dredknight — Сообщения

dredknight

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MMH5.5 - Герои Меча и Магии 5.5
Which one? Could you give explanations? I am not sure if "google translate" translate this clear enough. Do you mean the new specializations are too strong or too weak?
MMH5.5 - Герои Меча и Магии 5.5
Yes. The new version does not include a lot of text or ability changes.
MMH5.5 - Герои Меча и Магии 5.5
VERSION RC9 released! Major changes include a lot of requested features such as: - Imbue balista completely revamped - now it does not spend hero ATB when it shoots and hero also learns destruction magic when picked up. - In-game Creaturepedia (check…
MMH5.5 - Герои Меча и Магии 5.5
This is great! Alternative expert opinion can give us some further feedback. I will check them out. Any idea which forum or thread they use? What about this one http://forum.heroesleague.ru/viewforum.php?f=14
MMH5.5 - Герои Меча и Магии 5.5
Sure, I made comparison on the base mechanics. Long term Starcraft strategy is really imbalanced. I remember in Terran vs Protos/Zerg, the Terran was always on the doomsday clock due to not being able to build huge armies as fast as the other…
MMH5.5 - Герои Меча и Магии 5.5
Hello Kiko! The answer is YES and NO at the same time. With the current changes we lowered Might heroes power and increased Magic heroes one. In Heroes 5.5, Might heroes are more like fighters + supporters of the army. Magic heroes are more working…
MMH5.5 - Герои Меча и Магии 5.5
Forgot to mention that Berserk requires 0 spellpower to achieve full potential which even without all the things being said above is totally broken.
MMH5.5 - Герои Меча и Магии 5.5
You are welcome! Tent ability can be used precisely three times. It used to be 6 times but the heal weak so we increased the heal by factor of 2 and reduced the casting to 3 times. This way Tent has some meaningful impact in PvPs and is not too…
MMH5.5 - Герои Меча и Магии 5.5
Just this one -> http://www.moddb.com/mods/might-magic-heroes-55/downloads/might-magic-heroes-55-rc8b The other are utilities. Добавлено через 15 минут Привет airman1971! Skillwheel 0.8 is optional. You dont need it to play the game. The game has…
MMH5.5 - Герои Меча и Магии 5.5
Not sure if I understand all correctly but here are some answers. 1. Battlefield size is hardcodded it can be either the default one or the big one. You cant customize it. 2. RTF integration - The idea of our mod is to balance the game (and introduce…
Добываем исходники?
Actually I did not play it but I understand what you mean. Do you mean that archers (just as other units) will be able to move and shoot in the same turn?
Добываем исходники?
Hello everyone! I read the last few pages with great interest. Most of the new stuff you want are great! There is just one thing I want to mention regarding archers. In my opinion the issue with archer strength lies in 2 things: - No range penalty…
MMH5.5 - Герои Меча и Магии 5.5
AI is not supported in LAN games. There are issues with Quantomas AI. If you want to play AI on LAN you can use the old AI. Both players need to launch the game from Utility.exe. Your hero will only be able to learn 6 skills though.
MMH5.5 - Герои Меча и Магии 5.5
Thank you Nargott! Hello Kiko, You can do this by editing data/gamemechanics/RPGstats/defaultstats.xdb Look for this sample. By changing it you edit the growth rate. The 4 values are for the 4 game difficulties. 1.0 1.3 1.4 1.5 1 0.9 0.8 0.7 1.05…
MMH5.5 - Герои Меча и Магии 5.5
Hello everyone, We wonder if anyone who has used hex edting has found the octet for logistics skill bonuses (10%, 20%, 30%) and is it possible to make them 0%?
MMH5.5 - Герои Меча и Магии 5.5
Thanks for the feedback. First time run is always slow because the exe file unpacks in a temporary folder in the user/AppData folder. Probably I can make a proper installer for the next version so everyone should install it before using it. Could you…
MMH5.5 - Герои Меча и Магии 5.5
New version of the Skillwheel is available. Now added the creature pane utility!
MMH5.5 - Герои Меча и Магии 5.5
Thanks I fixed the post. Heroes 5.5 there are 2 types of new adventure map objects: - Buildings and remote sites - they are quite big in size and monsters inside are of a formidable strength. They us 14x14 battlefield. - new common sites such as…
MMH5.5 - Герои Меча и Магии 5.5
Nope. You can either use the default size 8x10 or the 14x14 boss one. This is something everyone wants but so far nobody has stepped forward to try. Most of the people that want it does not have knowledge in hex editing. Those who have the knowledge…
MMH5.5 - Герои Меча и Магии 5.5
So far we haven't found a way.