Вот материал про игровое время и события, с ним связанные (переделка моей статьи на английском):
WEEK/MONTH EVENTS Week events: 1. No growth weeks happen with 75% probability, while +5 growth weeks happen with 25% probability. As a consequence, there is a 0,2% probability for a specific creature +5 growth week (there are 126 possible creatures in total). 2. There can never be a double growth week. 3. There can never be a week of neutral creatures. Month events: 1. No growth months happen with 50% probability, double growth monts happen with 40% probability, and plague months happen with 10% probability. 2. Only the following creatures may experience double growth: Serpent Fly Griffin Centaur Gremlin Hobgoblin Gog Troglodyte Harpy Lizardman Pegasus Wolf Rider Wight Imp As a consequence, there is a 3,3% probability for a specific creature double growth month. The only exception to the rule is when Grail is built in an Inferno town: all the following months will be Imp double growth months. 3. There can never be a +5 growth month. If you happen to get a Week/Month of unapgraded creatures whose dwelling you already upgraded in your town you will not receive a bonus. Plague months have the following characteristics: - All unpurchased creatures are cut in half, rounded down. - All dwellings produce 0 creatures (exception below). - Any dwelling which has horde building built is immune to the effects of plague. Thus a Castle with a Griffin Bastion produces Griffins normally. Similarly with Dwarves, Dendroids, Imps, Cerberi, Skeletons, Gnolls, etc.
Про дипломатию ещё нужно добавить условия сбегания монстров и обиды :) в случае отказа в присоединии. Писал статью на английском, поэтому нужно переводить. Завтра выложу.
Поищу материал в архива. Кажется, там должно быть ещё кое-что.