Generally increases ability with all weapons; Normal level reduces the recovery time of attacks.
Applies to bows and crossbows; skill level is added to the character's ranged attack bonus.
Daggers do little damage but have very low recovery time; skill level is added to attack bonus.
Gives a chance, based on skill level, to identify items by right-clicking on them.
Gives better right-click info on monsters; Normal level reveals a monster's exact hit points.
Lightest armor with least protection but slows the character least; skill level is added to armor class.
Gives a chance to notice traps, hidden treasures and secret doors, and reduces trap damage.
Held in the left hand (not usable with two-handed weapons); skill level is added to armor class.
Polearms with sharp points; must be held in two hands, and skill level is added to attack bonus.