dredknight — Сообщения
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MMH5.5 - Герои Меча и Магии 5.5
@Nargott, For elven wrath +1 damage. offset // address - 000BB47E // 004BC07E change 75 13 to 90 90 Chilling bones YML cannot be made modable as it is pointer to value and not a value by itself. Different patch should be made for every request and I…
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MMH5.5 - Герои Меча и Магии 5.5
So for example if Shadow Mistress Whip Strike ability casts Berserk it will have a duration of 3 turns instead of 1 ? Whip Strike spells are cast at advanced mastery if i am not mistaken?
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MMH5.5 - Герои Меча и Магии 5.5
here you go!
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MMH5.5 - Герои Меча и Магии 5.5
Here you go!
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MMH5.5 - Герои Меча и Магии 5.5
I will make an NCF article soon. Stay tuned!
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MMH5.5 - Герои Меча и Магии 5.5
Hello retr, In RC13a have the following considerations about the 8 skills option: - not available in campaigns even if you switch it on. - will not work with MMH55_Utility exe - available with MMH55.exe and MMH55_64.exe and must be reenabled every…
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MMH5.5 - Герои Меча и Магии 5.5
Try this. 1. Install ToE 3.1 2. Install MMH55 3. Unzip MMH55-Settings_20.zip and place the content in DATA folder 4. Create a random map and activate scripts 5. Create a new game on the map and try to convert.
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MMH5.5 - Герои Меча и Магии 5.5
You may have reached town building limit. Check this article on how to increase it. Changes apply only to newly started games. For the second question follow fktifzobr@mail.ru advice.
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MMH5.5 - Герои Меча и Магии 5.5
Thank you! it will be implemented in the next release.
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MMH5.5 - Герои Меча и Магии 5.5
If that is the case then there is nothing we can currently do as it is inherited issue.
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MMH5.5 - Герои Меча и Магии 5.5
Effects are also applied. If they are not then mapscripts are not activated. If scripts are active but they do not applied you have broken installation or another mod or scripted map that breaks the framework. We have not made a change to this…
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MMH5.5 - Герои Меча и Магии 5.5
This will always remain 1/8. Text cannot update but effects of the artifacts are applied. What is this "Camera speed" setting? Try it on Utility_64.exe if it works properly than this is issue of QAI that we have inherited.
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MMH5.5 - Герои Меча и Магии 5.5
Due to hardcodded issues Artifact text is static so it will always show 1/X, where X is the number of all artifacts in the set. Set bonus becomes active as soon you close hero pane.
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MMH5.5 - Герои Меча и Магии 5.5
I do tested it it works as you say but i dont know why. Probably because of the new heroes that were added. I do not know how to fix this. Skeggy created presets by directly creating and editing XDB files. Not sure what you mean by this.
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MMH5.5 - Герои Меча и Магии 5.5
I dont understand what you mean by first and second run. You mean second run of loading the map after it is changed ? This may mean editor is search for something that is missing (XDB or image)
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MMH5.5 - Герои Меча и Магии 5.5
I actually do not know as I never explored this part of Heroes V modding. However you can inspect Skeggy's presents for 5.5 . They are quite some dated now but will do the work. Download the files and check how he did it.
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MMH5.5 - Герои Меча и Магии 5.5
That's all right. Heroes V comes in many shapes and sizes, enjoy it in your own way .
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MMH5.5 - Герои Меча и Магии 5.5
MMh55 exes are not supported with ToE because they include some graphical changes that require specific XDB files. What I can suggest is to use this patcher on standard ToE exe to extend the memory use from 2 to 4 Gb. This way you wont need MMH55…
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MMH5.5 - Герои Меча и Магии 5.5
Hello BossGoblin! 1. Skill tree cannot be changed to original version. It is a lot of work and some perks would not make sense. 2. From the image i see there are other visual mods installed. Make sure you run 5.5 with no other mods and try again.
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MMH5.5 - Герои Меча и Магии 5.5
Creaturepedia is maintained by TheGryphn. I sent him a message. Meanwhile try starting a new map and check there, if you load save game you will see the old value.
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