----
Функция вступление, с диалогом №1
----
function Barracks_build(hero)
Barracks_hero = hero
MessageBox("/Maps/SingleMissions/Time of Troubles1/Barracks_building.txt",nil)
QuestionBox("/Maps/SingleMissions/Time of Troubles1/Barracks_buildingQB.txt", "Barracks_build_ok",nil);
end
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "QuestSword", "Barracks_build",nil)
----
Функция согласия, с диалогом №2
----
function Barracks_build_ok()
MessageBox("/Maps/SingleMissions/Time of Troubles1/Barracks_building1.txt");
SetObjectiveState("zadanie1", OBJECTIVE_ACTIVE,1);
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "QuestSword", "Barracks_build",nil)
end
----