Air Навыки Combat, informational and maneuvering spells including Fly. Alchemy Навыки Mix potions; level added to potion strength. Armsmaster Навыки -1 melee recovery, +hit, +damage; doubles bonuses at GM. Axe Навыки Slow but high damage; Master +1 damage/point; GM chance to halve target AC. Body Навыки Mostly healing with some direct-damage spells. Body Building Навыки Adds hit points per level; x5 at GM. Bow Навыки Bow and crossbow; Master fire 2 arrows; GM +1 damage/point. Chain Навыки Medium armor; Master removes recovery penalty; GM reduces a hit to 2/3 physical damage. Dagger Навыки Quick; Expert off-hand dagger; Master chance for triple damage; GM +1 damage/point. Dark Навыки Most spectacular damaging and controlling spells; Necromancers only. Dark Elf Ability Навыки Racial: Glamour, Travelers' Boon, Blind, Darkfire bolt by rank. Disarm Trap Навыки Chance to disarm trapped containers; 100% at GM. Dragon Ability Навыки Racial: Fear, Flame Blast breath, Flight, Wing Buffet by rank. Earth Навыки Offensive/defensive mix plus some adventuring magic. Fire Навыки Combat magic with strong area-effect damage spells. Identify Item Навыки Identifies inventory items; 100% at GM. Identify Monster Навыки Reveals monster HP/AC, attack/damage, spells, resistances by rank. Learning Навыки Increases experience gained. Leather Навыки Lightest armor; Master +1 AC/point; GM +1 elemental resistance/point. Light Навыки Powerful offensive and protective spells; Clerics only. Mace Навыки Blunt trauma; Master chance to stun; GM chance to paralyze. Meditation Навыки Adds spell points per level; x5 at GM. Merchant Навыки Adjusts buy/sell prices; buy/sell at cost at GM. Mind Навыки Affects targets' minds; heals or deals direct damage. Perception Навыки Chance to notice hidden doors/traps/treasure and avoid trap damage. Plate Навыки Heaviest armor; Master reduces a hit to 1/2 physical damage; GM removes recovery penalty. Regeneration Навыки Slowly regain lost hit points over time. Repair Навыки Repairs broken equipment; 100% any item at GM. Shield Навыки Improves AC; Master +1 AC/point; GM grants protection as the Shield spell. Spear Навыки Bladed pole; Master use one-handed for a second weapon; GM +1 AC/point. Spirit Навыки Life-and-death magic; raise dead and anti-undead. Staff Навыки Blunt two-handed pole; Expert +1 AC/point; Master chance to stun; GM +1 damage/point. Sword Навыки +1 hit/point; Expert -1 recovery; Master dual-wield; GM +1 AC/point. Vampire Ability Навыки Racial: Lifedrain, Levitate, Charm, Mistform by rank. Water Навыки Some combat spells; travel and item enchantment.