Might & Magic X: задания

Might & Magic X Просмотры Последнее редактирование 21.08.2026 16:47
Warden Promotion Задания
Награда опытом
1500

Find the poachers' camp and free the animals. — Monshan will make you Wardens if you manage to locate a band of poachers who trespassed into Irollan's forest to capture wild animals. You are to find the poachers, put an end to their activities, and liberate the imprisoned animals.

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Warmonger Promotion Задания
Награда опытом
1500

Find the Pao Kai Nest and defeat a Pao Kai. — According to the ancient customs of Redskull Island, only by killing a Pao Kai can a Barbarian become a Warmonger.

The Curse of Volos Задания

Explore the ruins of Volos and deliver the pendant to "her". — The ghostly Wanderer you met in the Desolate Wilds gave you a pendant and asked you to enter the ruins of Volos to deliver it to a mysterious female recipient.

The Curse of Volos Задания
Награда опытом
750
Награда золотом
30000

Leave the ruins of Volos and never return. — The ghostly Wanderer you met in the Desolate Wilds gave you a pendant and asked you to enter the ruins of Volos to deliver it to a mysterious female recipient.\n\nYou decided to give the pendant to the "caretaker" and leave with heaps of Gold.

The Curse of Volos Задания
Награда опытом
750

Explore the ruins of Volos and deliver the pendant to "her". — The ghostly Wanderer you met in the Desolate Wilds gave you a pendant and asked you to enter the ruins of Volos to deliver it to a mysterious female recipient.\n\nYou decided to give the pendant to the ghost of Kasia, making an enemy of Melanthe the "caretaker".

Memory Lane Задания

Ask Yeshtar to take you into Dunstan's memories. — After showing the Dream Shard you found near Dunstan's corpse to Yeshtar she made the offer to send you into his memories.

Memory Lane Задания
Награда опытом
750

Find out what happened to Dunstan and his fellow raiders. — Yesthar managed to summon you into Dunstan's fading memories. Maybe this journey through his past finally reveals what happened to Shiva's raiders in the Tomb of a Thousand Terrors. But beware, the frontier between memory and delusion, dream and nightmare is blurry, especially in the Spirit World...

Warfare Grandmaster Задания

Defeat Sandor's troops. — The Warlord Sandor has agreed to train you in the art of warfare if you can prove your worth in battle against his Orcs.

Warfare Grandmaster Задания
Награда опытом
400

Defeat Sandor's troops. — The Warlord Sandor has agreed to train you in the art of warfare if you can prove your worth in battle against his Orcs.

Loose Ends Задания

New adventures await you in Karthal.

Flowers for Fallen Heroes Задания
Награда опытом
100

Lay Orlene's Flowers on the Shrine of Fallen Heroes — Orlene, a villager in Sorpigal, has asked you to lay flowers on the Shrine of Fallen Heroes, located roughly midway between Sorpigal and Castle Portmeyron.

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Награда опытом
100
Награда золотом
500

Investigate the reason for the Lighthouse black out — There's an old Lighthouse south of Sorpigal. Recently, strange Nagas have been spotted there, just before the light died. Maximus wants to make sure these Nagas are not members of the dreaded Cult of the Wrecker and has asked the Raiders to investigate.

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Escape from Fort Laegaire Задания

Duke Oswin had you imprisoned and sent to jail in Fort Laegaire, an old imperial prison located on Pelican Rock, in the middle of the sea. You have to find a way to escape and discover why Duke Oswin wanted to get rid of you.\n\nYou need to look for this mysterious "Brig" Teague told you about.

Escape from Fort Laegaire Задания

Duke Oswin had you imprisoned and sent to jail in Fort Laegaire, an old imperial prison located on Pelican Rock, in the middle of the sea. You have to find a way to escape and discover why Duke Oswin wanted to get rid of you.\n\nYou found the Brig, the not-so-secret cave under the fort. The leader of the inmates, Neela, claims to have important information for you, but will only give it to you if you help her get rid of her rival, Perren.

Solitary Rose Задания
Награда опытом
500

Rosalie, the priestess who hired you to find the highwaymen's hideout a long time ago, is being held in the Inquisition's quarters. She might know why Duke Oswin had you arrested.

Distress Signal Задания

After saving Rosalie, you learned of a way to call for help. Rosalie's ally, the Angel Orna, can be contacted through a ritual of Light Magic. But before you can perform the ritual, you need to sabotage the ballistae used to defend Fort Laegaire against aerial attacks.

Distress Signal Задания
Награда опытом
500

After saving Rosalie, you learned of a way to call for help. Rosalie's ally, the Angel Orna, can be contacted through a ritual of Light Magic.\n\nThis ritual needs to be performed on Fort Laegaire's roof.

Dressing for the Occasion Задания

When Adira and her men arrested you, you were stripped of all your equipment. Maybe it would be a good idea to get it back...

A Smuggler's Life for Me Задания

When you are ready to go to Whitecliff to confront Duke Oswin, you should travel back to Sorpigal-by-the-Sea, descend into the Spider's Lair, and meet Rosalie on the pier in Smuggler's Cove.

The Unicorn Plot Задания

Following his long campaign to discredit Empress Gwendolyn, Duke Oswin Unicorn now plans to ask her hand in marriage to "save the Empire".\n\nIt is now clear Duke Oswin was the mastermind behind Montbard and his brigands. Only the Raiders might still be able to stop him from claiming the imperial crown.

Jassad's Bestiary Задания

Register creatures for Jassad's bestiary — Jassad, the eccentric explorer currently residing at the Goblin Watchtower Inn, has tasked you with completing a bestiary of all the basic creatures (not counting elite or champion variations) you meet during your travels.

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The Unicorn Plot Задания
Награда опытом
1000

Following his long campaign to discredit Empress Gwendolyn, Duke Oswin Unicorn now plans to ask her hand in marriage to "save the Empire".\n\nIt is now clear Duke Oswin was the mastermind behind Montbard and his brigands. Only the Raiders might still be able to stop him from claiming the imperial crown.

Jassad's Bestiary Задания

Register creatures for Jassad's bestiary — Jassad, the eccentric explorer currently residing at the Goblin Watchtower Inn, has tasked you with completing a bestiary of all the basic creatures (not counting elite or champion variations) you meet during your travels.

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Jassad's Bestiary Задания

Register creatures for Jassad's bestiary — Jassad, the eccentric explorer currently residing at the Goblin Watchtower Inn, has tasked you with completing a bestiary of all the basic creatures (not counting elite or champion variations) you meet during your travels.

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Jassad's Bestiary Задания
Награда опытом
1500

Register creatures for Jassad's bestiary — Jassad, the eccentric explorer currently residing at the Goblin Watchtower Inn, has tasked you with completing a bestiary of all the basic creatures (not counting elite or champion variations) you meet during your travels.

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Ashes to Ashes Задания
Награда опытом
1500

Bring Owen's ashes to Karthal's chapel — You were trained by Owen, one of the adventurers who rose and fought to defend Hammer Fall from the Demon onslaught during the Second Eclipse. Before his passing, Owen demanded his ashes be brought to a small chapel in his home city, Karthal, so he could rest alongside his ancestors. You decided to honour your master's wish.

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The Battle of Karthal Задания

Enlist Crag Hack and his pirates — While you were imprisoned in the Tomb of a Thousand Terrors, your enemy made his move. He attacked Portmeyron and abducted Ann Morgan, Jon's daughter. But Jon has one last card to play: his own father, Crag Hack the Pirate King.

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The Battle of Karthal Задания

Take back Karthal — While you were imprisoned in the Tomb of a Thousand Terrors, your enemy made his move. He attacked Portmeyron and abducted Ann Morgan, Jon's daughter. But Jon has one last card to play: his own father, Crag Hack the Pirate King. Erebos' holds the Western and Upper Districts of Karthal. Hamza and the Karthal League managed to hold the Harbour District. With the pirates' help, it's now up to you to take back the city.

The Battle of Karthal Задания
Награда опытом
1500

Enter the Vigil and rescue Ann Morgan — While you were imprisoned in the Tomb of a Thousand Terrors, your enemy made his move. He attacked Portmeyron and abducted Ann Morgan, Jon's daughter. But Jon has one last card to play: his own father, Crag Hack the Pirate King. The Upper District has been secured and Salvin's forces destroyed. It's now time to enter the Vigil to rescue Ann Morgan.

Elemental Disturbance Задания

Go to the Elemental Forge to investigate — Hostile Elves have apparently taken over the Elemental Forge, a large Shantiri ruin located at the very centre of the Peninsula. You have been asked to travel there to sort things out.

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Looking for Work Задания
Награда опытом
25

Find a job — Freshly arrived in the lovely town of Sorpigal-by-the-Sea, the Raiders have learned that the gates of Karthal are currently closed. Following their master's teachings, they decided to make themselves useful and look for work. A friendly fellow at the docks directed them towards Maximus, the captain of the local garrison.

Elemental Disturbance Задания

Discover what the Elves have been up to — Hostile Elves have apparently taken over the Elemental Forge, a large Shantiri ruin located at the very centre of the Peninsula. You have been asked to travel there to sort things out. You have arrived at the Elemental Forge. Confront the Elves and discover what's going on.

Elemental Disturbance Задания

Restore the desecrated Altar of Sylanna — Hostile Elves have apparently taken over the Elemental Forge, a large Shantiri ruin located at the very centre of the Peninsula. You have been asked to travel there to sort things out. The mysterious Dark Elves have desecrated the Altar of Sylanna, unleashing enraged Elementals within the Forge. You must find a way to restore the Altar and appease the Elementals.

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Fallen Star Задания

Find a piece of Starsilver for Irnel of Seahaven — A meteor has fallen in the Desolate Wilds. Irnel, the Elven smith of Seahaven, believes it to contain Starsilver, a rare and precious metal. If you can bring back some Starsilver ore, Irnel will be able to forge powerful weapons.

Fallen Star Задания

Wait one week until Irnel has forged the Starsilver Blade — A meteor has fallen in the Desolate Wilds. Irnel, the Elven smith of Seahaven, believes it to contain Starsilver, a rare and precious metal. If the Raiders can bring back some Starsilver ore, Irnel will be able to forge powerful weapons. Irnel needs one week to forge the enchanted Starsilver Blade.

Fallen Star Задания
Награда опытом
500

Return to Irnel and claim your reward — A meteor has fallen in the Desolate Wilds. Irnel, the Elven smith of Seahaven, believes it to contain Starsilver, a rare and precious metal. If you can bring back some Starsilver ore, Irnel will be able to forge powerful weapons. The enchanted blade should now be ready. Visit Irnel in Seahaven to claim your reward.

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Forge of Heroes Задания
Награда опытом
1500

Retrieve the lost Shards and bring them back to their Altars in the Elemental Forge — According to Gralkor, Lord of the Earth, you must restore the Altars of Fire, Water, Air, Light and Darkness in the Elemental Forge to receive the blessings of the Dragon Gods and "forge yourselves into Heroes". In order to do so, you must find the lost Shards of each Element and bring them back to their respective Altars.

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Haart has its Reasons Задания

Discover Lord Haart's secret — The Inquisitor, Heame, believes Lord Haart is hiding a dark secret. He tasked the Raiders with discovering what it is.

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The Hunt for Montbard Задания

Find Montbard's hideout and put an end to the brigand threat — Thanks to Lord Kilburn, you now know who the leader of the brigands is: a fallen knight named Montbard, believed to have died during the Second Eclipse. Kilburn believes Montbard is hiding in the caves and tunnels below Yon-Chall Forest. Find him, and put an end to the brigand threat.

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The Last Wish Задания

Find Montbard's long-lost daughter — Before passing away, the fallen knight Montbard asked you to find his lost daughter. It's up to you to decide if you want to fulfil Montbard's dying wish or not. If you decide to look for that woman, you'll need to find more information about her before you can do anything.

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The Last Wish Задания
Награда опытом
500

Find Montbard's long-lost daughter — Before passing away, the fallen knight Montbard asked you to find his lost daughter. It's up to you to decide if you want to fulfil Montbard's dying wish or not. By reading Montbard's diary, you came cross some valuable information about Montbard's daughter. She's in her thirties, and was abandoned as a baby in front of a Chruch of Elrath of the Greyhound Duchy, in a rose bush.

Spiders in the Well Задания
Награда опытом
100
Награда золотом
500

Rid the spiders from the Sorpigal town well — Giant Spiders are nesting in the caves below Sorpigal and have been attacking villagers. Accompanied by Maximus, the Raiders must descend into the town well and cleanse the nest.

Lost Lambs Задания
Награда опытом
500

Eileen asked you to find and deal with three outlaws — The Crusader Eileen, currently residing in Sorpigal-by-the-Sea, asked you to find three outlaws: Luke the brigand, Ripley the Black Guard, and Kirk the rogue Wizard. Once you find them, it is up to you to decide what to do with them.

Master of Assassins Задания
Награда опытом
1500

Defeat the Master of Assassins — With Crag Hack's sacrifice, Erebos' mask has been shattered, drastically reducing his powers. He fled to the ruins of the old Faceless city of Ker-Thal, below the Vigil. It's time to find him and put an end to the Master of Assassins.

The Naga Tea Задания
Награда опытом
1500

Collect the five Naga teas. — Meleager, a merchant in Karthal is looking for samples of the various Naga teas: Urago, Heijin, Ohlae, Higan and Akari.

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Out of the Darkness Задания
Награда опытом
1500
Награда золотом
2500

Escape the Tomb of a Thousand Terrors — You have been trapped within the walls of the Tomb of a Thousand Terrors, an ancient Faceless prison. The main entrance has been sealed shut. You'll have to find another way out... if it exists.

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Peninsula Incognita Задания
Награда опытом
1500

Find the answers to Lord Kilburn's questions — Lord Kilburn has some questions for the Raiders about the geography and landmarks of the Peninsula.

Pirate Truce Задания
Награда опытом
500

Negotiate a truce with the Pirate King — Jon Morgan has asked you to deliver a letter to the Pirate King in the pirate stronghold known as the Crag. He hopes the Pirate King will agree to a truce.

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Receding Horizons Задания
Награда опытом
500
Награда золотом
500

Escort Edwin to the Watchtower in the Menthil Mountains — Edwin the Astronomer wants you to escort him to the old imperial Watchtower atop the Menthil Mountain Range, on the western coast of the Peninsula, so he can observe the stars in optimal conditions.

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The Search for Kilburn Задания
Награда опытом
500

Find Lord Kilburn and show him the letter — To defeat the Brigands, Jon Morgan must first identify their mysterious leader. His only lead is the letter you found during the attack on Portmeyron. Maybe Lord Kilburn can recognize the hand-writing. He was last seen heading towards an old Shantiri observatory west of Seahaven.

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The Curse Задания

Find the Necromancer Kaspar and bring him to Ciele — The Pirate King, Crag Hack, is suffering from a Dark sickness. Ciele has tasked you with finding the Necromancer Kaspar, a renowned physician whose knowledge of Dark Magic might very well be Crag Hack's only hope.

The Curse Задания
Награда опытом
1500

Find the ingredients for Kaspar — The Pirate King, Crag Hack, is suffering from a Dark sickness. Ciele has tasked you with finding the Necromancer Kaspar, a renowned physician whose knowledge of Dark Magic might very well be Crag Hack's only hope. Kaspar requires a selection of ingredients and reagents in order to make some tests and identify the sickness: Widowsweep Berries, that can easily be found in the Shadow Woods; an Elven Toadstool, usually found in Halloth Grove; some Sulfur and Mercury that can be bought from the markets in Karthal or Seahaven; and the heart of a Crystal Spider, a creature usually dwelling in old Shantiri ruins.

Investigate the reason for the Lighthouse black out — There's an old Lighthouse south of Sorpigal. Recently, strange Nagas have been spotted there, just before the light died. Maximus wants to make sure these Nagas are not members of the dreaded Cult of the Wrecker and has asked the Raiders to investigate.

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Return to Mizuki after one day. — Before she trains you, Mizuki asks you to wait one day.

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Return to Mizuki after one week. — Before she trains you, Mizuki asks you to wait one more week.

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Награда опытом
400

Return to Mizuki after one month. — Before she trains you, Mizuki asks you to wait one more month.

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Archmage Promotion Задания
Награда опытом
1500

Find the Kaamla Asiya scrolls in the Tower of Enigma. — The rebellious Archmage Zouleika, Falagar's daughter, agreed to train you if you can find the legendary scrolls of the Kaamla Asiya, a long-lost spell devised by Sar-Issus himself. Zouleika believes the spell to be hidden beyond the traps and riddles of the Tower of Enigma.

Blade Master Promotion Задания

Retrieve the Talasyl stone from the Sacred Grove. — In order to promote the Blade Dancers of the party into Blade Masters, the Elf Gathalel needs you to go to the Sacred Grove of Halloth to bring back a stone known as Talasyl, the Heart of the Forest.

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Blood Caller Promotion Задания

Confront your Demon self in the Dream world. — In order to become a Blood Caller, an Orc Shaman must undergo a Dream journey and confront his Demon self. The perfect place for this ritual is Owl Cave, north of the Crag.

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Blood Caller Promotion Задания
Награда опытом
1500

Confront your Demon self in the Dream world. — In order to become a Blood Caller, an Orc Shaman must undergo a Dream journey and confront his Demon self. The perfect place for this ritual is Owl Cave, north of the Crag.\n\nAs you rest in Owl Cave, you find yourself in a strange, dream version of the cave. You now need to confront the Demon within.

Bow Grandmaster Задания
Награда опытом
400

Defeat Iemanja and retrieve Yumiko's bow. — Before she can train you, Yumiko, the famous archer, asked you to locate the thieves led by Iemanja, the Mermaid Queen. Yumiko needs you to retrieve her stolen bow and put an end to Iemanja's notorious career.

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Crossbow Grandmaster Задания
Награда опытом
400

Shoot all 5 targets. — Arnod "Blackbear" Randversson will make you a Grandmaster of the Crossbow if you manage to find and shoot five targets he hid around his refuge.

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Descent into Terror Задания
Награда опытом
1000

Find the Tomb of a Thousand Terrors. — According to Shiva, Dunstan started to change after they found the fabled Tomb of a Thousand Terrors. Something happened in the darkness of the Tomb. In the midst of Terror lies the key to Dunstan's motives.

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The Highwaymen Задания
Награда опытом
100
Награда золотом
500

Retrieve a mysterious item from the bandits — The crusader Rosalie is investigating the brigands currently roaming the roads between Karthal and the Empire. You have agreed to help her bring the bandits to justice and retrieve a mysterious item for the Duke of Unicorn.

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Druid Elder Promotion Задания
Награда опытом
1500

Find the book known as Gorada Rael, currently in the possession of a Warlock named Malik. — The Druid Tieru has been tracking down an Archdemon named Ergal who, according to him, is responsible for the destruction of Brythigga, the Mother of Trees. So far, Ergal has managed to remain one step ahead of Tieru. Tieru needs to understand how Ergal can maintain himself on Ashan despite the fact there is no Bloodmoon Eclipse.\n\nTieru believes the answers are located in a book of Demon summoning known as Gorada Rael. The last known copy of this forbidden book is in the hands of a Warlock named Malik, currently calling himself "Sayid" and hiding somewhere in the Peninsula. Tieru needs you to confront Malik and retrieve the Gorada Rael.

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Dunstan Задания

Learn more about Dunstan, Markus Wolf's mysterious advisor. — According to Falagar, Dunstan is the one pulling Markus Wolf's strings. The very same Dunstan that welcomed you in Sorpigal and that you've met several times on your journeys. What's going on? You need to learn more about this so-called "retired adventurer".

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Dunstan Задания
Награда опытом
1000

Learn more about Dunstan, Markus Wolf's mysterious advisor. — It seems Dunstan is the one pulling Markus Wolf's strings. The very same Dunstan that welcomed you in Sorpigal and that you met several times since. You need to learn more about this so-called "retired adventurer".\n\nApparently Dunstan used to be part of Shiva's party of Raiders. She's your best lead to uncover Dunstan's agenda.

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In Limbo Задания
Награда опытом
750

Eliminate all Ubimancers! — The Limbo dungeon, home of the Creators, is under attack from the evil Ubimancers. You have to defeat the invaders!

Liberation Задания

Rescue Falagar from the Black Guard's jails. — Falagar is detained in the Black Guard Headquarters. While Hamza and his followers lure the Black Guard out of the building, you must sneak in, rescue Falagar, and escape through the Sewers.

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Marauder Promotion Задания

Steal a pendant from Mayneri without being caught. — The Orc Pirate, Ulagan, will promote you to Marauders if you help him get a pendant for his bride. The pendant belongs to a Shaman, Mayneri, who keeps it in his lodge. The Raiders must steal the pendant without being noticed by Mayneri or his guards.

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Marauder Promotion Задания
Награда опытом
1500

Steal a pendant from Mayneri without being caught. — The Orc Pirate, Ulagan, will promote you to Marauders if you help him get a pendant for his bride. The pendant belongs to a Shaman, Mayneri, who keeps it in his lodge. The Raiders must steal the pendant without being noticed by Mayneri or his guards.\n\nYou found the pendant. Now you must get out of Mayneri's lodge with your prize...

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Morgan's Informant Задания

Infiltrate Karthal and find out what happened to the informant. — Jon Morgan has tasked you with infiltrating Karthal to discover what happened to his informant within the city walls. You are to find the entrance of the Karthal Sewers. Zouleika, another of Morgan's agents, will meet you there.

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Morgan's Informant Задания

Infiltrate Karthal and find out what happened to the informant. — Jon Morgan has tasked you with infiltrating Karthal to discover what happened to his informant within the city walls. You are to find the entrance of the Karthal Sewers. Zouleika, another of Morgan's agents, will meet you there.\n\nZouleika explained that the informant is none other than her father, Ambassador Falagar of the Seven Cities. Using the Sewers, you should be able to reach Falagar's house.

The Great Escape Задания

Infiltrate Karthal and find out what happened to Falagar. — Falagar, the Ambassador of the Seven Cities and Jon Morgan's contact in Karthal, has been arrested by the Black Guard and imprisoned in their Headquarters. You must find a way to free him.

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Награда опытом
100
Награда золотом
1000

Travel to Portmeyron and meet Jon Morgan — Maximus has sent you to Castle Portmeyron to meet the Governor of the Agyn Peninsula, who might be in need of your services.

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The Great Escape Задания
Награда опытом
1000

Infiltrate Karthal and find out what happened to Falagar. — Falagar, the Ambassador of the Seven Cities and Jon Morgan's contact in Karthal, has been arrested by the Black Guard and imprisoned in their Headquarters. You must find a way to free him.\n\nHamza, the former leader of the Karthal Rebels, can help you devise a plan to break Falagar out of jail.

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Paladin Promotion Задания
Награда опытом
50

Appease the ghosts of the Cursed Ruins. — Jon Morgan asked you to find a way to appease the ghosts haunting the Cursed Ruins, south of Castle Portmeyron. Since traditional exorcisms never succeeded, you'll have to try another approach to cleanse the ruins.

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Paladin Promotion Задания
Награда опытом
50

Appease the ghosts of the Cursed Ruins. — Jon Morgan asked you to find a way to appease the ghosts haunting the Cursed Ruins, south of Castle Portmeyron. Since traditional exorcisms never succeeded, you'll have to try another approach to cleanse the ruins.\n\nYou met a strange, sad ghost in the Cursed Ruins. While you couldn't communicate with it, you have a hunch all is linked to a missing relic. You need to look for more information about it.

Paladin Promotion Задания
Награда опытом
50

Appease the ghosts of the Cursed Ruins. — Jon Morgan asked you to find a way to appease the ghosts haunting the Cursed Ruins, south of Castle Portmeyron. Since traditional exorcisms never succeeded, you'll have to try another approach to cleanse the ruins.\n\nYou met a strange, sad ghost in the Cursed Ruins. While you couldn't communicate with it, you have a hunch all is linked to a missing relic. You find notes left by the last inhabitants of the ruins, hinting that the relic is some sort of stone disc, stolen a long time ago.

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Partners in Crime Задания

Make a deal with the Blackfang to obtain information about the Black Guard Headquarters. — In order to break Falagar out of jail, you need information about the layout of the Black Guard Headquarters and the schedule of the patrols within the building. Only the Blackfang criminal organization can help you... but who knows what they might ask in exchange?

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Partners in Crime Задания

Make a deal with the Blackfang to obtain information about the Black Guard Headquarters. — In order to break Falagar out of jail, you need information about the layout of the Black Guard Headquarters and the schedule of the patrols within the building. Only the Blackfang criminal organization can help you.\n\nIn exchange for his help, Ajit, the leader of the local branch of the Blackfang, asked you to retrieve a chest from the hold of the Sun Hind, a ship that disappeared at sea south-west of Karthal.

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Partners in Crime Задания

Make a deal with the Blackfang to obtain information about the Black Guard Headquarters. — In order to break Falagar out of jail, you need information about the layout of the Black Guard Headquarters and the schedule of the patrols within the building. Only the Blackfang criminal organization can help you.\n\nIn exchange for his help, Ajit, the leader of the local branch of the Blackfang, asked you to retrieve a chest from the hold of the Sun Hind, a ship that disappeared at sea south-west of Karthal.\n\nThe Sun Hind was attacked and plundered by the Cult of the Wrecker. They are hiding in a place known as the Skull Rock, somewhere along the coast of the Desolate Wilds. This is where you'll find the missing chest.

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Pathfinder Promotion Задания
Награда опытом
1500

Escort Geisli the Dwarf to Seahaven. — To become worthy of being called Pathfinders, you need to escort the Dwarf Geisli through the wilds and take him to Seahaven.

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Runelord Promotion Задания
Награда опытом
1500

Enter Sudgerd and ignite the Sacred Fire. — In order for Rune Priests to become Runelords, you need to enter the cursed Dwarven fortress of Sudgerd and ignite the Sacred Fire of Arkath.

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Morgan's Eyes and Ears Задания
Награда опытом
500
Награда золотом
2500

Find out who ordered the attack on Castle Portmeyron — The Governor of the Agyn Peninsula, Jon Morgan, has asked you to report to him any clues leading to the identity of the person or persons who ordered the attack on Castle Portmeyron.

Shield Guard Promotion Задания

Find the lost caravan. — Hedwig, the Shieldmaiden, asked you to find a merchant caravan that disappeared in the mountains of the Vantyr range.

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Shield Guard Promotion Задания

Find the missing Dwarves. — Hedwig, the Shieldmaiden, asked you to find a merchant caravan that disappeared in the mountains of the Vantyr range.\n\nYou found the caravan -- smashed to pieces by angry Cyclopes. A ray of hope remains, as the Dwarf merchants were nowhere to be found. You have to discover what happened to them.

Shield Guard Promotion Задания

Look for the Dwarves inside the cave. — Hedwig, the Shieldmaiden, asked you to find a merchant caravan that disappeared in the mountains of the Vantyr range.\n\nYou found the caravan -- smashed to pieces by angry Cyclopes. A ray of hope remains, as the Dwarf merchants were nowhere to be found.\n\nYou followed the trail of debris to a Cyclops' cave. Hopefully the Dwarves are still alive.

Shield Guard Promotion Задания
Награда опытом
1500

Rescue the missing Dwarves. — Hedwig, the Shieldmaiden, asked you to find a merchant caravan that disappeared in the mountains of the Vantyr range.\n\nYou found the caravan -- smashed to pieces by angry Cyclopes. A ray of hope remains, as the Dwarf merchants were nowhere to be found.\n\nYou followed the trail of debris to a Cyclops' cave. You arrived not a moment too soon -- a mountain Cyclops named Davros was about to eat them!

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Sword Grandmaster Задания
Награда опытом
400

Defeat Carla to prove your worth. — Carla, the Pirate Swordmaster, has agreed to train you, if you can prove your worth by defeating her in combat.

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The Cult of Meow Задания

Defeat Kilrah's Cult of Meow and rescue Farah. — Kilrah, one of the greatest Rakshasa warriors, has founded a sect dedicated to the worship of his kind, the Cult of Meow. The Rakshasa Tamina, an agent working for House Chimera, has asked you to bring down the cult and rescue her sister, Farah.

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The Sewer Key Задания
Награда опытом
500

Obtain the Sewer Key from Theron. — A Black Guard captain named Theron has the Key to the part of the Sewers passing under the Black Guard Headquarters. You must find a way to obtain it.

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Warden Promotion Задания

Find the poachers' camp and free the animals. — Monshan will make you Wardens if you manage to locate a band of poachers who trespassed into Irollan's forest to capture wild animals. You are to find the poachers, put an end to their activities, and liberate the imprisoned animals.

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Warfare Grandmaster Задания

Defeat Sandor's troops. — The Warlord Sandor has agreed to train you in the art of warfare if you can prove your worth in battle against his Orcs.

Награда опытом
500

Retrieve the sword San Tenga Mugen — The Naga Bounty Hunter, Hamato, has asked the party to retrieve his sword, San Tenga Mugen, stolen by members of the Cult of the Wrecker.

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Warmonger Promotion Задания

Find the Pao Kai Nest and defeat a Pao Kai. — According to the ancient customs of Redskull Island, only by killing a Pao Kai can a Barbarian become a Warmonger.

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Water Magic Grandmaster Задания
Награда опытом
400

Walk one hundred steps on water. — Kei will only make you a Grandmaster of Water Magic if you walk one hundred steps on Shalassa's waters.

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Windsword Promotion Задания
Награда опытом
1500

Swear the Windsword oath in the Temple of Ylath. — In order for Mercenaries to become Windswords, the party needs to journey to the mountains of the Menthil Coast, find the Temple of Ylath, and swear a sacred oath in front of the Dragon of Air's statue.

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Find the clues on all the Obelisks. — There are Obelisks scattered throughout the Agyn Peninsula. They are said to hold clues that lead the way to a legendary treasure.

Find the clues on all the Obelisks. — There are Obelisks scattered throughout the Agyn Peninsula. They are said to hold clues that lead the way to a legendary treasure.

Find the clues on all the Obelisks. — There are Obelisks scattered throughout the Agyn Peninsula. They are said to hold clues that lead the way to a legendary treasure.

Find the clues on all the Obelisks. — There are Obelisks scattered throughout the Agyn Peninsula. They are said to hold clues that lead the way to a legendary treasure.

Find the clues on all the Obelisks. — There are Obelisks scattered throughout the Agyn Peninsula. They are said to hold clues that lead the way to a legendary treasure.

Find the clues on all the Obelisks. — There are Obelisks scattered throughout the Agyn Peninsula. They are said to hold clues that lead the way to a legendary treasure.

Find the clues on all the Obelisks. — There are Obelisks scattered throughout the Agyn Peninsula. They are said to hold clues that lead the way to a legendary treasure.

Jassad's Bestiary Задания

Register creatures for Jassad's bestiary — Jassad, the eccentric explorer currently residing at the Goblin Watchtower Inn, has tasked you with completing a bestiary of all the basic creatures (not counting elite or champion variations) you meet during your travels.

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Награда опытом
1500

Find the clues on all the Obelisks. — There are Obelisks scattered throughout the Agyn Peninsula. They are said to hold clues that lead the way to a legendary treasure.

The Forbidden Saga Задания
Награда опытом
1500

Find all nine volumes of the forbidden saga and bring them to Umberto. — Abbot Umberto of Seahaven told you of nine lost poems scattered throughout the Peninsula after the Inquisition declared them heretical. He will reward you if you manage to bring all nine poems to him.

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Elemental Disturbance Задания
Награда опытом
500
Награда золотом
1000

Restore the desecrated Altar of Sylanna — Hostile Elves have apparently taken over the Elemental Forge, a large Shantiri ruin located at the very centre of the Peninsula. You have been asked to travel there to sort things out. The mysterious Dark Elves have desecrated the Altar of Sylanna, unleashing enraged Elementals within the Forge. You must find a way to restore the Altar and appease the Elementals.

Haart has its Reasons Задания
Награда опытом
500

Discover Lord Haart's secret — The Inquisitor, Heame, believes Lord Haart is hiding a dark secret. He tasked the Raiders with discovering what it is.

The Hunt for Montbard Задания
Награда опытом
500
Награда золотом
2500

Find Montbard's hideout and put an end to the brigand threat — Thanks to Lord Kilburn, you now know who the leader of the brigands is: a fallen knight named Montbard, believed to have died during the Second Eclipse. Kilburn believes Montbard is hiding in the caves and tunnels below Yon-Chall Forest. Find him, and put an end to the brigand threat.

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Blade Master Promotion Задания
Награда опытом
1500

Retrieve the Talasyl stone from the Sacred Grove. — In order to promote the Blade Dancers of the party into Blade Masters, the Elf Gathalel needs you to go to the Sacred Grove of Halloth to bring back a stone known as Talasyl, the Heart of the Forest.

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Liberation Задания
Награда опытом
1000

Rescue Falagar from the Black Guard's jails. — Falagar is detained in the Black Guard Headquarters. While Hamza and his followers lure the Black Guard out of the building, you must sneak in, rescue Falagar, and escape through the Sewers.

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Morgan's Informant Задания
Награда опытом
1000

Infiltrate Karthal and find out what happened to the informant. — Jon Morgan has tasked you with infiltrating Karthal to discover what happened to his informant within the city walls. You are to find the entrance of the Karthal Sewers. Zouleika, another of Morgan's agents, will meet you there.\n\nZouleika explained that the informant is none other than her father, Ambassador Falagar of the Seven Cities. Using the Sewers, you should be able to reach Falagar's house.

Partners in Crime Задания
Награда опытом
500

Make a deal with the Blackfang to obtain information about the Black Guard Headquarters. — In order to break Falagar out of jail, you need information about the layout of the Black Guard Headquarters and the schedule of the patrols within the building. Only the Blackfang criminal organization can help you.\n\nIn exchange for his help, Ajit, the leader of the local branch of the Blackfang, asked you to retrieve a chest from the hold of the Sun Hind, a ship that disappeared at sea south-west of Karthal.\n\nThe Sun Hind was attacked and plundered by the Cult of the Wrecker. They are hiding in a place known as the Skull Rock, somewhere along the coast of the Desolate Wilds. This is where you'll find the missing chest.

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The Cult of Meow Задания
Награда опытом
750
Награда золотом
5000

Defeat Kilrah's Cult of Meow and rescue Farah. — Kilrah, one of the greatest Rakshasa warriors, has founded a sect dedicated to the worship of his kind, the Cult of Meow. The Rakshasa Tamina, an agent working for House Chimera, has asked you to bring down the cult and rescue her sister, Farah.

Smuggler's Cove Задания
Награда опытом
75
Награда золотом
150

Find the smuggler's secret cove and bring back the Coffer to Zale. — Zale, the Harbourmaster of Sorpigal, is looking for a Coffer hidden by his ancestor, a smuggler, in a secret cove under Sorpigal. Find the Coffer and bring it back to Zale to share its contents.

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