Мой вопрос тогда ко всем будет - кого вы уважаете больше всего в жизни?
"Даже не исключая того костяного обалдуя прохлаждающегося в моём инвентаре."
— Это кстати говоря само по себе удивительно, учитывая что со своими подельниками я редко задерживался подолгу по самым разным причинам. Потому я рад что в кои-то веки затесался в надёжную и способную компашку.
Гаррет решил не слишком углубляться в эту тему, сочтя излишним прямое упоминание что в своей прошлой жизни он едва ли по-настоящему уважал что или кого-либо окромя собственного корыстолюбия. Ну разве что немного ещё родные традиции и конечно непутёвого братушку. Впрочем, особенно прозорливые могли догадаться и так.
Что ж. Ко всем: самая лучшая панорама или пейзаж, которые вы видели в жизни?
- Вопрос к иностранцам! Есть ли в Вельферне что-то, что вам понравилось и вы бы хотели видеть это у себя на родине? И наоборот - может, у вас дома осталось что-то, чего вам тут не хватает?
Пока остальные в долгих пространных речах высказывали свои ответы, Гаррет воспользовался моментом чтобы заполнить ещё один тест, внезапно заинтересовавший настолько что даже не поленился оттарабанить 140 вопросов.
результат
You Are A:
True Neutral Human Warlock/Rogue (1st/1st Level)
Ability Scores:
Strength- 16
Dexterity- 18
Constitution- 17
Intelligence- 10
Wisdom- 15
Charisma- 11
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Warlocks- Warlocks are driven by an insatiable need for knowledge and power, which compels them to enter into a pact with an otherworldly being. Sometimes the relationship between a warlock and their patron is like that of a cleric and a deity, though the beings that serve as patrons to warlocks are not gods. A warlock might lead a cult dedicated to a fey prince, an archdevil, or an utterly alien entity - beings not typically served by clerics. More often, though, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron's behalf.
Secondary Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXX (12)
Neutral Good ---- XXXXXXXXXXXXX (13)
Chaotic Good ---- XXXXXXXXXX (10)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXXXXXXX (17)
Neutral Evil ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Evil ---- XXXXXXXXXXXXXXX (15)
Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXX (4)
Neutral - XXXXXXXXX (9)
Evil ---- XXXXXXXXX (9)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - XXXXXXXXXXXX (12)
Bard ------ XXXXXXXXXXXX (12)
Cleric ---- XXXXXX (6)
Druid ----- XXXXXX (6)
Fighter --- XXXXXXXXXXXXXX (14)
Monk ------ XXXXXXXX (8)
Paladin --- XXXXXXXX (8)
Ranger ---- XXXXXXXXXXXXXX (14)
Rogue ----- XXXXXXXXXXXXXXXX (16)
Sorcerer -- XXXXXXXXXXXX (12)
Warlock --- XXXXXXXXXXXXXXXX (16)
Wizard ---- XXXXXXXX (8)
"Это выглядит правдоподобнее чем россказни Эрефир про героев-рыцарей... Ну, во всяком случае не злодеем вышел, хотя и не ушёл особо далеко."