Меч и магия VII: навыки

Меч и магия VII Просмотры Последнее редактирование 21.08.2026 16:47
Air Magic Навыки
Air Magic

Required to learn and cast Air Magic spells.

Alchemy Навыки
Alchemy

Allows mixing of more complex potions.

Armsmaster Навыки
Armsmaster

Generally increases ability with all weapons; Normal level reduces the recovery time of attacks.

Axe Навыки
Axe

Axes are slow but do good damage; skill level is added to the character's attack bonus.

Body Building Навыки
Body Building

Skill level is directly added to the character's maximum hit point value.

Body Magic Навыки
Body Magic

Required to learn and cast Body Magic spells.

Bow Навыки
Bow

Applies to bows and crossbows; skill level is added to the character's ranged attack bonus.

Chain Навыки
Chain

Heavier than leather, lighter than plate; skill level is added to armor class.

Dagger Навыки
Dagger

Daggers do little damage but have very low recovery time; skill level is added to attack bonus.

Dark Magic Навыки
Dark Magic

Required to learn and cast Dark Magic spells.

Disarm Trap Навыки
Disarm Trap

Gives a chance to disarm booby-trapped containers, based on skill level.

Dodging Навыки
Dodging

Applies when wearing no armor; skill level is added to armor class.

Earth Magic Навыки
Earth Magic

Required to learn and cast Earth Magic spells.

Fire Magic Навыки
Fire Magic

Required to learn and cast Fire Magic spells.

Identify Item Навыки
Identify Item

Gives a chance, based on skill level, to identify items by right-clicking on them.

Identify Monster Навыки
Identify Monster

Gives better right-click info on monsters; Normal level reveals a monster's exact hit points.

Learning Навыки
Learning

Grants a percentage bonus to experience awards (9% + 1% per skill level at Normal).

Leather Навыки
Leather

Lightest armor with least protection but slows the character least; skill level is added to armor class.

Light Magic Навыки
Light Magic

Required to learn and cast Light Magic spells.

Mace Навыки
Mace

Allows use of blunt hand-to-hand weapons; skill level is added to attack bonus.

Meditation Навыки
Meditation

Adds one to maximum spell points for each level of skill.

Merchant Навыки
Merchant

Adjusts shop buying and selling prices in the character's favor.

Mind Magic Навыки
Mind Magic

Required to learn and cast Mind Magic spells.

Perception Навыки
Perception

Gives a chance to notice traps, hidden treasures and secret doors, and reduces trap damage.

Plate Навыки
Plate

Heaviest and most protective armor; skill level is added to armor class.

Repair Item Навыки
Repair Item

Gives a chance, based on skill level, to repair broken items.

Shield Навыки
Shield

Held in the left hand (not usable with two-handed weapons); skill level is added to armor class.

Spear Навыки
Spear

Polearms with sharp points; must be held in two hands, and skill level is added to attack bonus.

Spirit Magic Навыки
Spirit Magic

Required to learn and cast Spirit Magic spells.

Staff Навыки
Staff

Blunt two-handed polearms; the wielder's skill level is added to their attack bonus.

Stealing Навыки
Stealing

Allows attempting to steal items from shops and people, based on skill level.

Sword Навыки
Sword

Covers all long blade weapons; skill level is added to attack bonus.

Unarmed Навыки
Unarmed

Applies when no weapon is equipped; skill level is added to attack bonus.

Water Magic Навыки
Water Magic

Required to learn and cast Water Magic spells.

Статистика

Приветствуем новейшего участника: recijeb