Enemy spells cost 20% more mana. If the hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.
All negative effects on friendly creatures last for 2 fewer rounds (no less than 1).
Enemy loses 1 Focus Charge(s) at the beginning of each battle round, except the first.
Grants a new ability. It deals significant Magic Damage to the target summoned creature, scaling with the hero’s level.