>10</Sulfur>
							<Gem>0</Gem>
							<Gold>5000</Gold>
						</Money>
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						<MajorArtifactsCount>1</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
					</RewardMax>
				</Item>
				<Item>
					<ChanceOfVariant>10</ChanceOfVariant>
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						<Item>
							<Creature1>CREATURE_BLOOD_WITCH</Creature1>
							<Creature2>CREATURE_BLOOD_WITCH_2</Creature2>
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							<MaxCount1>40</MaxCount1>
							<MinCount2>40</MinCount2>
							<MaxCount2>40</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_BLOOD_WITCH</Creature1>
							<Creature2>CREATURE_BLOOD_WITCH_2</Creature2>
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							<ChanceOfCreature2>50</ChanceOfCreature2>
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							<MaxCount1>40</MaxCount1>
							<MinCount2>40</MinCount2>
							<MaxCount2>40</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_MATRIARCH</Creature1>
							<Creature2>CREATURE_SHADOW_MISTRESS</Creature2>
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							<MinCount2>3</MinCount2>
							<MaxCount2>5</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_MATRIARCH</Creature1>
							<Creature2>CREATURE_SHADOW_MISTRESS</Creature2>
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							<ChanceOfCreature2>50</ChanceOfCreature2>
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							<MinCount2>3</MinCount2>
							<MaxCount2>5</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_MATRIARCH</Creature1>
							<Creature2>CREATURE_SHADOW_MISTRESS</Creature2>
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							<MaxCount1>5</MaxCount1>
							<MinCount2>3</MinCount2>
							<MaxCount2>5</MaxCount2>
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						<Money>
							<Wood>0</Wood>
							<Ore>0</Ore>
							<Mercury>0</Mercury>
							<Crystal>6</Crystal>
							<Sulfur>10</Sulfur>
							<Gem>0</Gem>
							<Gold>6000</Gold>
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						<MajorArtifactsCount>1</MajorArtifactsCount>
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						<RandomSpellsCount>0</RandomSpellsCount>
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					<RewardMax>
						<Money>
							<Wood>0</Wood>
							<Ore>0</Ore>
							<Mercury>0</Mercury>
							<Crystal>8</Crystal>
							<Sulfur>12</Sulfur>
							<Gem>0</Gem>
							<Gold>6000</Gold>
						</Money>
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						<MajorArtifactsCount>1</MajorArtifactsCount>
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						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
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				</Item>
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			<RechargesCount>-1</RechargesCount>
			<DaysForRecharge>21</DaysForRecharge>
			<LuckLossOnEmpty>-2</LuckLossOnEmpty>
			<MoraleLossOnEmpty>0</MoraleLossOnEmpty>
			<SearchDialog>1</SearchDialog>
		</BankBloodTemple>
		<BankTreantThicket>
			<Variants>
				<Item>
					<ChanceOfVariant>34</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_PIXIE</Creature1>
							<Creature2>CREATURE_SPRITE</Creature2>
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							<MaxCount1>75</MaxCount1>
							<MinCount2>50</MinCount2>
							<MaxCount2>75</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_PIXIE</Creature1>
							<Creature2>CREATURE_DRYAD</Creature2>
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							<MaxCount1>75</MaxCount1>
							<MinCount2>50</MinCount2>
							<MaxCount2>75</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_TREANT</Creature1>
							<Creature2>CREATURE_TREANT</Creature2>
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							<MaxCount1>10</MaxCount1>
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							<MaxCount2>10</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_TREANT</Creature1>
							<Creature2>CREATURE_TREANT</Creature2>
							<ChanceOfCreature1>100</ChanceOfCreature1>
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							<MaxCount1>10</MaxCount1>
							<MinCount2>7</MinCount2>
							<MaxCount2>10</MaxCount2>
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					</Creatures>
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						<Money>
							<Wood>8</Wood>
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							<Mercury>0</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>5000</Gold>
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						<RandomSpellsCount>0</RandomSpellsCount>
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					<RewardMax>
						<Money>
							<Wood>12</Wood>
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							<Mercury>0</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>5000</Gold>
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						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
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				<Item>
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						<Item>
							<Creature1>CREATURE_SPRITE</Creature1>
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							<MaxCount1>100</MaxCount1>
							<MinCount2>75</MinCount2>
							<MaxCount2>100</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_SPRITE</Creature1>
							<Creature2>CREATURE_DRYAD</Creature2>
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							<MaxCount1>100</MaxCount1>
							<MinCount2>75</MinCount2>
							<MaxCount2>100</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_TREANT</Creature1>
							<Creature2>CREATURE_TREANT_GUARDIAN</Creature2>
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						<Item>
							<Creature1>CREATURE_TREANT</Creature1>
							<Creature2>CREATURE_ANGER_TREANT</Creature2>
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							<MinCount2>10</MinCount2>
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						<Money>
							<Wood>12</Wood>
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							<Mercury>0</Mercury>
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							<Gem>0</Gem>
							<Gold>6000</Gold>
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						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
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					<RewardMax>
						<Money>
							<Wood>16</Wood>
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							<Mercury>0</Mercury>
							<Crystal>0</Crystal>
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							<Gem>0</Gem>
							<Gold>6000</Gold>
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				<Item>
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						<Item>
							<Creature1>CREATURE_SPRITE</Creature1>
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							<MaxCount2>150</MaxCount2>
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						<Item>
							<Creature1>CREATURE_SPRITE</Creature1>
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							<MaxCount1>150</MaxCount1>
							<MinCount2>100</MinCount2>
							<MaxCount2>150</MaxCount2>
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						<Item>
							<Creature1>CREATURE_TREANT_GUARDIAN</Creature1>
							<Creature2>CREATURE_ANGER_TREANT</Creature2>
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							<MaxCount1>20</MaxCount1>
							<MinCount2>15</MinCount2>
							<MaxCount2>20</MaxCount2>
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						<Item>
							<Creature1>CREATURE_TREANT_GUARDIAN</Creature1>
							<Creature2>CREATURE_ANGER_TREANT</Creature2>
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							<MaxCount1>20</MaxCount1>
							<MinCount2>15</MinCount2>
							<MaxCount2>20</MaxCount2>
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							<Wood>16</Wood>
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							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>7000</Gold>
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						<RandomSpellsCount>0</RandomSpellsCount>
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					<RewardMax>
						<Money>
							<Wood>20</Wood>
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							<Mercury>0</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>7000</Gold>
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						<RandomSpellsCount>0</RandomSpellsCount>
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			<SearchDialog>1</SearchDialog>
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		<BankGargoyleStonevault>
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				<Item>
					<ChanceOfVariant>30</ChanceOfVariant>
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						<Item>
							<Creature1>CREATURE_STONE_GARGOYLE</Creature1>
							<Creature2>CREATURE_STONE_GARGOYLE</Creature2>
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							<MaxCount2>10</MaxCount2>
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						<Item>
							<Creature1>CREATURE_OBSIDIAN_GARGOYLE</Creature1>
							<Creature2>CREATURE_OBSIDIAN_GARGOYLE</Creature2>
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							<MaxCount1>10</MaxCount1>
							<MinCount2>10</MinCount2>
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						<Item>
							<Creature1>CREATURE_MARBLE_GARGOYLE</Creature1>
							<Creature2>CREATURE_MARBLE_GARGOYLE</Creature2>
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							<MaxCount2>10</MaxCount2>
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							<Gem>0</Gem>
							<Gold>1500</Gold>
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							<Crystal>0</Crystal>
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							<Gold>1500</Gold>
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						<RandomSpellsCount>0</RandomSpellsCount>
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				<Item>
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						<Item>
							<Creature1>CREATURE_STONE_GARGOYLE</Creature1>
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							<MaxCount2>15</MaxCount2>
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						<Item>
							<Creature1>CREATURE_OBSIDIAN_GARGOYLE</Creature1>
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						<Item>
							<Creature1>CREATURE_MARBLE_GARGOYLE</Creature1>
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							<MaxCount2>15</MaxCount2>
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						<Money>
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							<Gem>0</Gem>
							<Gold>2000</Gold>
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						<MajorArtifactsCount>0</MajorArtifactsCount>
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						<RandomSpellsCount>0</RandomSpellsCount>
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					<RewardMax>
						<Money>
							<Wood>0</Wood>
							<Ore>6</Ore>
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							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>2000</Gold>
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						<MinorArtifactsCount>0</MinorArtifactsCount>
						<MajorArtifactsCount>0</MajorArtifactsCount>
						<RelicArtifactsCount>0</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>1</RandomSpellsLevel>
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				<Item>
					<ChanceOfVariant>20</ChanceOfVariant>
					<Creatures>
						<Item>
							<Creature1>CREATURE_STONE_GARGOYLE</Creature1>
							<Creature2>CREATURE_STONE_GARGOYLE</Creature2>
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							<MaxCount1>20</MaxCount1>
							<MinCount2>20</MinCount2>
							<MaxCount2>20</MaxCount2>
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						<Item>
							<Creature1>CREATURE_OBSIDIAN_GARGOYLE</Creature1>
							<Creature2>CREATURE_OBSIDIAN_GARGOYLE</Creature2>
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						</Item>
						<Item>
							<Creature1>CREATURE_SHAMAN_WITCH</Creature1>
							<Creature2>CREATURE_SHAMAN_HAG</Creature2>
							<ChanceOfCreature1>50</ChanceOfCreature1>
							<ChanceOfCreature2>50</ChanceOfCreature2>
							<MinCount1>60</MinCount1>
							<MaxCount1>75</MaxCount1>
							<MinCount2>60</MinCount2>
							<MaxCount2>75</MaxCount2>
						</Item>
						<Item>
							<Creature1>CREATURE_ORCCHIEF_EXECUTIONER</Creature1>
							<Creature2>CREATURE_ORCCHIEF_CHIEFTAIN</Creature2>
							<ChanceOfCreature1>50</ChanceOfCreature1>
							<ChanceOfCreature2>50</ChanceOfCreature2>
							<MinCount1>40</MinCount1>
							<MaxCount1>50</MaxCount1>
							<MinCount2>40</MinCount2>
							<MaxCount2>50</MaxCount2>
						</Item>
					</Creatures>
					<RewardMin>
						<Money>
							<Wood>0</Wood>
							<Ore>0</Ore>
							<Mercury>0</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>12000</Gold>
						</Money>
						<MinorArtifactsCount>3</MinorArtifactsCount>
						<MajorArtifactsCount>2</MajorArtifactsCount>
						<RelicArtifactsCount>1</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>4</RandomSpellsLevel>
					</RewardMin>
					<RewardMax>
						<Money>
							<Wood>0</Wood>
							<Ore>0</Ore>
							<Mercury>0</Mercury>
							<Crystal>0</Crystal>
							<Sulfur>0</Sulfur>
							<Gem>0</Gem>
							<Gold>12000</Gold>
						</Money>
						<MinorArtifactsCount>3</MinorArtifactsCount>
						<MajorArtifactsCount>2</MajorArtifactsCount>
						<RelicArtifactsCount>1</RelicArtifactsCount>
						<RandomSpellsCount>0</RandomSpellsCount>
						<RandomSpellsLevel>5</RandomSpellsLevel>
					</RewardMax>
				</Item>
			</Variants>
			<RechargesCount>-1</RechargesCount>
			<DaysForRecharge>21</DaysForRecharge>
			<LuckLossOnEmpty>0</LuckLossOnEmpty>
			<MoraleLossOnEmpty>0</MoraleLossOnEmpty>
			<SearchDialog>1</SearchDialog>
		</BankNagaTemple>
	</Banks>
	<RaiseAttributesBuildings>
		<Item>
			<BuildingType>BUILDING_MERCENARY_CAMP</BuildingType>
			<Attributes>
				<Item>
					<HeroAttribute>HERO_ATTRIB_OFFENCE</HeroAttribute>
					<Value>1</Value>
				</Item>
			</Attributes>
		</Item>
		<Item>
			<BuildingType>BUILDING_STAR_AXIS</BuildingType>
			<Attributes>
				<Item>
					<HeroAttribute>HERO_ATTRIB_SPELLPOWER</HeroAttribute>
					<Value>2</Value>
				</Item>
			</Attributes>
		</Item>
		<Item>
			<BuildingType>BUILDING_GARDEN_OF_REVELATION</BuildingType>
			<Attributes>
				<Item>
					<HeroAttribute>HERO_ATTRIB_KNOWLEDGE</HeroAttribute>
					<Value>2</Value>
				</Item>
			</Attributes>
		</Item>
		<Item>
			<BuildingType>BUILDING_MARLETTO_TOWER</BuildingType>
			<Attributes>
				<Item>
					<HeroAttribute>HERO_ATTRIB_DEFENCE</HeroAttribute>
					<Value>3</Value>
				</Item>
			</Attributes>
		</Item>
		<Item>
			<BuildingType>BUILDING_LIBRARY_OF_ENLIGHTENMENT</BuildingType>
			<Attributes>
				<Item>
					<HeroAttribute>HERO_ATTRIB_KNOWLEDGE</HeroAttribute>
					<Value>3</Value>
				</Item>
				<Item>
					<HeroAttribute>HERO_ATTRIB_SPELLPOWER</HeroAttribute>
					<Value>3</Value>
				</Item>
			</Attributes>
		</Item>
	</RaiseAttributesBuildings>
	<SelectAttributeBuildings>
		<Item>
			<BuildingType>BUILDING_ARENA</BuildingType>
			<Variant1>
				<HeroAttribute>HERO_ATTRIB_OFFENCE</HeroAttribute>
				<Value>2</Value>
				<Icon64 href="/Textures/HeroScreen/HeroParam/AttackPic.xdb#xpointer(/Texture)"/>
				<TextFileRef href="/UI/AdvSelectAttribBuildings/Arena/offence_text.txt"/>
				<TooltipFileRef href="/UI/AdvSelectAttribBuildings/Arena/offense_tooltip.txt"/>
			</Variant1>
			<Variant2>
				<HeroAttribute>HERO_ATTRIB_DEFENCE</HeroAttribute>
				<Value>3</Value>
				<Icon64 href="/Textures/HeroScreen/HeroParam/DefensePic.xdb#xpointer(/Texture)"/>
				<TextFileRef href="/UI/AdvSelectAttribBuildings/Arena/defence_text.txt"/>
				<TooltipFileRef href="/UI/AdvSelectAttribBuildings/Arena/defence_tooltip.txt"/>
			</Variant2>
			<TitleFileRef href="/UI/AdvSelectAttribBuildings/Arena/Title_Text.txt"/>
			<TitleTooltipFileRef href="/UI/AdvSelectAttribBuildings/Arena/title_tooltip.txt"/>
			<ChoiceHeaderFileRef href="/UI/AdvSelectAttribBuildings/Arena/Choice_Header_Text.txt"/>
			<DescFileRef href="/UI/AdvSelectAttribBuildings/Arena/Description_Text.txt"/>
		</Item>
		<Item>
			<BuildingType>BUILDING_SCHOOL_OF_MAGIC</BuildingType>
			<Variant2>
				<HeroAttribute>HERO_ATTRIB_SPELLPOWER</HeroAttribute>
				<Value>2</Value>
				<Icon64 href="/Textures/HeroScreen/HeroParam/SpellPowerPic.xdb#xpointer(/Texture)"/>
				<TextFileRef href="/UI/AdvSelectAttribBuildings/SchoolOfMagic/spell_power.txt"/>
				<TooltipFileRef href="/UI/AdvSelectAttribBuildings/SchoolOfMagic/spell_power_tooltip.txt"/>
			</Variant1>
			<Variant2>
				<HeroAttribute>HERO_ATTRIB_KNOWLEDGE</HeroAttribute>
				<Value>2</Value>
				<Icon64 href="/Textures/HeroScreen/HeroParam/KnowledgePic.xdb#xpointer(/Texture)"/>
				<TextFileRef href="/UI/AdvSelectAttribBuildings/SchoolOfMagic/knowledge.txt"/>
				<TooltipFileRef href="/UI/AdvSelectAttribBuildings/SchoolOfMagic/knowledge_tooltip.txt"/>
			</Variant2>
			<TitleFileRef href="/UI/AdvSelectAttribBuildings/SchoolOfMagic/Title_Text.txt"/>
			<TitleTooltipFileRef href="/UI/AdvSelectAttribBuildings/SchoolOfMagic/title_tooltip.txt"/>
			<ChoiceHeaderFileRef href="/UI/AdvSelectAttribBuildings/SchoolOfMagic/Choice_Header_Text.txt"/>
			<DescFileRef href="/UI/AdvSelectAttribBuildings/SchoolOfMagic/Description_Text.txt"/>
		</Item>
		<Item>
			<BuildingType>BUILDING_WAR_ACADEMY</BuildingType>
			<Variant1>
				<HeroAttribute>HERO_ATTRIB_OFFENCE</HeroAttribute>
				<Value>2</Value>
				<Icon64 href="/Textures/HeroScreen/HeroParam/AttackPic.xdb#xpointer(/Texture)"/>
				<TextFileRef href="/UI/AdvSelectAttribBuildings/WarAcademy/offence_text.txt"/>
				<TooltipFileRef href="/UI/AdvSelectAttribBuildings/WarAcademy/offense_tooltip.txt"/>
			</Variant1>
			<Variant2>
				<HeroAttribute>HERO_ATTRIB_DEFENCE</HeroAttribute>
				<Value>2</Value>
				<Icon64 href="/Textures/HeroScreen/HeroParam/DefensePic.xdb#xpointer(/Texture)"/>
				<TextFileRef href="/UI/AdvSelectAttribBuildings/WarAcademy/defence_text.txt"/>
				<TooltipFileRef href="/UI/AdvSelectAttribBuildings/WarAcademy/defence_tooltip.txt"/>
			</Variant2>
			<TitleFileRef href="/UI/AdvSelectAttribBuildings/WarAcademy/Title_Text.txt"/>
			<TitleTooltipFileRef href="/UI/AdvSelectAttribBuildings/WarAcademy/title_tooltip.txt"/>
			<ChoiceHeaderFileRef href="/UI/AdvSelectAttribBuildings/WarAcademy/Choice_Header_Text.txt"/>
			<DescFileRef href="/UI/AdvSelectAttribBuildings/WarAcademy/Description_Text.txt"/>
		</Item>
	</SelectAttributeBuildings>
	<ArtifactSets>
		<Sets>
			<Item>
				<Effect>ARTFSET_EFFECT_DRAGONISH</Effect>
				<Artifacts>
					<Item>
						<Artifact>DRAGON_SCALE_ARMOR</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>DRAGON_SCALE_SHIELD</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>DRAGON_BONE_GRAVES</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>DRAGON_WING_MANTLE</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>DRAGON_TEETH_NECKLACE</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>DRAGON_TALON_CROWN</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>DRAGON_EYE_RING</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>DRAGON_FLAME_TONGUE</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
				</Artifacts>
				<NameFileRef href="ArtifactSets/Dragonish_Name.txt"/>
				<DescriptionFileRef href="ArtifactSets/Dragonish_Desc.txt"/>
				<CombinedDescriptionsFileRefs>
					<Item href=""/>
					<Item href="ArtifactSets/Dragonish_Desc2.txt"/>
					<Item href="ArtifactSets/Dragonish_Desc2.txt"/>
					<Item href="ArtifactSets/Dragonish_Desc4.txt"/>
					<Item href="ArtifactSets/Dragonish_Desc4.txt"/>
					<Item href="ArtifactSets/Dragonish_Desc6.txt"/>
					<Item href="ArtifactSets/Dragonish_Desc6.txt"/>
					<Item href="ArtifactSets/Dragonish_Desc8.txt"/>
				</CombinedDescriptionsFileRefs>
				<CombinedHeroClassBonusesDescs/>
				<CombinedIcons>
					<Item/>
					<Item href="/Textures/HeroScreen/Artifacts/Dragon_Scale_Armor.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Artifacts/Dragon_Scale_Armor.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Artifacts/Dragon_Scale_Armor.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Artifacts/Dragon_Scale_Armor.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Artifacts/Dragon_Scale_Armor.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Artifacts/Dragon_Scale_Armor.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Artifacts/Dragon_Scale_Armor.xdb#xpointer(/Texture)"/>
				</CombinedIcons>
			</Item>
			<Item>
				<Effect>ARTFSET_EFFECT_DWARVEN</Effect>
				<Artifacts>
					<Item>
						<Artifact>DWARVEN_MITHRAL_CUIRASS</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>DWARVEN_MITHRAL_GREAVES</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>DWARVEN_MITHRAL_HELMET</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>DWARVEN_MITHRAL_SHIELD</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
				</Artifacts>
				<NameFileRef href="ArtifactSets/Dwarven_Name.txt"/>
				<DescriptionFileRef href="ArtifactSets/Dwarven_Desc.txt"/>
				<CombinedDescriptionsFileRefs>
					<Item href=""/>
					<Item href="ArtifactSets/Dwarven_Desc2.txt"/>
					<Item href="ArtifactSets/Dwarven_Desc2.txt"/>
					<Item href="ArtifactSets/Dwarven_Desc4.txt"/>
				</CombinedDescriptionsFileRefs>
				<CombinedHeroClassBonusesDescs>
					<Item>
						<HeroClass>HERO_CLASS_NONE</HeroClass>
						<BonusDescFileRef href=""/>
					</Item>
					<Item>
						<HeroClass>HERO_CLASS_RUNEMAGE</HeroClass>
						<BonusDescFileRef href="ArtifactSets/Dwarven_Desc2_Runemage.txt"/>
					</Item>
				</CombinedHeroClassBonusesDescs>
				<CombinedIcons>
					<Item/>
					<Item href="/Textures/HeroScreen/Artifacts/Dwarven_Mithral_Cuirass.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Artifacts/Dwarven_Mithral_Cuirass.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Artifacts/Dwarven_Mithral_Cuirass.xdb#xpointer(/Texture)"/>
				</CombinedIcons>
			</Item>
			<Item>
				<Effect>ARTFSET_EFFECT_LIONS</Effect>
				<Artifacts>
					<Item>
						<Artifact>CROWN_OF_COURAGE</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>LION_HIDE_CAPE</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>NECKLACE_OF_BRAVERY</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
				</Artifacts>
				<NameFileRef href="ArtifactSets/Lions_Name.txt"/>
				<DescriptionFileRef href="ArtifactSets/Lions_Desc.txt"/>
				<CombinedDescriptionsFileRefs>
					<Item href=""/>
					<Item href=""/>
					<Item href="ArtifactSets/Lions_Desc3.txt"/>
				</CombinedDescriptionsFileRefs>
				<CombinedHeroClassBonusesDescs>
					<Item>
						<HeroClass>HERO_CLASS_NONE</HeroClass>
						<BonusDescFileRef href=""/>
					</Item>
					<Item>
						<HeroClass>HERO_CLASS_KNIGHT</HeroClass>
						<BonusDescFileRef href="ArtifactSets/Lions_Desc2_Knight.txt"/>
					</Item>
				</CombinedHeroClassBonusesDescs>
				<CombinedIcons>
					<Item/>
					<Item href="/Textures/HeroScreen/Artifacts/Lion_Hide_Cape.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Artifacts/Lion_Hide_Cape.xdb#xpointer(/Texture)"/>
				</CombinedIcons>
			</Item>
			<Item>
				<Effect>ARTFSET_EFFECT_MAGIS</Effect>
				<Artifacts>
					<Item>
						<Artifact>ROBE_OF_MAGI</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>STAFF_OF_MAGI</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>CROWN_OF_MAGI</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>RING_OF_MAGI</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
				</Artifacts>
				<NameFileRef href="ArtifactSets/Magis_Name.txt"/>
				<DescriptionFileRef href="ArtifactSets/Magis_Desc.txt"/>
				<CombinedDescriptionsFileRefs>
					<Item href=""/>
					<Item href="ArtifactSets/Magis_Desc2.txt"/>
					<Item href="ArtifactSets/Magis_Desc2.txt"/>
					<Item href="ArtifactSets/Magis_Desc4.txt"/>
				</CombinedDescriptionsFileRefs>
				<CombinedHeroClassBonusesDescs>
					<Item>
						<HeroClass>HERO_CLASS_NONE</HeroClass>
						<BonusDescFileRef href=""/>
					</Item>
					<Item>
						<HeroClass>HERO_CLASS_WIZARD</HeroClass>
						<BonusDescFileRef href="ArtifactSets/Magis_Desc2_Wizard.txt"/>
					</Item>
					<Item>
						<HeroClass>HERO_CLASS_WIZARD</HeroClass>
						<BonusDescFileRef href="ArtifactSets/Magis_Desc2_Wizard.txt"/>
					</Item>
					<Item>
						<HeroClass>HERO_CLASS_NONE</HeroClass>
						<BonusDescFileRef href=""/>
					</Item>
				</CombinedHeroClassBonusesDescs>
				<CombinedIcons>
					<Item/>
					<Item href="/Textures/HeroScreen/Artifacts/Staff_of_Magi.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Artifacts/Staff_of_Magi.xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Artifacts/Staff_of_Magi.xdb#xpointer(/Texture)"/>
				</CombinedIcons>
			</Item>
			<Item>
				<Effect>ARTFSET_EFFECT_NECROMANCERS</Effect>
				<Artifacts>
					<Item>
						<Artifact>CLOAK_OF_MOURNING</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>STAFF_OF_VEXINGS</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>ARTIFACT_RING_OF_DEATH</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>ARTIFACT_NECROMANCER_PENDANT</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
				</Artifacts>
				<NameFileRef href="ArtifactSets/Necromancers_Name.txt"/>
				<DescriptionFileRef href="ArtifactSets/Necromancers_Desc.txt"/>
				<CombinedDescriptionsFileRefs>
					<Item href=""/>
					<Item href="ArtifactSets/Necromancers_Desc2.txt"/>
					<Item href="ArtifactSets/Necromancers_Desc2.txt"/>
					<Item href="ArtifactSets/Necromancers_Desc4.txt"/>
				</CombinedDescriptionsFileRefs>
				<CombinedHeroClassBonusesDescs>
					<Item>
						<HeroClass>HERO_CLASS_NONE</HeroClass>
						<BonusDescFileRef href=""/>
					</Item>
					<Item>
						<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
						<BonusDescFileRef href="ArtifactSets/Necromancers_Desc2_Necromancer.txt"/>
					</Item>
					<Item>
						<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
						<BonusDescFileRef href="ArtifactSets/Necromancers_Desc2_Necromancer.txt"/>
					</Item>
					<Item>
						<HeroClass>HERO_CLASS_NECROMANCER</HeroClass>
						<BonusDescFileRef href="ArtifactSets/Necromancers_Desc4_Necromancer.txt"/>
					</Item>
				</CombinedHeroClassBonusesDescs>
				<CombinedIcons>
					<Item/>
					<Item href="/Textures/HeroScreen/Artifacts/Necromancer_Pendant.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Artifacts/Necromancer_Pendant.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Artifacts/Necromancer_Pendant.(Texture).xdb#xpointer(/Texture)"/>
				</CombinedIcons>
			</Item>
			<Item>
				<Effect>ARTFSET_EFFECT_EDUCATIONAL</Effect>
				<Artifacts>
					<Item>
						<Artifact>HELM_OF_ENLIGHTMENT</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>CHAIN_MAIL_OF_ENLIGHTMENT</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
				</Artifacts>
				<NameFileRef href="ArtifactSets/Educational_Name.txt"/>
				<DescriptionFileRef href="ArtifactSets/Educational_Desc.txt"/>
				<CombinedDescriptionsFileRefs>
					<Item href=""/>
					<Item href="ArtifactSets/Educational_Desc2.txt"/>
				</CombinedDescriptionsFileRefs>
				<CombinedHeroClassBonusesDescs/>
				<CombinedIcons>
					<Item/>
					<Item href="/Textures/HeroScreen/Artifacts/Helm_of_Enlightenment.xdb#xpointer(/Texture)"/>
				</CombinedIcons>
			</Item>
			<Item>
				<Effect>ARTFSET_EFFECT_HUNTERS</Effect>
				<Artifacts>
					<Item>
						<Artifact>UNICORN_HORN_BOW</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>ARTIFACT_TREEBORN_QUIVER</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
				</Artifacts>
				<NameFileRef href="ArtifactSets/Hunters_Name.txt"/>
				<DescriptionFileRef href="ArtifactSets/Hunters_Desc.txt"/>
				<CombinedDescriptionsFileRefs>
					<Item href=""/>
					<Item href="ArtifactSets/Hunters_Desc2.txt"/>
				</CombinedDescriptionsFileRefs>
				<CombinedHeroClassBonusesDescs>
					<Item>
						<HeroClass>HERO_CLASS_NONE</HeroClass>
						<BonusDescFileRef href=""/>
					</Item>
					<Item>
						<HeroClass>HERO_CLASS_RANGER</HeroClass>
						<BonusDescFileRef href="ArtifactSets/Hunters_Desc2_Ranger.txt"/>
					</Item>
				</CombinedHeroClassBonusesDescs>
				<CombinedIcons>
					<Item/>
					<Item href="/Textures/HeroScreen/Artifacts/Unicorn_Horn_Bow.xdb#xpointer(/Texture)"/>
				</CombinedIcons>
			</Item>
			<Item>
				<Effect>ARTFSET_EFFECT_OGRES</Effect>
				<Artifacts>
					<Item>
						<Artifact>ARTIFACT_OGRE_CLUB</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>ARTIFACT_OGRE_SHIELD</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
				</Artifacts>
				<NameFileRef href="ArtifactSets/Ogres_Name.txt"/>
				<DescriptionFileRef href="ArtifactSets/Ogres_Desc.txt"/>
				<CombinedDescriptionsFileRefs>
					<Item href=""/>
					<Item href="ArtifactSets/Ogres_Desc2.txt"/>
				</CombinedDescriptionsFileRefs>
				<CombinedHeroClassBonusesDescs>
					<Item>
						<HeroClass>HERO_CLASS_NONE</HeroClass>
						<BonusDescFileRef href=""/>
					</Item>
					<Item>
						<HeroClass>HERO_CLASS_BARBARIAN</HeroClass>
						<BonusDescFileRef href="ArtifactSets/Ogres_Desc2_Barbarian.txt"/>
					</Item>
				</CombinedHeroClassBonusesDescs>
				<CombinedIcons>
					<Item/>
					<Item href="/UI/H5A1/Icons/Artefacts/128x128/Ogre_Shield.(Texture).xdb#xpointer(/Texture)"/>
				</CombinedIcons>
			</Item>
			<Item>
				<Effect>ARTFSET_EFFECT_RUNIC</Effect>
				<Artifacts>
					<Item>
						<Artifact>ARTIFACT_RUNIC_WAR_AXE</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>ARTIFACT_RUNIC_WAR_HARNESS</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
				</Artifacts>
				<NameFileRef href="ArtifactSets/Runic_Name.txt"/>
				<DescriptionFileRef href="ArtifactSets/Runic_Desc.txt"/>
				<CombinedDescriptionsFileRefs>
					<Item href=""/>
					<Item href="ArtifactSets/Runic_Desc2.txt"/>
				</CombinedDescriptionsFileRefs>
				<CombinedHeroClassBonusesDescs>
					<Item>
						<HeroClass>HERO_CLASS_NONE</HeroClass>
						<BonusDescFileRef href=""/>
					</Item>
					<Item>
						<HeroClass>HERO_CLASS_WARLOCK</HeroClass>
						<BonusDescFileRef href="ArtifactSets/Runic_Desc2_Warlock.txt"/>
					</Item>
				</CombinedHeroClassBonusesDescs>
				<CombinedIcons>
					<Item/>
					<Item href="/UI/H5A1/Icons/Artefacts/128x128/Runic_War_Axe.(Texture).xdb#xpointer(/Texture)"/>
				</CombinedIcons>
			</Item>
			<Item>
				<Effect>ARTFSET_EFFECT_DEMONIC</Effect>
				<Artifacts>
					<Item>
						<Artifact>ARTIFACT_HELM_OF_CHAOS</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>NIGHTMARISH_RING</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
				</Artifacts>
				<NameFileRef href="ArtifactSets/Demonic_Name.txt"/>
				<DescriptionFileRef href="ArtifactSets/Demonic_Desc.txt"/>
				<CombinedDescriptionsFileRefs>
					<Item href=""/>
					<Item href="ArtifactSets/Demonic_Desc2.txt"/>
				</CombinedDescriptionsFileRefs>
				<CombinedHeroClassBonusesDescs>
					<Item>
						<HeroClass>HERO_CLASS_NONE</HeroClass>
						<BonusDescFileRef href=""/>
					</Item>
					<Item>
						<HeroClass>HERO_CLASS_DEMON_LORD</HeroClass>
						<BonusDescFileRef href="ArtifactSets/Demonic_Desc2_Demonlord.txt"/>
					</Item>
				</CombinedHeroClassBonusesDescs>
				<CombinedIcons>
					<Item/>
					<Item href="/Textures/HeroScreen/Artifacts/Helm_of_Chaos.xdb#xpointer(/Texture)"/>
				</CombinedIcons>
			</Item>
			<Item>
				<Effect>UNIVERSE_ARTFSET_EFFECT_ELEMENTAL</Effect>
				<Artifacts>
					<Item>
						<Artifact>TITANS_TRIDENT</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>PHOENIX_FEATHER_CAPE</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>EVERCOLD_ICICLE</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
					<Item>
						<Artifact>ARTIFACT_EARTHSLIDERS</Artifact>
						<CombinesAtPuton>true</CombinesAtPuton>
						<CombinesAtBackpack>false</CombinesAtBackpack>
					</Item>
				</Artifacts>
				<NameFileRef href="ArtifactSets/Universe_Elemental_Name.txt"/>
				<DescriptionFileRef href="ArtifactSets/Universe_Elemental_Desc.txt"/>
				<CombinedDescriptionsFileRefs>
					<Item href=""/>
					<Item href="ArtifactSets/Universe_Elemental_Desc2.txt"/>
					<Item href="ArtifactSets/Universe_Elemental_Desc2.txt"/>
					<Item href="ArtifactSets/Universe_Elemental_Desc4.txt"/>
				</CombinedDescriptionsFileRefs>
				<CombinedHeroClassBonusesDescs/>
				<CombinedIcons>
					<Item/>
					<Item href="/Textures/HeroScreen/Artifacts/Titant_Trident.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Artifacts/Titant_Trident.(Texture).xdb#xpointer(/Texture)"/>
					<Item href="/Textures/HeroScreen/Artifacts/Titant_Trident.(Texture).xdb#xpointer(/Texture)"/>
				</CombinedIcons>
			</Item>
		</Sets>
	</ArtifactSets>
	<MonstersArmy>
		<SmallSelection href="/_(Model)/Creatures/Selection/Neutral/SelectionSmall.(Model).xdb#xpointer(/Model)"/>
		<BigSelection href="/_(Model)/Creatures/Selection/Neutral/Selection.(Model).xdb#xpointer(/Model)"/>
	</MonstersArmy>
	<UpgradesParams>
		<RegradeCostCoef>0.1</RegradeCostCoef>
	</UpgradesParams>
	<ArtifactsSetsEffectsConsts>
		<Dragonish_2_AllStats>1</Dragonish_2_AllStats>
		<Dragonish_4_Creature_Tier>7</Dragonish_4_Creature_Tier>
		<Dragonish_4_Creature_Attack>5</Dragonish_4_Creature_Attack>
		<Dragonish_4_Creature_Defence>5</Dragonish_4_Creature_Defence>
		<Dragonish_4_Creature_HitPoints>20</Dragonish_4_Creature_HitPoints>
		<Dragonish_6_AllStats>3</Dragonish_6_AllStats>
		<Dragonish_8_Creature_Tier>7</Dragonish_8_Creature_Tier>
		<Dragonish_8_Creature_Count>1</Dragonish_8_Creature_Count>
		<Dwarven_2_Creature_MagicProofPercents>25</Dwarven_2_Creature_MagicProofPercents>
		<Dwarven_2Dwarf_SpellpowerPercents>10</Dwarven_2Dwarf_SpellpowerPercents>
		<Dwarven_4_Creature_SpellsBuffsTurns>10</Dwarven_4_Creature_SpellsBuffsTurns>
		<Lions_2_HeroAttack_DeMorale>2</Lions_2_HeroAttack_DeMorale>
		<Magis_2_Casters_SpellpowerMultiplier>2</Magis_2_Casters_SpellpowerMultiplier>
		<Magis_4_2Wizard_AfterCastATBLessPercents>10</Magis_4_2Wizard_AfterCastATBLessPercents>
		<Necromancers_2_EnemyCreature_DeSpeed>1</Necromancers_2_EnemyCreature_DeSpeed>
		<Necromancers_2Necromancer_BansheeWhail_DeMorale>1</Necromancers_2Necromancer_BansheeWhail_DeMorale>
		<Necromancers_2Necromancer_BansheeWhail_DeLuck>1</Necromancers_2Necromancer_BansheeWhail_DeLuck>
		<Necromancers_2Necromancer_BansheeWhail_DeInitiativeMultiplier>2</Necromancers_2Necromancer_BansheeWhail_DeInitiativeMultiplier>
		<Necromancers_2Necromancer_BansheeWhail_ATBLessPercents>2</Necromancers_2Necromancer_BansheeWhail_ATBLessPercents>
		<Necromancers_4_EnemyCreature_BadMoralePenaltyToAttackDefencePercents>20</Necromancers_4_EnemyCreature_BadMoralePenaltyToAttackDefencePercents>
		<Necromancers_4Necromancer_NecromancyBonusPercents>20</Necromancers_4Necromancer_NecromancyBonusPercents>
		<Necromancers_4Necromancer_NecromancyCreatureCostDisountPercents>25</Necromancers_4Necromancer_NecromancyCreatureCostDisountPercents>
		<Educational_2_GainExperienceBonusPercents>15</Educational_2_GainExperienceBonusPercents>
		<Hunters_2_ShootersATBLessPercents>30</Hunters_2_ShootersATBLessPercents>
		<Ogres_2_Creature_Attack>5</Ogres_2_Creature_Attack>
		<Ogres_2_Creature_HitPoints>4</Ogres_2_Creature_HitPoints>
		<Ogres_2Barbarian_HeroAttack_ATBLessPercents>30</Ogres_2Barbarian_HeroAttack_ATBLessPercents>
		<Runic_2_AllStats>2</Runic_2_AllStats>
		<Runic_2Warlock_ElementalVisionMultiplier>2</Runic_2Warlock_ElementalVisionMultiplier>
		<Demonic_2_Attack>5</Demonic_2_Attack>
		<Demonic_2DemonLord_GatingBonusPercents>15</Demonic_2DemonLord_GatingBonusPercents>
	</ArtifactsSetsEffectsConsts>
	<SlaveMarketConsts>
		<BasePercents>95</BasePercents>
		<BonusPercentsPerMarketplace>5</BonusPercentsPerMarketplace>
		<AffectResources>false</AffectResources>
	</SlaveMarketConsts>
</RPGStats>
