dredknight — Сообщения

dredknight

Боевой дух +249 Доблестный
Не в сети Участник с окт. 2015 Последняя активность
Тема / Сообщение Дата
MMH5.5 - Герои Меча и Магии 5.5
Гусъ, we cannot add a new faction but we really want to. If this is possible it will open the door for a lot of new content. You are right there are 3 classes per faction and more can be added. Check inside MMH55-Index.pak/scripts/H55-Core.lua
NCF - Расширенный список Нейтральных существ
Here you go NCF 185,500 and 501
NCF - Расширенный список Нейтральных существ
I believe there are 3 NCF balistas in Megapack 185, 500 and 501
NCF - Расширенный список Нейтральных существ
Megapack can be found on the NCF utility page . It is in the download section, it will always stay there for legacy purposes -> here you go!
MMH5.5 - Герои Меча и Магии 5.5
The official mod website is www.moddb.com The official forum page is at www.heroescommunity.com Official fan page is on www.facebook.com . @Nargott thank you for correcting my post and also reminding me something very important. About a year ago we…
MMH5.5 - Герои Меча и Магии 5.5
I am not sure I can follow the numbers below this line but I think I get what you mean. Both attack/defense bonus and offense/defense secondary skill are applied on creatures base values and do not multiply each other. So creatures are always better…
MMH5.5 - Герои Меча и Магии 5.5
PRT is included in MMH55. No need to install :)
NCF - Расширенный список Нейтральных существ
This is on the roadmap :).
NCF - Расширенный список Нейтральных существ
Dyrman, I accept the criticism :). I started this project because I wanted one pack for all communities. In order to become a reality the following things had to be done: - Purge the megapack from rubbish data. - consolidate creatures in separate pak…
NCF - Расширенный список Нейтральных существ
Very nice conversation here :). AstralLein, I am currently working on NCF Utility . Each release will include new features and content (more creatures). The current version includes the NCF Megapack. The tool will make possible to deploy from a…
MMH5.5 - Герои Меча и Магии 5.5
After you have installed the mod. Download this and unzip it in DATA folder.
MMH5.5 - Герои Меча и Магии 5.5
You need to install 3.1. After that install the mod :).
MMH5.5 - Герои Меча и Магии 5.5
Which one?
MMH5.5 - Герои Меча и Магии 5.5
Good evening Заинтересованный! This happens because map scripts are not enabled. The easy way is to use Mapmixer to do it. Here is a little guide I made that shows how to generate a map. What you need to do is start Mapmixer, browse the map and click…
MMH5.5 - Герои Меча и Магии 5.5
Yrbeth gets +1 knowledge because Dark ritual ability is really weak. Also Knolwedge by itself is very passive bonus so it is usually given with other minor bonuses like bonus Experience or Dark ritual. Other bonuses like attack, defense and…
MMH5.5 - Герои Меча и Магии 5.5
Hello Заинтересованный, Could you be more specific about which hero and specialization you think strengthening? The mod is build on the following idea: All heroes are useful in the long run for "very hard" monster strength. Map specifics also play a…
MMH5.5 - Герои Меча и Магии 5.5
Hello Flyrix, To make the map compatible you should do the following. Activate all artifacts, TOE spells and heroes for the map (this is safest done by editing the .xdb file in the .h5m archive with a text editor). EDIT Example as RMG map: Also a map…
MMH5.5 - Герои Меча и Магии 5.5
Hello Уриэль Септим Х and AlexAnt! In MMH5.5 there are two type of stacks - mixed creatures and single-creature stack. - mixed creatures - they are set with mood "Hostile" and Courage "Flee_join". This means the mood specifies the certainty to attack…
MMH5.5 - Герои Меча и Магии 5.5
Ah I understand now. I saw the message, it says about incompatibilities between the campaign and the mod. Here is a brief overview of the whole text. Mod functionality that does not work in campaign: - 8 skills option does not work - Dwelling…
MMH5.5 - Герои Меча и Магии 5.5
I am not very sure what do you mean.I never played the campaigns but @magnomagus fixed all issues between the mod and the campaigns. Could you provide a screenshot?