Меч и магия VI: навыки

Меч и магия VI Просмотры: 20 Последнее редактирование
Air Навыки
Air

Defensive and informational magic; accuracy and flight.

Axe Навыки
Axe

Slow to attack but does a lot of damage on a hit.

Body Навыки
Body

Cures disease and poison, heals and enchants.

Bodybuilding Навыки
Bodybuilding

Adds hit points directly to the character's total.

Bow Навыки
Bow

Targets bows and crossbows; increases ranged hit chance.

Chain Навыки
Chain

More protection than leather, less than plate.

Dagger Навыки
Dagger

Quick attacks let a character sometimes strike twice; lower damage.

Dark Навыки
Dark

Some of the most powerful magic, at a price; learned in travels.

Diplomacy Навыки
Diplomacy

Alters your reputation in your favor when talking to others.

Disarm Trap Навыки
Disarm Trap

Improves the chance to disarm a trap; chests open automatically.

Earth Навыки
Earth

Defensive magic; protect, bind and strengthen.

Fire Навыки
Fire

Burns enemies; also spells of speed and pain.

Identify Навыки
Identify

Reveals the meaning of items and equipment.

Learning Навыки
Learning

Increases the experience your character receives.

Leather Навыки
Leather

Lightest armor; least protection but slows the character least.

Light Навыки
Light

Some of the strongest spells; must be learned in your travels.

Mace Навыки
Mace

All blunt trauma weapons; increases hit chance.

Meditation Навыки
Meditation

Adds spell points directly to the character's total.

Merchant Навыки
Merchant

Adjusts prices in your favor when buying or selling.

Mind Навыки
Mind

Charms and confuses enemies.

Perception Навыки
Perception

Improves the chance of noticing a trap in time.

Plate Навыки
Plate

Most protection of any armor but the greatest speed reduction.

Repair Навыки
Repair

Fixes broken equipment; higher skill repairs better items.

Shield Навыки
Shield

Directly improves armor class while equipped.

Spear Навыки
Spear

Pole weapons with blades; usable one- or two-handed, better with two hands.

Spirit Навыки
Spirit

Spells of life and death.

Staff Навыки
Staff

Two-handed pole equally good for offense and defense; increases hit chance.

Sword Навыки
Sword

Covers most blades longer than a knife; increases hit chance.

Water Навыки
Water

Defense and offense; spells that move or change things.