dredknight — Сообщения
dredknight
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MMH5.5 - Герои Меча и Магии 5.5
Could you elaborate what do you want as final result? For example - "I want a small map with 1 big area." Because from what I understand you do not like that big map is divided into many small areas and there is some issue with small maps (what…
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MMH5.5 - Герои Меча и Магии 5.5
Translations are maintained by community. We only provide hosting on the mod page.
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MMH5.5 - Герои Меча и Магии 5.5
RC10 Beta 4 version is here! The following changes are included: -Added Black Knights to Necropolis as specialty of Xerxon. -Changed Black Knights appearance and balanced stats. -Added back Creaturepedia. -Revised amount of shots of shooters. -Likely…
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MMH5.5 - Герои Меча и Магии 5.5
Actually I have never used ghost mode so I am not sure what it really does.
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MMH5.5 - Герои Меча и Магии 5.5
Hello Воланду, Unless we have access to the game code it cannot be done.
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MMH5.5 - Герои Меча и Магии 5.5
But which one? Adventure map creature strength can be lowed when generating the map - Just decrease the "Creature strength" difficulty by 1 level. Special buildings creature strength and growth can be modified in the settings file of the mod.
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MMH5.5 - Герои Меча и Магии 5.5
Hello Bowmore, Do you mean the new special buildings that have monsters inside or the creatures on the adventure map guarding objects?
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MMH5.5 - Герои Меча и Магии 5.5
He has not provided any time frame. What we know is that he is in the final stages of development.
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MMH5.5 - Герои Меча и Магии 5.5
@Zelator, Thank you for the feedback and vote! We have very little space to work with the AI because we do not have the code. However we expect completely new verison of it written by the author himself (Quantomas).
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MMH5.5 - Герои Меча и Магии 5.5
"Mod of the year" competition has begun! Help us by going to the mod page and clicking on the "VOTE NOW" button.
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MMH5.5 - Герои Меча и Магии 5.5
RC10 BETA 2 UPDATE: To speed things along: MMH55 RC10 Beta 2 (Hotfix) Updates RC10 Beta to Beta2. This will include many important bug fixes and propose for gameplay testing a revision of town building cost balance and sylvan channeling issue.…
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MMH5.5 - Герои Меча и Магии 5.5
Each spell should be done individually.
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MMH5.5 - Герои Меча и Магии 5.5
You have to edit every single spell in the same pack inside /GameMechanics/Spell/Combat_Spells directory.
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MMH5.5 - Герои Меча и Магии 5.5
Those are the maximum bonus for having higher attack or defense. 3.00 for DamageIncreaseCap means you cannot go over 300% damage. 0.1 for DamageDecreaseCap means damage cannot be reduced more than 10% of the original value.
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MMH5.5 - Герои Меча и Магии 5.5
AlexAnt, Yes you can. 1. Extract MMH55-Index.pak 2. Open GameMechanics\RPGStats\DefaultStats.xdb 3. Change : 0.025 to 0.05 0.025 to 0.05 4. ZIP the whole structure and change the extension to .PAK 5. Replace the original MMH55-INDEX with the new pak
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MMH5.5 - Герои Меча и Магии 5.5
RC9c hotfix was released for the stable stream (RC9b) users. It includes critical fixes and user troubleshooting options as follows: -Fixed critical issue, mod becoming dysfunctional on custom maps where one or more AI players start without heroes.…
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MMH5.5 - Герои Меча и Магии 5.5
It will work (not break the game) but some of the text will not be accurate.
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MMH5.5 - Герои Меча и Магии 5.5
Hello Fortress, Language translations are not supported by the team. They are created and maintained on a good will by the fans. If anyone is willing to update the Russian translation up to RC10 beta please let us know so we can upload it on the…
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MMH5.5 - Герои Меча и Магии 5.5
Гусъ, the answers you received from the others are correct. I remember Magnomagus having issues with the hero default attack for the new classes.
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MMH5.5 - Герои Меча и Магии 5.5
:) AlexAnt Кто-то сейчас занимается приведением перевода мода на русский язык в соответствие со всеми новыми изменениями? All translations are done by fans and are not supported by the team. As far as I know no one is working on it at the moment.…
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