Меч и магия IX: заклинания

Меч и магия IX Просмотры Последнее редактирование 21.08.2026 16:47
Arms of Earth Заклинания
Arms of Earth
Школа магии
Стихия
Стоимость очков магии
30

Arms rise up from the earth to entangle the adversary. The higher level the spell the larger the area covered by it.

Bless Заклинания
Bless
Школа магии
Свет
Стоимость очков магии
5

Bless can be used to increase a character's chance to hit. Should negate an equal-level Curse spell.

Chain Lightning Заклинания
Chain Lightning
Школа магии
Стихия
Стоимость очков магии
20

The first lightning bolt discharges electricity from the caster's hand to a single target. If there are any monsters within a certain radius of the target, they will be hit by an equal amount of electricity.

Column-of-Fire Заклинания
Column-of-Fire
Школа магии
Стихия
Стоимость очков магии
30

Hugely destrucive column of fire that falls from the sky wreaking great amounts of damage upon the target. Column usually only large enough to strike one target, but at high level it will increase in dimension.

Curse Заклинания
Curse
Школа магии
Тьма
Стоимость очков магии
10

Curse can be used to decrease the target's chance to hit.

Dark Grasp Заклинания
Dark Grasp
Школа магии
Тьма
Стоимость очков магии
45

This spell surrounds its target with the power of raw darkness, rendering it unable to fire missile attacks or cast spells. Further, the target's movement is slowed, its armor class is reduced and it does reduced damage when striking in melee combat.

Death's Touch Заклинания
Death's Touch
Школа магии
Тьма

Player uses his own Spell points to drain the target's Hit Points

Disease Заклинания
Disease
Школа магии
Тьма

Inflicts the condition of Disease upon the target. It Causes continuous damage until cured by a potion or a spell.

Divine Intervention Заклинания
Divine Intervention
Школа магии
Свет
Стоимость очков магии
55

Once per day you may call upon the heavens to heal your characters of all damage, restore their spell points and remove all adverse conditions.

Elemental Aura Заклинания
Elemental Aura
Школа магии
Стихия
Стоимость очков магии
20

Creates an ablative field of protection around a character. Hits made on the character must completely wear down the field before the character will again take damage.

Elemental Blast Заклинания
Elemental Blast
Школа магии
Стихия
Стоимость очков магии
10

Launches a magical attack outwards from a targeted creature

Elemental Bolt Заклинания
Elemental Bolt
Школа магии
Стихия
Стоимость очков магии
2

Launches a magical bolt of one of the four elements at the target.

Elemental Protection Заклинания
Elemental Protection
Школа магии
Дух
Стоимость очков магии
5

Increases all your characters' resistance to damage inflicted by Elemental Magic.

Enchant Item Заклинания
Enchant Item
Школа магии
Стихия
Стоимость очков магии
5

When cast, this spell has a chance of imbuing a normal item with magical powers.

Enrage Заклинания
Enrage
Школа магии
Дух
Стоимость очков магии
15

Causes a single monster to go mad with battle lust, attacking the nearest living creature until the spell wears off, or the creature dies.

Eye of Leggib Заклинания
Eye of Leggib
Школа магии
Тьма
Стоимость очков магии
20

Similar to Wizard Eye spell, except the caster sends an avatar of himself out into the world to survey the area near him.

Eye of the Storm Заклинания
Eye of the Storm
Школа магии
Стихия
Стоимость очков магии
45

Centered from the party, this spell has an atom-bomb-concussive effect that could stun or kill everything in the immediate area. Eye of the Storm can only be cast once per day.

Faith Заклинания
Faith
Школа магии
Свет
Стоимость очков магии
10

Maximizes target's damage rating.

Fear Заклинания
Fear
Школа магии
Тьма
Стоимость очков магии
10

Targeted creature is overcome with fear of the caster and must flee (cannot fight). If a creature takes damage while under the influence of this spell, the spell will be broken. Fear will not work on undead creatures.

Feather Fall Заклинания
Feather Fall
Школа магии
Стихия
Стоимость очков магии
5

Eases great falls by reducing the weight of the party a great deal.

Fleet Foot Заклинания
Fleet Foot
Школа магии
Стихия
Стоимость очков магии
15

Accelerates Party's travel speed depending upon level of skill.

Haste Заклинания
Haste
Школа магии
Свет
Стоимость очков магии
15

Once cast, this spell decreases recovery time of the target, allowing them to cast spells and attack faster than before.

Heal Заклинания
Heal
Школа магии
Дух
Стоимость очков магии
5

Cures hit points on a single target when cast.

Lloyd's Beacon Заклинания
Lloyd's Beacon
Школа магии
Стихия
Стоимость очков магии
60

This ultimate teleportation spell requires some planning to use. You must set a beacon before you can use the spell to teleport. Beacons appear to last indefinitely.

Magic Mine Заклинания
Magic Mine
Школа магии
Стихия
Стоимость очков магии
7

Enables caster to drop a magically enchanted mine. The mine will explode after either a short period or when the next "being" gets too close. It will do little or no damage.

Meteor Shower Заклинания
Meteor Shower
Школа магии
Стихия
Стоимость очков магии
25

Summons flaming rocks from the sky which fall in a large radius surrounding your chosen target. Try not to be near the victim when you use this spell.

Natural Armor Заклинания
Natural Armor
Школа магии
Дух
Стоимость очков магии
15

Uses the forces of nature to provide additional armor to the target.

Pain Reflection Заклинания
Pain Reflection
Школа магии
Тьма
Стоимость очков магии
20

When a monster hits a character with Pain Reflection active, the monster takes damage as well.

Paralyze Заклинания
Paralyze
Школа магии
Тьма
Стоимость очков магии
25

Paralyze temporarily prevents a monster from moving or attacking for the duration of this spell. You are free to attack your helpless target to your heart's content; paralyzed monsters cannot retaliate.

Phantom Fighter Заклинания
Phantom Fighter
Школа магии
Дух
Стоимость очков магии
15

Calls forth a Blade expert in phantom form. When the spell dies out, the phantom takes your weapon as payment for his services. Can only be cast on one-handed blade weapons. Enchanted weapons can be used at higher levels.

Poison Заклинания
Poison
Школа магии
Стихия
Стоимость очков магии
5

Target is blasted with poison that does immediate and continual damage until the poison has run its course.

Poison Cloud Заклинания
Poison Cloud
Школа магии
Стихия
Стоимость очков магии
20

A poisonous cloud of noxious gases is formed in front of the caster and moves slowly away from your party.

Power Draw Заклинания
Power Draw
Школа магии
Дух
Стоимость очков магии
40

Caster "pushes" Spell points into target's damage rating. Number of spell points pushed affects amount of damage modified. Has never been known to work.

Purify Заклинания
Purify
Школа магии
Свет
Стоимость очков магии
15

Purifies the life forces of the target, removing conditions such as poison, disease, insane, fear, paralyze, etc.

Regeneration Заклинания
Regeneration
Школа магии
Свет
Стоимость очков магии
25

Enables the target to naturally heal at a faster rate than normal.

Resist Death Заклинания
Resist Death
Школа магии
Свет
Стоимость очков магии
15

Provides target with extra resistance to Dark magic.

Resurrection Заклинания
Resurrection
Школа магии
Свет
Стоимость очков магии
20

Resurrects a character whose body has been destroyed. Recovery rate is very slow.

Shared Life Заклинания
Shared Life
Школа магии
Дух
Стоимость очков магии
20

Shared Life combines the life force of your characters and redistributes it amongst them as evenly as possible. The points are distributed to the characters, with no individual character being allowed to have more points than his maximum total hit points

Souldrinker Заклинания
Souldrinker
Школа магии
Тьма
Стоимость очков магии
55

This horrible spell sucks the life from all hostile creatures. Souldrinker then transfers that life to your party in much the same fashion as Shared Life.

Sparks Заклинания
Sparks
Школа магии
Стихия
Стоимость очков магии
5

Sparks fires small balls of lightning into the world that bounce around until they hit something or dissipate. It is hard to tell where they will go, so this spell is best used in a room crowded with small monsters.

Spell Reaver Заклинания
Spell Reaver
Школа магии
Свет
Стоимость очков магии
15

This dispels magic cast upon living creatures in an area (depending on the casters mastery). Unfortunately it doesn't remove magical traps from unguarded chests or doors.

Torchlight Заклинания
Torchlight
Школа магии
Стихия
Стоимость очков магии
5

Gives the party an aura of light to aid them in dark areas

Town Portal Заклинания
Town Portal
Школа магии
Стихия
Стоимость очков магии
10

Linking to the magical properties of ancient Altars that have been left in each major city, a spell caster can call to the altar to bring them closer. An inexperienced mage can only call to the nearest Altar, more experienced ones can call to the Altar of their choosing. There is one requirement: The altars have been neglected and must be cleaned or repaired in order to work.

Transfusion Заклинания
Transfusion
Школа магии
Тьма
Стоимость очков магии
20

Caster transfers any positive or negative conditions into target. Can only be cast against an enemy, but has never been known to work. Caster must be in melee-range.

Turn Undead Заклинания
Turn Undead
Школа магии
Дух
Стоимость очков магии
5

Calls upon the power of heaven to undo the evil magic that extends the lives of the undead. Begins by causing undead to flee, but at high levels it can cause them great damage. This spell only works on the undead.

Wizard Eye Заклинания
Wizard Eye
Школа магии
Свет
Стоимость очков магии
5

Brings up the scrying sphere which allows the party to see monsters or treasure in a large area around them. What they see depends upon the mastery level of the spell.

Wound Заклинания
Wound
Школа магии
Тьма
Стоимость очков магии
10

Inflicts damage upon a single target within melee range.

Wrath of Bugs! Заклинания
Wrath of Bugs!
Школа магии
Стихия
Стоимость очков магии
35

Swarm of bugs attacks target, confusing the enemy so they recover from their actions slowly and at Grandmaster they cannot attack efficiently for as long as the bugs are swarming.

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