dredknight — Сообщения

dredknight

Боевой дух +249 Доблестный
Не в сети Участник с окт. 2015 Последняя активность
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MMH5.5 - Герои Меча и Магии 5.5
I saw the post and have put this down in the task list but I cannot say when it will be done (even though it is not probably hard) because I do not know how to do it for the moment. This means I have to invest more time into finding that out. We have…
MMH5.5 - Герои Меча и Магии 5.5
I will do tell @Magnomagus to take a look but I do not promise anything. I have an idea to start posting videos with some strategy overview some time in the future so we will definitely have what more to discuss. Cheers
MMH5.5 - Герои Меча и Магии 5.5
The leadership math is correct. But I have never done it before so I really do not have a clue how much a hero ATB is worth in respect to unit ATB. Nargott, you want to buff lesser skills/perks and leave the strong ones be. You create overall…
MMH5.5 - Герои Меча и Магии 5.5
Thanks! I was wondering what is this. First the general idea is Might heroes to be able to cast blessing and curses. This is how they can make their army a little bit stronger. The spells effects and duration are reduced due to lack of spellpower.…
MMH5.5 - Герои Меча и Магии 5.5
Excellent wording. You can also add Dungeon Assassin class which is the only non Magic class that have access to Occultism. I think we can close this topic because after this change we have to improve all other Might trees to make them as competitive…
MMH5.5 - Герои Меча и Магии 5.5
Lets say we do this. Basic/Advanced/Expert give +1/+1,+2/+2,+3/+3. How are you going to tune down the "melee" perks? Also how can you justify this with with the Leadership for Necromancy which gives only +2/+4/+6 attack bonus (because they do not…
MMH5.5 - Герои Меча и Магии 5.5
Nargott, I will try to approach this matter in two ways. First, I will stop use the word synergy. It did not do any good to me so far... Second, I will start posting some practical examples we can discuss on. Of course regarding "Combat" skill. Here…
MMH5.5 - Герои Меча и Магии 5.5
@Nargott, "Combat" retaliation bonus is exponential skill. If a unit retaliates 8 times in battle (completely random value), Might hero bonuses will increase it to 10-11. If each strike does more damage on retaliation it will kill more enemy units…
MMH5.5 - Герои Меча и Магии 5.5
Regarding "Combat" and related perks. "Combat" skill like "Sorcery" is not a good skill on its own. It is meant to complement other Might skills just like "Sorcery" increase efficiency of magic schools. "Combat" retaliation values are low because…
MMH5.5 - Герои Меча и Магии 5.5
This is where we part ways. The mod is based on the human factor first and the numbers later. In theory all the numbers that you present are correct but in practice it is just not possible to do. It is very hard to just "keep that skill away" and…
MMH5.5 - Герои Меча и Магии 5.5
Nargott I think there is some misunderstanding from my side. Let me know if I understand this correctly. "Armor spikes" perk says it will give +1/+1 now and another +1/+1 at level 20. This means that even if you pick the skill at level 7 the skill…
MMH5.5 - Герои Меча и Магии 5.5
Nargott, Just did a quick test Armorer decrease magic damage by 15% combined with forge master you get roughly ~33% . Not sure why it does not cut it at 35% as it should. Regarding the "Armored spikes" change that you propose, I had the following…
MMH5.5 - Герои Меча и Магии 5.5
it was done this way to follow the same formula as for other perks perk = 2 primary skills = 2*3.33% = 6.66% it was reduced to a little less because luck + offensive bonuses stack too well and increase the pace of the game too much in favor of might…
MMH5.5 - Герои Меча и Магии 5.5
It is ok. It is better to have greater variety. The bunch of people that played competitive PvP has managed to come with interesting builds and no complains have come forward. It turned alright so if it is not broken we don't touch it. Not sure what…
MMH5.5 - Герои Меча и Магии 5.5
In theory all the math is correct but in practice things are a little different. Lets say you play a game and get up to level 2 where you get "War Machines". The skill by itself is completely rubbish you need to level it up and get some of the perks…
MMH5.5 - Герои Меча и Магии 5.5
Hello Nargott, Here is a summary of the questions along with answers. 1) Question: Chance to get skills are similar? Yes they are nearly similar but this does not mean all heroes will be build the same because there are no skills which overpower…
MMH5.5 - Герои Меча и Магии 5.5
Спасибо :)
MMH5.5 - Герои Меча и Магии 5.5
Your English is good :). Good luck with modding !
MMH5.5 - Герои Меча и Магии 5.5
With Lua you can create as many classes you like and assign them different set of skills. You can create new perks but you are restricted to what Heroes 5 functions can offer. I forgot to share this thread with you. This is where you can get in depth…
MMH5.5 - Герои Меча и Магии 5.5
Heroes V is using LUA language . Scripting works just as modding. If you embed it in map it will work only if the map is inside the MAPs folder. If you put it in data it will work like a MOD for the whole game. Is it difficult? - Overall LUA is…